使用場景
在生成canvas時候需要圖片自適應canvas容器的大小
方法一 將圖片以背景圖方式
<div class="content-img" id="haibaoone" :style="`background: url(`+info.poster_background+`)center center / cover no-repeat;`" >
<div class="header_box">
<img :src="info.avatar" crossOrigin="anonymous" />
<div class="header_name" :style="{color:info.poster_user_color}">{{info.name}}</div>
</div>
<div class="qrcode_img">
<img :src="qrcode"/>
</div>
</div>
方法二 給圖片設置相對div的100%的寬高,再設置object-fit:cover;
<div class="content-img" id="haibaoone">
<img :src="info.poster_background" style="width:100%;height:100%;object-fit:cover;"/>
<div class="header_box">
<img :src="info.avatar" crossOrigin="anonymous" />
<div class="header_name" :style="{color:info.poster_user_color}">{{info.name}}</div>
</div>
<div class="qrcode_img">
<img :src="qrcode"/>
</div>
</div>
當要生成的html代碼中包含img標簽,並且設置了object-fit:cover屬性后,通過html2canvas生成的圖片object-fit:cover屬性沒有生效,導致生成的圖片與通過樣式設置的不一樣。
解決方法
CanvasRenderer.prototype.renderReplacedElement = function (container, curves, image) {
// if (image && container.intrinsicWidth > 0 && container.intrinsicHeight > 0) {
// var box = contentBox(container);
// var path = calculatePaddingBoxPath(curves);
// this.path(path);
// this.ctx.save();
// this.ctx.clip();
// this.ctx.drawImage(image, 0, 0, container.intrinsicWidth, container.intrinsicHeight, box.left, box.top, box.width, box.height);
// this.ctx.restore();
// }
// 上面注釋的原來的代碼,下面是我們自己修改后的
// Start Custom Code
if (image && container.intrinsicWidth > 0 && container.intrinsicHeight > 0) {
var box = contentBox(container);
var path = calculatePaddingBoxPath(curves);
this.path(path);
this.ctx.save();
this.ctx.clip();
let newWidth;
let newHeight;
let newX = box.left;
let newY = box.top;
if(container.intrinsicWidth / box.width < container.intrinsicHeight / box.height) {
newWidth = box.width;
newHeight = container.intrinsicHeight * (box.width / container.intrinsicWidth);
newY = box.top + (box.height - newHeight) / 2;
} else {
newWidth = container.intrinsicWidth * (box.height / container.intrinsicHeight);
newHeight = box.height;
newX = box.left + (box.width - newWidth) / 2;
}
this.ctx.drawImage(image, 0, 0, container.intrinsicWidth, container.intrinsicHeight, newX, newY, newWidth, newHeight);
this.ctx.restore();
}
// End Custom Code
};
