Windows程序設計相關參數理解
WinMain入口函數
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
窗口回調函數(消息處理函數)
LRESULT CALLBACK WindowProc(
IN HWND hwnd,
IN UINT uMsg,
IN WPARAM wParam,
IN LPARAM lParam
);
HINSTANCE理解
- 1.變量類型 HINSTANCE
- (1) HINSTANCE是Windows里面的一種數據類型,其實她本質就是個無符號長整型,針對32位的Windows操作系統,她用於標記或者說記錄一個程序的實例,她與HMODULE是一樣的,這兩種類型最終都是無符號長整型;
- (2) HINSTANCE,如果分開看的話,就是H+INSTANCE,其中H代表HANDLE(翻譯為"句柄"),INSTANCE翻譯就是"實例"的意思
- (3) 實例HINSTANCE在VC++6.0上查找對應定義的具體代碼選中HINSTANCE,且包含Windows的頭文件然后F12找到對應定義的位置在C:\Program Files\Microsoft Visual Studio\VC98\Include\WINDEF.H
DECLARE_HANDLE(HINSTANCE);
- (4) 看到前面定義的是DECLARE_HANDLE,再次F12進去看看具體代碼,得到如下位置:C:\Program Files\Microsoft Visual Studio\VC98\Include\WINNT.H
#ifdef STRICT
typedef void *HANDLE;
#define DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
#else
typedef PVOID HANDLE;
#define DECLARE_HANDLE(name) typedef HANDLE name
#endif
typedef HANDLE *PHANDLE;
- (5) 通過上面的代碼發現DECLARE_HANDLE()是一個條件預定義,那么根據這個條件STRICT查看是否成立,再次選中STRICT按住F12進行查看
#ifndef _WINDEF_
#define _WINDEF_
#ifndef NO_STRICT
#ifndef STRICT
#define STRICT 1
#endif
#endif /* NO_STRICT */
- (6) 通過上面的STRICT的定義為1,得知其是默認被定義的,這樣我們再回頭看看上面的代碼
#define DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
- (7) 上面代碼其中##在宏里面是表示字符連接的作用,所以回到上面DECLARE_HANDLE(name)代碼我們就可以有如下理解
DECLARE_HANDLE(name) 根據實例WinMain實例函數,就變成了DECLARE_HANDLE(HINSTANCE)
再開始宏擴展
DECLARE_HANDLE(HINSTANCE)變成如下:
struct HINSTANCE__ { int unused; }; typedef struct HINSTANCE__ *HINSTANCE
struct HINSTANCE__
{
int unused;
};
typedef struct HINSTANCE__ *HINSTANCE
得到上面的結果,然后我們可以這樣理解:
定義了一個結構體HINSTANCE__,這個結構體里面就只有一個int類型的變量;
然后將這個結構體HINSTANCE__變成結構體指針類型:HINSTANCE__* ;
最后才將HINSTANCE__*這個結構體指針類型別名為HINSTANCE;
總結:HINSTANCE是個數據類型,本質就是個結構體指針,里面結構體成員只有一個int類型變量,指向的是PE結構中講到的ImageBase,僅此而已;
HWND理解
- 2.變量類型 HWND
- (1) HWND同樣是個數據類型,可以把她看作像是身份證號一樣,是唯一的標識,當窗口被創建的時候會分配一個句柄,這個句柄是唯一的,可以通過這個句柄找到窗口的各種屬性;
- (2) HWND可以拆分為H和WND,其中H是Handle,就會是句柄的一些,而WND就是變量對象的描述,全稱就是Windows,合起來就是Handle of Windows,縮寫就是上面我們所的HWND,翻譯為窗口句柄;
- (3) 同樣的操作,包含Windows頭文件,選中HWND按住F12進入定義的代碼,如下:
路徑:C:\Program Files\Microsoft Visual Studio\VC98\Include\WINDEF.H
DECLARE_HANDLE (HWND);
- (4) 看到上面的代碼同樣定義了DECLARE_HANDLE,而這跟上面HINSTANCE的定義是一樣的,所以這里不就再查看重復的代碼定義內容,也因為如此,可以得出同樣的結論,HWND也是個結構體類型指針,里面定義的類型同樣是int類型,只是她這個結構體指針指向的是Windows給其分配的一個唯一的ID而已;
總結:HWND同樣是個數據類型,只是改了名稱叫法而已,叫做窗口句柄,將其實例化后,就是個整型int類型的數據,只是是用指針的方式指向她,其本質是個結構體指針,里面結構體成員只有一個int類型變量,所以HWND是個帶有int類型成員的結構體指針,指向每個不同的窗口,並且給不同的窗口分配唯一的編號,通過這個編號就能找到不同的窗口,僅此而已;
根據實例代碼理解
#include "stdafx.h"
HINSTANCE hAppInstance;
LRESULT CALLBACK WindowProc(
IN HWND hwnd,
IN UINT uMsg,
IN WPARAM wParam,
IN LPARAM lParam
);
void __cdecl OutputDebugStringF(const char *format, ...)
