Android一個炫酷的樹狀圖組織架構圖開源控件
文章目錄
[1 簡介]
[2 效果展示]
[3 使用步驟]
[4 實現基本布局流程]
[5 實現自由放縮及拖動]
[6 實現添加刪除及節點動畫]
[7 實現樹狀圖的回歸適應屏幕]
[8 實現拖到編輯樹狀圖結構]
[9 寫在最后]
簡介
Tree View; Mind map; Think map; tree map; 樹狀圖;思維導圖;
github連接: https://github.com/guaishouN/android-tree-view.git
目前沒發現比較好的Android樹狀圖開源控件,於是決定自己寫一個開源控件,對比了一下市面上關於思維導圖或者樹狀圖顯示(如xMind,mind master等)的app,本文開源框架並不遜色。實現這個樹狀圖過程中主要綜合應用了很多自定義控件關鍵知識點,比如自定義ViewGroup的步驟、觸摸事件的處理、動畫使用、Scroller及慣性滑動、ViewDragHelper的使用等等。主要實現了下面幾個功能點。
-
絲滑的跟隨手指放縮,拖動,及慣性滑動
-
自動動畫回歸屏幕中心
-
支持子節點復雜布局自定義,並且節點布局點擊事件與滑動不沖突
-
節點間的連接線自定義
-
可刪除動態節點
-
可動態添加節點
-
支持拖動調整節點關系
-
增刪、移動結構添加動畫效果
效果展示
基礎--連接線, 布局, 自定義節點View
添加
刪除
拖動節點編輯書樹狀圖結構
放縮拖動不影響點擊
放縮拖動及適應窗口
使用步驟
下面說明中Animal類是僅僅用於舉例的bean
public class Animal {
public int headId;
public String name;
}
按照以下四個步驟使用該開源控件
1 通過繼承 TreeViewAdapter實現節點數據與節點視圖的綁定
public class AnimalTreeViewAdapter extends TreeViewAdapter<Animal> {
private DashLine dashLine = new DashLine(Color.parseColor("#F06292"),6);
@Override
public TreeViewHolder<Animal> onCreateViewHolder(@NonNull ViewGroup viewGroup, NodeModel<Animal> node) {
//TODO in inflate item view
NodeBaseLayoutBinding nodeBinding = NodeBaseLayoutBinding.inflate(LayoutInflater.from(viewGroup.getContext()),viewGroup,false);
return new TreeViewHolder<>(nodeBinding.getRoot(),node);
}
@Override
public void onBindViewHolder(@NonNull TreeViewHolder<Animal> holder) {
//TODO get view and node from holder, and then control your item view
View itemView = holder.getView();
NodeModel<Animal> node = holder.getNode();
...
}
@Override
public Baseline onDrawLine(DrawInfo drawInfo) {
// TODO If you return an BaseLine, line will be draw by the return one instead of TreeViewLayoutManager's
// if(...){
// ...
// return dashLine;
// }
return null;
}
}
2 配置LayoutManager。主要設置布局風格(向右展開或垂直向下展開)、父節點與子節點的間隙、子節點間的間隙、節點間的連線(已經實現了直線、光滑曲線、虛線、根狀線,也可通過BaseLine實現你自己的連線)
int space_50dp = 50;
int space_20dp = 20;
//choose a demo line or a customs line. StraightLine, PointedLine, DashLine, SmoothLine are available.
Baseline line = new DashLine(Color.parseColor("#4DB6AC"),8);
//choose layoout manager. VerticalTreeLayoutManager,RightTreeLayoutManager are available.
TreeLayoutManager treeLayoutManager = new RightTreeLayoutManager(this,space_50dp,space_20dp,line);
3 把Adapter和LayoutManager設置到你的樹狀圖
...
treeView = findViewById(R.id.tree_view);
TreeViewAdapter adapter = new AnimlTreeViewAdapter();
treeView.setAdapter(adapter);
treeView.setTreeLayoutManager(treeLayoutManager);
...
4 設置節點數據
//Create a TreeModel by using a root node.
NodeModel<Animal> node0 = new NodeModel<>(new Animal(R.drawable.ic_01,"root"));
TreeModel<Animal> treeModel = new TreeModel<>(root);
//Other nodes.
