[譯]Vulkan教程(13)圖形管道基礎之Shader模塊 Shader modules Unlike earlier APIs, shader code in Vulkan has to be specified in a bytecode format as opposed ...
譯 Vulkan教程 基礎代碼 General structure 通用結構 In the previous chapter you ve created a Vulkan project with all of the proper configuration and tested it with the sample code. In this chapter we re starting ...
2019-06-22 12:52 0 658 推薦指數:
[譯]Vulkan教程(13)圖形管道基礎之Shader模塊 Shader modules Unlike earlier APIs, shader code in Vulkan has to be specified in a bytecode format as opposed ...
[譯]Vulkan教程(15)圖形管道基礎之RenderPass Render passes Setup 設置 Before we can finish creating the pipeline, we need to tell Vulkan about the framebuffer ...
[譯]Vulkan教程(27)Image Images Introduction 入門 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
[譯]Vulkan教程(01)入門 接下來我將翻譯(https://vulkan-tutorial.com)上的Vulkan教程。這可能是我學習Vulkan的最好方式,但不是最理想的方式。 我會用“driver(驅動程序)”這樣的方式翻譯某些關鍵詞語,在后續的文字中,則只使用英文。這可以減少 ...
[譯]Vulkan教程(02)概況 這是我翻譯(https://vulkan-tutorial.com)上的Vulkan教程的第2篇。 This chapter will start off with an introduction of Vulkan and the problems ...
[譯]Vulkan教程(33)多重采樣 Multisampling 多重采樣 Introduction 入門 Our program can now load multiple levels of detail for textures which fixes artifacts when ...
[譯]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入門 Our program can now load and render 3D models. In this chapter, we will add ...
[譯]Vulkan教程(19)渲染和呈現 Rendering and presentation 渲染和呈現 Setup 設置 This is the chapter where everything is going to come together. We're going ...