{
va_list vlArgs;
char *strBuffer = (char*)GlobalAlloc(GPTR, 4096);
va_start(vlArgs, format);
_vsnprintf(strBuffer, 4096 - 1, format, vlArgs);
va_end(vlArgs);
strcat(strBuffer, "\n");
OutputDebugStringA(strBuffer);
GlobalFree(strBuffer);
return;
}
void CreateButton(HWND hwnd)
{
HWND hwndPushButton;
HWND hwndCheckBox;
HWND hwndRadio;
hwndPushButton = CreateWindow(
TEXT("button"),
TEXT("普通按鈕"),
//WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON | BS_DEFPUSHBUTTON,
//WS_CHILD 表示當前按鈕是子窗口
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON| BS_DEFPUSHBUTTON,
10,
10,
80,
20,
hwnd,
(HMENU)1001, //子窗口ID
hAppInstance,
NULL
);
//獲取button的WNDCLASS
TCHAR szBuffer[0x20];
GetClassName(hwndPushButton, szBuffer, 0x20);
WNDCLASS wc;
GetClassInfo(hAppInstance, szBuffer, &wc);
OutputDebugStringF("-->%s\r\n", wc.lpszClassName);
OutputDebugStringF("-->%x\r\n", wc.lpfnWndProc);
hwndCheckBox = CreateWindow (
TEXT("button"),
TEXT("復選框"),
//WS_CHILD | WS_VISIBLE | BS_CHECKBOX | BS_AUTOCHECKBOX,
WS_CHILD | WS_VISIBLE | BS_CHECKBOX |BS_AUTOCHECKBOX,
10, 40,
80, 20,
hwnd,
(HMENU)1002, //子窗口ID
hAppInstance,
NULL);
hwndRadio = CreateWindow (
TEXT("button"),
TEXT("單選按鈕"),
//WS_CHILD | WS_VISIBLE | BS_RADIOBUTTON | BS_AUTORADIOBUTTON,
WS_CHILD | WS_VISIBLE | BS_RADIOBUTTON,
10, 70,
80, 20,
hwnd,
(HMENU)1003, //子窗口ID
hAppInstance,
NULL);
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
hAppInstance = hInstance;
TCHAR className[] = TEXT("My First Windows");
WNDCLASS wndclass = {0};
wndclass.hbrBackground = (HBRUSH)COLOR_MENU;
wndclass.lpfnWndProc = WindowProc;
wndclass.lpszClassName = className;
wndclass.hInstance = hInstance;
RegisterClass(&wndclass);
HWND hwnd = CreateWindow(
className,
TEXT("我的第一個窗口"),
WS_OVERLAPPEDWINDOW,
10,
10,
600,
300,
NULL,
NULL,
hInstance,
NULL);
if(hwnd == NULL)
return 0;
CreateButton(hwnd);
ShowWindow(hwnd, SW_SHOW);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(
IN HWND hwnd,
IN UINT uMsg,
IN WPARAM wParam,
IN LPARAM lParam
)
{
//OutputDebugStringF("%d \r\n", uMsg);//調試查看Windows消息
switch(uMsg)
{
case WM_CREATE:
{
// CREATESTRUCT* p = (CREATESTRUCT*) lParam;
// OutputDebugStringF("WM_CREATE: %s \r\n", p->lpszClass);
// OutputDebugStringF("WM_CREATE: %d \r\n", uMsg);
return 0;//這里返回return 0表示消息已經處理過了
}
case WM_MOVE:
{
//OutputDebugStringF("WM_MOVE: %d \r\n", uMsg);
// DWORD xPos = (int)(short) LOWORD(lParam); // horizontal position
// DWORD yPos = (int)(short) HIWORD(lParam); // vertical position
//
// OutputDebugStringF("%d - %d \r\n", xPos, yPos);
return 0;
}
case WM_SIZE:
{
// DWORD xWidth = (int)(short) LOWORD(lParam); // horizontal position
// DWORD yHigh = (int)(short) HIWORD(lParam); // vertical position
// OutputDebugStringF("%d - %d \r\n", xWidth, yHigh);
return 0;
}
case WM_KEYUP:
{
// OutputDebugStringF("WM_KEYUP %d %d \r\n", wParam, lParam);
return 0;
}
case WM_KEYDOWN:
{
// OutputDebugStringF("WM_KEYDOWN %d %d \r\n", wParam, lParam);
return 0;
}
case WM_LBUTTONDOWN:
{
OutputDebugStringF("WM_LBUTTONDOWN %d %d \r\n", wParam, lParam);
return 0;
}
case WM_COMMAND:
{
switch(LOWORD(wParam)) //LOWORD取低兩位的2個字節
{
case 1001:
MessageBox(hwnd,"Hello Button 1","Demo",MB_OK);
return 0;
case 1002:
MessageBox(hwnd,"Hello Button 2","Demo",MB_OK);
return 0;
case 1003:
MessageBox(hwnd,"Hello Button 3","Demo",MB_OK);
return 0;
}
return DefWindowProc(hwnd,uMsg,wParam,lParam);
}
case WM_DESTROY://這個是銷毀窗口的消息
{
//OutputDebugStringF("WM_DESTROY %d %d \r\n",wParam,lParam);
PostQuitMessage(0);
return 0;
}
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
參考
https://www.cnblogs.com/furzoom/p/hinstance.html
https://blog.csdn.net/ljsr123/article/details/104491368