NodeModel<Animal> node1 = new NodeModel<>(new Animal(R.drawable.ic_02,"sub0"));
NodeModel<Animal> node2 = new NodeModel<>(new Animal(R.drawable.ic_03,"sub1"));
NodeModel<Animal> node3 = new NodeModel<>(new Animal(R.drawable.ic_04,"sub2"));
NodeModel<Animal> node4 = new NodeModel<>(new Animal(R.drawable.ic_05,"sub3"));
NodeModel<Animal> node5 = new NodeModel<>(new Animal(R.drawable.ic_06,"sub4"));
//Build the relationship between parent node and childs,like:
//treeModel.add(parent, child1, child2, ...., childN);
treeModel.add(node0, node1, node2);
treeModel.add(node1, node3, node4);
treeModel.add(node2, node5);
//finally set this treeModel to the adapter
adapter.setTreeModel(treeModel);
實現基本的布局流程
這里涉及View自定義的基本三部曲onMeasure
、onLayout
、onDraw
或onDispatchDraw
, 其中我把onMeasure
和onLayout
布局的交給了一個特定的類LayoutManager處理,並且把節點的子View生成及綁定交給Adapter處理,在onDispatchDraw
中畫節點的連線也交給Adapter處理。這樣可以極大地方便使用者自定義連線及節點View,甚至是自定義LayoutManager。另外在onSizeChange
中記錄控件的大小。
這幾個關鍵點的流程是onMeasure
->onLayout
->onSizeChanged
->onDraw
或onDispatchDraw
private TreeViewHolder<?> createHolder(NodeModel<?> node) {
int type = adapter.getHolderType(node);
...
//node 子View創建交給adapter
return adapter.onCreateViewHolder(this, (NodeModel)node);
}
/**
* 初始化添加NodeView
**/
private void addNodeViewToGroup(NodeModel<?> node) {
TreeViewHolder<?> treeViewHolder = createHolder(node);
//node 子View綁定交給adapter
adapter.onBindViewHolder((TreeViewHolder)treeViewHolder);
...
}
...
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
TreeViewLog.e(TAG,"onMeasure");
final int size = getChildCount();
for (int i = 0; i < size; i++) {
measureChild(getChildAt(i), widthMeasureSpec, heightMeasureSpec);
}
if(MeasureSpec.getSize(widthMeasureSpec)>0 && MeasureSpec.getSize(heightMeasureSpec)>0){
winWidth = MeasureSpec.getSize(widthMeasureSpec);
winHeight = MeasureSpec.getSize(heightMeasureSpec);
}
if (mTreeLayoutManager != null && mTreeModel != null) {
mTreeLayoutManager.setViewport(winHeight,winWidth);
//交給LayoutManager測量
mTreeLayoutManager.performMeasure(this);
ViewBox viewBox = mTreeLayoutManager.getTreeLayoutBox();
drawInfo.setSpace(mTreeLayoutManager.getSpacePeerToPeer(),mTreeLayoutManager.getSpaceParentToChild());
int specWidth = MeasureSpec.makeMeasureSpec(Math.max(winWidth, viewBox.getWidth()), MeasureSpec.EXACTLY);
int specHeight = MeasureSpec.makeMeasureSpec(Math.max(winHeight,viewBox.getHeight()),MeasureSpec.EXACTLY);
setMeasuredDimension(specWidth,specHeight);
}else{
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
TreeViewLog.e(TAG,"onLayout");
if (mTreeLayoutManager != null && mTreeModel != null) {
//交給LayoutManager布局
mTreeLayoutManager.performLayout(this);
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//記錄初始大小
viewWidth = w;
viewHeight = h;
drawInfo.setWindowWidth(w);
drawInfo.setWindowHeight(h);
//記錄適應窗口的scale
fixWindow();
}
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
if (mTreeModel != null) {
drawInfo.setCanvas(canvas);
drawTreeLine(mTreeModel.getRootNode());
}
}
/**
* 繪制樹形的連線
* @param root root node
*/
private void drawTreeLine(NodeModel<?> root) {
LinkedList<? extends NodeModel<?>> childNodes = root.getChildNodes();
for (NodeModel<?> node : childNodes) {
...
