數值轉字節數組,以及字節數組轉數值,需要注意的是C#的本地字節序是小端模式的,而網絡字節序卻是(大端模式),所以我用到了IPAddress來進行Host和Network的轉換
為了簡單以及更好的性能,做了一些取巧的處理方式,盡量避免數組拷貝和反轉,看上去很詭異,經過簡單測試貌似沒啥問題,不敢保證百分百沒問題啊,如果有問題,望指出啊,不建議直接拿來用啊
/// <summary>
/// 對BitConverter進行方法擴展
/// </summary>
public static class BitConverterExtend {
/// <summary>
/// 得到數值的網絡字節序(大端模式)的字節數組
/// </summary>
public static byte[] GetBytes_Network(this short num) {
return BitConverter.GetBytes(IPAddress.HostToNetworkOrder(num));
}
public static byte[] GetBytes_Network(this ushort num) {
return ((short)num).GetBytes_Network(); //這樣比反轉數組快
}
public static byte[] GetBytes_Network(this int num) {
return BitConverter.GetBytes(IPAddress.HostToNetworkOrder(num));
}
public static byte[] GetBytes_Network(this uint num) {
return ((int)num).GetBytes_Network();
}
public static byte[] GetBytes_Network(this long num) {
return BitConverter.GetBytes(IPAddress.HostToNetworkOrder(num));
}
public static byte[] GetBytes_Network(this ulong num) {
return ((long)num).GetBytes_Network();
}
public static byte[] GetBytes_Network(this float num) {
return BitConverter.GetBytes(num).Reverse().ToArray();
}
public static byte[] GetBytes_Network(this double num) {
return BitConverter.GetBytes(num).Reverse().ToArray();
}
public static byte[] GetBytes_UTF8(this string value) {
return Encoding.UTF8.GetBytes(value);
}
/// <summary>
/// 將網絡字節序(大端模式)的字節數組轉成本地字節序(小端模式)的數值
/// </summary>
public static short ToInt16_ByNetworkBytes(this byte[] networkBytes, int startIndex) {
return IPAddress.NetworkToHostOrder(BitConverter.ToInt16(networkBytes, startIndex)); //傳入引用和起始索引,減少一個數組拷貝
}
public static ushort ToUInt16_ByNetworkBytes(this byte[] networkBytes, int startIndex) {
return (ushort)((networkBytes[startIndex++] << 8) | networkBytes[startIndex]); //直接自己按位操作,這樣最快
}
public static int ToInt32_ByNetworkBytes(this byte[] networkBytes, int startIndex) {
return IPAddress.NetworkToHostOrder(BitConverter.ToInt32(networkBytes, startIndex));
}
public static uint ToUInt32_ByNetworkBytes(this byte[] networkBytes, int startIndex) {
return (uint)((networkBytes[startIndex++] << 24) | (networkBytes[startIndex++] << 16)
| (networkBytes[startIndex++] << 8) | networkBytes[startIndex]);
}
public static long ToInt64_ByNetworkBytes(this byte[] networkBytes, int startIndex) {
return IPAddress.NetworkToHostOrder(BitConverter.ToInt64(networkBytes, startIndex));
}
public static ulong ToUInt64_ByNetworkBytes(this byte[] networkBytes, int startIndex) {
return (ulong)((networkBytes[startIndex++] << 56) | (networkBytes[startIndex++] << 48)
| (networkBytes[startIndex++] << 40) | (networkBytes[startIndex++] << 32)
| (networkBytes[startIndex++] << 24) | (networkBytes[startIndex++] << 16)
| (networkBytes[startIndex++] << 8) | networkBytes[startIndex]);
}
public static float ToFloat_ByNetworkBytes(this byte[] networkBytes, int startIndex) {
return BitConverter.ToSingle(CopyAndReverse(networkBytes, startIndex, 4), 0);
}
/// <summary>
/// 拷貝反轉
/// </summary>
static byte[] CopyAndReverse(byte[] networkBytes, int startIndex, int len) {
byte[] bs = new byte[len];
for (int i = 0; i < len; i++) {
bs[len - 1 - i] = networkBytes[startIndex + i]; //反轉拷貝
}
return bs;
}
public static double ToDouble_ByNetworkBytes(this byte[] networkBytes, int startIndex) {
return BitConverter.ToDouble(CopyAndReverse(networkBytes, startIndex, 8), 0);
}
public static string GetString_UTF8(this byte[] value, int startIndex, int count) {
return Encoding.UTF8.GetString(value, startIndex, count);
}
}
