1.在pubspec.yaml引入插件
barcode_scan: ^3.0.0
2.在main/AndroidManifest.xml中添加相機權限,即紅字部分內容。
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.flutter_ask_answer_game"> <!-- io.flutter.app.FlutterApplication is an android.app.Application that calls FlutterMain.startInitialization(this); in its onCreate method. In most cases you can leave this as-is, but you if you want to provide additional functionality it is fine to subclass or reimplement FlutterApplication and put your custom class here. --> <application android:name="io.flutter.app.FlutterApplication" android:label="知識競賽" android:icon="@mipmap/ic_launcher"> <activity android:name=".MainActivity" android:launchMode="singleTop" android:theme="@style/LaunchTheme" android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode" android:hardwareAccelerated="true" android:windowSoftInputMode="adjustResize"> <!-- Specifies an Android theme to apply to this Activity as soon as the Android process has started. This theme is visible to the user while the Flutter UI initializes. After that, this theme continues to determine the Window background behind the Flutter UI. --> <meta-data android:name="io.flutter.embedding.android.NormalTheme" android:resource="@style/NormalTheme" /> <!-- Displays an Android View that continues showing the launch screen Drawable until Flutter paints its first frame, then this splash screen fades out. A splash screen is useful to avoid any visual gap between the end of Android's launch screen and the painting of Flutter's first frame. --> <meta-data android:name="io.flutter.embedding.android.SplashScreenDrawable" android:resource="@drawable/launch_background" /> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> <!-- Don't delete the meta-data below. This is used by the Flutter tool to generate GeneratedPluginRegistrant.java --> <meta-data android:name="flutterEmbedding" android:value="2" /> </application> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.CAMERA"/> </manifest>
3.修改app/build.gradle,需要把minSdkVersion的版本修改為18。
defaultConfig { // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). applicationId "com.example.flutter_ask_answer_game" minSdkVersion 18 targetSdkVersion 28 versionCode flutterVersionCode.toInteger() versionName flutterVersionName }
4.新增scan.dart,代碼如下:
import 'package:barcode_scan/barcode_scan.dart'; import 'package:flutter/material.dart'; class BarCodeScanPage extends StatefulWidget { BarCodeScanPage({Key key}) : super(key: key); @override _BarCodeScanPageState createState() => _BarCodeScanPageState(); } class _BarCodeScanPageState extends State<BarCodeScanPage> { String content = ''; scan() async { var options = ScanOptions(); ScanResult result = await BarcodeScanner.scan(options: options); print(result.rawContent); setState(() { content = result.rawContent; }); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('掃一掃'), actions: <Widget>[ IconButton( icon: Icon(Icons.camera_alt), onPressed: () { scan(); }, ), ], ), body: Center( child: Text('識別二維碼結果:$content'), ), ); } }
5.在上個頁面調用scan函數,跳轉過去即可。
void scan(){ Navigator.of(context).push(MaterialPageRoute(builder: (_) => BarCodeScanPage())); }
最終效果如下:
ps:若要在iphone上運行,需要在info.plist中增加以下內容
<key>NSCameraUsageDescription</key> <string>Camera permission is required for barcode scanning.</string>