main.go
package main
func main() {
server := NewServer("127.0.0.1", 8888)
server.Start()
}
server.go
package main
import (
"fmt"
"io"
"net"
"sync"
"time"
)
type Server struct {
Ip string
Port int
//在線用戶的列表
OnlineMap map[string]*User
mapLock sync.RWMutex
//消息廣播的channel
Message chan string
}
//創建一個server的接口
func NewServer(ip string, port int) *Server {
server := &Server{
Ip: ip,
Port: port,
OnlineMap: make(map[string]*User),
Message: make(chan string),
}
return server
}
//監聽Message廣播消息channel的goroutine,一旦有消息就發送給全部的在線User
func (this *Server) ListenMessager() {
for {
msg := <-this.Message
//將msg發送給全部的在線User
this.mapLock.Lock()
for _, cli := range this.OnlineMap {
cli.C <- msg
}
this.mapLock.Unlock()
}
}
//廣播消息的方法
func (this *Server) BroadCast(user *User, msg string) {
sendMsg := "[" + user.Addr + "]" + user.Name + ":" + msg
this.Message <- sendMsg
}
func (this *Server) Handler(conn net.Conn) {
//...當前鏈接的業務
//fmt.Println("鏈接建立成功")
user := NewUser(conn, this)
user.Online()
//監聽用戶是否活躍的channel
isLive := make(chan bool)
//接受客戶端發送的消息
go func() {
buf := make([]byte, 4096)
for {
n, err := conn.Read(buf)
if n == 0 {
user.Offline()
return
}
if err != nil && err != io.EOF {
fmt.Println("Conn Read err:", err)
return
}
//提取用戶的消息(去除'\n')
msg := string(buf[:n-1])
//用戶針對msg進行消息處理
user.DoMessage(msg)
//用戶的任意消息,代表當前用戶是一個活躍的
isLive <- true
}
}()
//當前handler阻塞
for {
select {
case <-isLive:
//當前用戶是活躍的,應該重置定時器
//不做任何事情,為了激活select,更新下面的定時器
case <-time.After(time.Second * 300):
//已經超時
//將當前的User強制的關閉
user.SendMsg("你被踢了")
//銷毀用的資源
close(user.C)
//關閉連接
conn.Close()
//退出當前Handler
return //runtime.Goexit()
}
}
}
//啟動服務器的接口
func (this *Server) Start() {
//socket listen
listener, err := net.Listen("tcp", fmt.Sprintf("%s:%d", this.Ip, this.Port))
if err != nil {
fmt.Println("net.Listen err:", err)
return
}
//close listen socket
defer listener.Close()
//啟動監聽Message的goroutine
go this.ListenMessager()
for {
//accept
conn, err := listener.Accept()
if err != nil {
fmt.Println("listener accept err:", err)
continue
}
//do handler
go this.Handler(conn)
}
}
user.go
package main
import (
"net"
"strings"
)
type User struct {
Name string
Addr string
C chan string
conn net.Conn
server *Server
}
//創建一個用戶的API
func NewUser(conn net.Conn, server *Server) *User {
userAddr := conn.RemoteAddr().String()
user := &User{
Name: userAddr,
Addr: userAddr,
C: make(chan string),
conn: conn,
server: server,
}
//啟動監聽當前user channel消息的goroutine
go user.ListenMessage()
return user
}
//用戶的上線業務
func (this *User) Online() {
//用戶上線,將用戶加入到onlineMap中
this.server.mapLock.Lock()
this.server.OnlineMap[this.Name] = this
this.server.mapLock.Unlock()
//廣播當前用戶上線消息
this.server.BroadCast(this, "已上線")
}
//用戶的下線業務
func (this *User) Offline() {
//用戶下線,將用戶從onlineMap中刪除
this.server.mapLock.Lock()
delete(this.server.OnlineMap, this.Name)
this.server.mapLock.Unlock()
//廣播當前用戶上線消息
this.server.BroadCast(this, "下線")
}
//給當前User對應的客戶端發送消息
func (this *User) SendMsg(msg string) {
this.conn.Write([]byte(msg))
}
//用戶處理消息的業務
func (this *User) DoMessage(msg string) {
if msg == "who" {
//查詢當前在線用戶都有哪些
this.server.mapLock.Lock()
for _, user := range this.server.OnlineMap {
onlineMsg := "[" + user.Addr + "]" + user.Name + ":" + "在線...\n"
this.SendMsg(onlineMsg)
}
this.server.mapLock.Unlock()
} else if len(msg) > 7 && msg[:7] == "rename|" {
//消息格式: rename|張三
newName := strings.Split(msg, "|")[1]
//判斷name是否存在
_, ok := this.server.OnlineMap[newName]
if ok {
this.SendMsg("當前用戶名被使用\n")
} else {
this.server.mapLock.Lock()
delete(this.server.OnlineMap, this.Name)
this.server.OnlineMap[newName] = this
this.server.mapLock.Unlock()
this.Name = newName
this.SendMsg("您已經更新用戶名:" + this.Name + "\n")
}
