Unity中摄像机的重要性毋庸置疑,关于摄像机的操作也有很多,比如第一人称跟随,第二人称跟随,摄像机的拉近拉远等等,下面就暂时实现摄像机的拉近拉远和旋转:
创建新的场景,场景中添加一个cube,然后给cube添加新的脚本,脚本内容如下:
using UnityEngine;
using System.Collections;
public class TestCube : MonoBehaviour {
private GameObject rotateObj;
private GameObject camera;
public float speed = 3f;
private bool rotate = false;
public float maxView = 90;
public float minView = 10;
void Start()
{
rotateObj = GameObject.Find("Rotate");
camera = GameObject.Find("Main Camera");
}
void Update () {
//滑动鼠标滑轮控制视角的大小
float offsetView = Input.GetAxis("Mouse ScrollWheel") * speed;
float tmpView = offsetView + Camera.main.fieldOfView;
tmpView = Mathf.Clamp(tmpView, minView, maxView);
Camera.main.fieldOfView = tmpView;
//绕主角旋转摄像机
if(rotate)
{
camera.transform.RotateAround(transform.position, Vector3.up, speed * Input.GetAxis("Mouse X"));
}
if(Input.GetMouseButtonDown(0))
{
rotate = true;
}
if(Input.GetMouseButtonUp(0))
{
rotate = false;
}
}
}
