1、网络检测函数(注意:需要在真机上实验,我原来在Imac上 断了网络检测不到)
static var internetReachability : NetworkReachability
Returns the type of Internet reachability currently possible on the device.
this property is mostly useful on handhelds to distinguish fast and cheap WiFi connection from carrier networking.

if(Application.internetReachability==NetworkReachability.NotReachable)//无网络 { } else//if(Application.internetReachability==NetworkReachability.ReachableViaLocalAreaNetwork||Application.internetReachability==NetworkReachability.ReachableViaCarrierDataNetwork) { }
2、设备类型检测
或者采用Screen.width=(480、960、1024、2048)来判断
3、游戏暂停
Time.timeScale=0f 暂停游戏 Time.timeScale=1f 恢复正常 介于0到1之间 可以做慢动作
4、 Screen.orientation=ScreenOrientation.Portrait; 解决华为设备横竖屏旋转
5、静态批处理 降低DC好办法 同时需要注意 Static batching only supports objects in the scene, you can't apply it to run-time instantiated items.
6.static function Combine(staticBatchRoot: GameObject): void; 手动静态批处理
7.unity在android设备上路径总结
Application.dataPath :/data/app/xxx.apk;
Application.persistentDataPath:/storage/sdcard0/Android/data/包名(例如:com.example.test)/files
Application.streamingAssetsPath:jar:file:///data/app/xxx.apk!/assets
8 unity3d 连接profiler
adb forward tcp:54999 localabstract:Unity-包名 前提是打包的时候勾选Autoconnect profiler