} else if len(msg) > 4 && msg[:3] == "to|" {
//消息格式: to|張三|消息內容
//1 獲取對方的用戶名
remoteName := strings.Split(msg, "|")[1]
if remoteName == "" {
this.SendMsg("消息格式不正確,請使用 \"to|張三|你好啊\"格式。\n")
return
}
//2 根據用戶名 得到對方User對象
remoteUser, ok := this.server.OnlineMap[remoteName]
if !ok {
this.SendMsg("該用戶名不不存在\n")
return
}
//3 獲取消息內容,通過對方的User對象將消息內容發送過去
content := strings.Split(msg, "|")[2]
if content == "" {
this.SendMsg("無消息內容,請重發\n")
return
}
remoteUser.SendMsg(this.Name + "對您說:" + content)
} else {
this.server.BroadCast(this, msg)
}
}
//監聽當前User channel的 方法,一旦有消息,就直接發送給對端客戶端
func (this *User) ListenMessage() {
for {
msg := <-this.C
this.conn.Write([]byte(msg + "\n"))
}
}
client.go
package main
import (
"flag"
"fmt"
"io"
"net"
"os"
)
type Client struct {
ServerIp string
ServerPort int
Name string
conn net.Conn
flag int //當前client的模式
}
func NewClient(serverIp string, serverPort int) *Client {
//創建客戶端對象
client := &Client{
ServerIp: serverIp,
ServerPort: serverPort,
flag: 999,
}
//鏈接server
conn, err := net.Dial("tcp", fmt.Sprintf("%s:%d", serverIp, serverPort))
if err != nil {
fmt.Println("net.Dial error:", err)
return nil
}
client.conn = conn
//返回對象
return client
}
//處理server回應的消息, 直接顯示到標准輸出即可
func (client *Client) DealResponse() {
//一旦client.conn有數據,就直接copy到stdout標准輸出上, 永久阻塞監聽
io.Copy(os.Stdout, client.conn)
}
func (client *Client) menu() bool {
var flag int
fmt.Println("1.公聊模式")
fmt.Println("2.私聊模式")
fmt.Println("3.更新用戶名")
fmt.Println("0.退出")
fmt.Scanln(&flag)
if flag >= 0 && flag <= 3 {
client.flag = flag
return true
} else {
fmt.Println(">>>>請輸入合法范圍內的數字<<<<")
return false
}
}
//查詢在線用戶
func (client *Client) SelectUsers() {
sendMsg := "who\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn Write err:", err)
return
}
}
//私聊模式
func (client *Client) PrivateChat() {
var remoteName string
var chatMsg string
client.SelectUsers()
fmt.Println(">>>>請輸入聊天對象[用戶名], exit退出:")
fmt.Scanln(&remoteName)
for remoteName != "exit" {
fmt.Println(">>>>請輸入消息內容, exit退出:")
fmt.Scanln(&chatMsg)
for chatMsg != "exit" {
//消息不為空則發送
if len(chatMsg) != 0 {
sendMsg := "to|" + remoteName + "|" + chatMsg + "\n\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn Write err:", err)
break
}
}
chatMsg = ""
fmt.Println(">>>>請輸入消息內容, exit退出:")
fmt.Scanln(&chatMsg)
}
client.SelectUsers()
fmt.Println(">>>>請輸入聊天對象[用戶名], exit退出:")
fmt.Scanln(&remoteName)
}
}
func (client *Client) PublicChat() {
//提示用戶輸入消息
var chatMsg string
fmt.Println(">>>>請輸入聊天內容,exit退出.")
fmt.Scanln(&chatMsg)
for chatMsg != "exit" {
//發給服務器
//消息不為空則發送
if len(chatMsg) != 0 {
sendMsg := chatMsg + "\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn Write err:", err)
break
}
}
chatMsg = ""
fmt.Println(">>>>請輸入聊天內容,exit退出.")
fmt.Scanln(&chatMsg)
}
}
func (client *Client) UpdateName() bool {
fmt.Println(">>>>請輸入用戶名:")
fmt.Scanln(&client.Name)
sendMsg := "rename|" + client.Name + "\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn.Write err:", err)
return false
}
return true
}
func (client *Client) Run() {
for client.flag != 0 {
for client.menu() != true {
}
//根據不同的模式處理不同的業務
switch client.flag {
case 1:
//公聊模式
client.PublicChat()
break
case 2:
//私聊模式
client.PrivateChat()
break
case 3:
//更新用戶名
client.UpdateName()
break
}
}
}
var serverIp string
var serverPort int
//./client -ip 127.0.0.1 -port 8888
func init() {
flag.StringVar(&serverIp, "ip", "127.0.0.1", "設置服務器IP地址(默認是127.0.0.1)")
flag.IntVar(&serverPort, "port", 8888, "設置服務器端口(默認是8888)")
}
func main() {
//命令行解析
flag.Parse()
client := NewClient(serverIp, serverPort)
if client == nil {
fmt.Println(">>>>> 鏈接服務器失敗...")
return
}
//單獨開啟一個goroutine去處理server的回執消息
go client.DealResponse()
fmt.Println(">>>>>鏈接服務器成功...")
//啟動客戶端的業務
client.Run()
}