通過觀察可以發現抖音的評論視圖是從底部彈出的,包括頂部視圖和UITableView視圖,
1.經過分析可以知道評論視圖最底部是一個透明的UIView,並且添加了手勢UIPanGestureRecognizer。
2.當UITableView滑動到最頂部時,下拉白色背景視圖可以滑動消失
3.當UITableView滑動時,白色背景視圖不滑動
4.當手指點擊或者拖動上面的空白區域或關閉按鈕,視圖消失
下面來說說具體的實現:
1.初始化視圖並添加手勢,需要遵循代理 UIGestureRecognizerDelegate
@property (nonatomic, strong) UIView *bgView;//白色背景視圖
- (instancetype)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.initOriginY = 100; self.needReplaceY = 120; self.backgroundColor = [UIColor clearColor]; self.bgView = [[UIView alloc] initWithFrame:CGRectMake(0, self.initOriginY, UIScreenWidth, UIScreenHeight - self.initOriginY)]; self.bgView.backgroundColor = [UIColor whiteColor]; [self.bgView setCorner:UIRectCornerTopLeft | UIRectCornerTopRight cornerRadius:7]; [self addSubview:self.bgView];//添加手勢 UIPanGestureRecognizer *panGesture = [UIPanGestureRecognizer new]; panGesture.delegate = self; //cancelsTouchesInView 默認 YES,自定義的手勢響應后,系統手勢不再響應,但自定義手勢識別前,會先執行系統手勢。設置為 NO 后,自定義手勢和系統手勢會同時識別響應。 panGesture.cancelsTouchesInView = NO; [panGesture addTarget:self action:@selector(panGestureAction:)]; [self addGestureRecognizer:panGesture]; } return self; }
將列表加到白色背景視圖上,我這兒用的是 UICollectionView,因為列表是瀑布流 ,如果您們用的是UITableView,作相應的變化即可。
@property (nonatomic, strong) UICollectionView *collectionView;
[self.bgView addSubview:self.collectionView];
2.手勢代理處理
@property (nonatomic, assign) CGFloat beginContentOffsetY;//self.collectionView 偏移的y坐標 @property (nonatomic, assign) CGFloat lastTouchPointY;//記錄一下開始拖動時的y坐標 @property (nonatomic, assign) BOOL isUpPan;//是否上拉 @property (nonatomic, assign) CGFloat initOriginY;//白色背景視圖頂部y坐標 @property (nonatomic, assign) CGFloat needReplaceY;//拖動距離超過此距離時才識別手勢
- (void)panGestureAction:(UIPanGestureRecognizer *)gestureRecognizer { CGPoint translation = [gestureRecognizer translationInView:gestureRecognizer.view]; //self.collectionView拖動時 if (self.collectionView.panGestureRecognizer.state != UIGestureRecognizerStatePossible) { //self.collectionView拖動時如果 contentOffset.y > 0 就不走自定義手勢 if (self.collectionView.contentOffset.y > 0) { return; } } if (translation.y > self.beginContentOffsetY) { self.bgView.top = translation.y - self.beginContentOffsetY + self.initOriginY; } else { self.bgView.top = self.initOriginY; } if (gestureRecognizer.state == UIGestureRecognizerStateEnded) { //是否上拉 self.isUpPan = ([gestureRecognizer locationInView:self].y - self.lastTouchPointY < 0 && fabs([gestureRecognizer velocityInView:self].y) > 10); if (translation.y > self.needReplaceY && !self.isUpPan) { //大於需求拖動的距離並且是下拉才取消視圖 [self dissmis]; } else { //復位 [UIView animateWithDuration:0.2f animations:^{ self.bgView.top = self.initOriginY; }]; } } else if (gestureRecognizer.state == UIGestureRecognizerStateBegan) { // self.beginContentOffsetY = self.collectionView.contentOffset.y; //記錄一下開始拖動時的y坐標 self.lastTouchPointY = [gestureRecognizer locationInView:self].y; } } - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; UITouch * aTouch = touches.anyObject; CGPoint aPoint = [aTouch locationInView:self]; //點擊透明背景取消視圖 if (aPoint.y < self.initOriginY) { [self dissmis]; } }
3.展示、取消視圖實現
- (void)show { [UIView animateWithDuration:0.3f animations:^{ self.top = 0; }]; }
- (void)dissmis { [UIView animateWithDuration:0.2f animations:^{ self.bgView.top = UIScreenHeight; } completion:^(BOOL finished) { [self removeFromSuperview]; }]; }
4.UIView的擴展設置圓角
/// 設置圓角 /// @param corner 圓角類型 /// @param cornerRadius 圓角大小 - (void)setCorner:(UIRectCorner)corner cornerRadius:(CGFloat)cornerRadius { CAShapeLayer *mask = [CAShapeLayer layer]; UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corner cornerRadii:CGSizeMake(cornerRadius*2, cornerRadius*2)]; mask.path = path.CGPath; self.layer.mask = mask; }
5.調用方式
RecommendView *recommendView = [[RecommendView alloc] initWithFrame:CGRectMake(0, UIScreenHeight, UIScreenWidth, UIScreenHeight)]; self.view addSubview:recommendView]; [recommendView show];
備注:
translationInView : 手指在視圖上移動的位置(x,y)向下和向右為正,向上和向左為負。
locationInView : 手指在視圖上的位置(x,y)就是手指在視圖本身坐標系的位置。
velocityInView: 手指在視圖上移動的速度(x,y), 正負也是代表方向,值得一體的是在絕對值上|x| > |y| 水平移動, |y|>|x| 豎直移動。