//畫連線交給adapter或mTreeLayoutManager處理
BaseLine adapterDrawLine = adapter.onDrawLine(drawInfo);
if(adapterDrawLine!=null){
adapterDrawLine.draw(drawInfo);
}else{
mTreeLayoutManager.performDrawLine(drawInfo);
}
drawTreeLine(node);
}
}
實現自由放縮及拖動
這部分是核心點,乍一看很簡單,不就是處理下dispaTouchEvent
、onInterceptTouchEvent
及onTouchEvent
就可以了嗎?沒錯是都是在這幾個函數中處理,但是要知道以下這幾個難點:
- 這個自定義控件要放縮或移動過程中,通過onTouchEvent中
MotionEvent.getX()
拿到的觸摸事件也是放縮后觸點相對父View的位置,而getRaw又不是所有SDK版本都支持的,因為不能獲取穩定的觸點數據,所以可能放縮會出現震動的現象 - 這個樹狀圖自定義控件子節點View也是ViewGroup,至少拖動放縮不能影響子節點View里的控件點擊事件
- 另外還要考慮,回歸屏幕中心控制、增刪節點要穩定目標節點View顯示、反變換獲取View相對屏幕位置等, 實現放縮及拖動時的觸點跟隨
對於問題1,可以再加一層一樣大小的ViewGroup(其實就是GysoTreeView,它是一個殼)用來接收觸摸事件,這樣因為這個接收觸摸事件的ViewGroup是大小是穩定的,所以攔截的觸摸要是穩定的。里面的treeViewContainer是真正的樹狀圖ViewGroup容器。
public GysoTreeView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
LayoutParams layoutParams = new LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT);
setClipChildren(false);
setClipToPadding(false);
treeViewContainer = new TreeViewContainer(getContext());
treeViewContainer.setLayoutParams(layoutParams);
addView(treeViewContainer);
treeViewGestureHandler = new TouchEventHandler(getContext(), treeViewContainer);
treeViewGestureHandler.setKeepInViewport(false);
//set animate default
treeViewContainer.setAnimateAdd(true);
treeViewContainer.setAnimateRemove(true);
treeViewContainer.setAnimateMove(true);
}
@Override
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
super.requestDisallowInterceptTouchEvent(disallowIntercept);
this.disallowIntercept = disallowIntercept;
TreeViewLog.e(TAG, "requestDisallowInterceptTouchEvent:"+disallowIntercept);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
TreeViewLog.e(TAG, "onInterceptTouchEvent: "+MotionEvent.actionToString(event.getAction()));
return (!disallowIntercept && treeViewGestureHandler.detectInterceptTouchEvent(event)) || super.onInterceptTouchEvent(event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
TreeViewLog.e(TAG, "onTouchEvent: "+MotionEvent.actionToString(event.getAction()));
return !disallowIntercept && treeViewGestureHandler.onTouchEvent(event);
}
TouchEventHandler
用來處理觸摸事件,有點像SDK提供的ViewDragHelper
判斷是否需要攔截觸摸事件,並處理放縮、拖動及慣性滑動。判斷是不是滑動了一小段距離,是那么攔截
/**
* to detect whether should intercept the touch event
* @param event event
* @return true for intercept
*/
public boolean detectInterceptTouchEvent(MotionEvent event){
final int action = event.getAction() & MotionEvent.ACTION_MASK;
onTouchEvent(event);
if (action == MotionEvent.ACTION_DOWN){
preInterceptTouchEvent = MotionEvent.obtain(event);
mIsMoving = false;
}
if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) {
mIsMoving = false;
}
//如果滑動大於mTouchSlop,則觸發攔截
if(action == MotionEvent.ACTION_MOVE && mTouchSlop < calculateMoveDistance(event, preInterceptTouchEvent)){
mIsMoving = true;
}
return mIsMoving;
}
/**
* handler the touch event, drag and scale
* @param event touch event
* @return true for has consume
*/
public boolean onTouchEvent(MotionEvent event) {
mGestureDetector.onTouchEvent(event);
//Log.e(TAG, "onTouchEvent:"+event);
int action = event.getAction() & MotionEvent.ACTION_MASK;
switch (action) {
case MotionEvent.ACTION_DOWN:
mode = TOUCH_MODE_SINGLE;
preMovingTouchEvent = MotionEvent.obtain(event);
if(mView instanceof TreeViewContainer){
minScale = ((TreeViewContainer)mView).getMinScale();
}
if(flingX!=null){
flingX.cancel();
}
if(flingY!=null){
flingY.cancel();
}
break;
case MotionEvent.ACTION_UP:
mode = TOUCH_MODE_RELEASE;
break;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_CANCEL:
mode = TOUCH_MODE_UNSET;
break;
case MotionEvent.ACTION_POINTER_DOWN:
mode++;
if (mode >= TOUCH_MODE_DOUBLE){
scaleFactor = preScaleFactor = mView.getScaleX();
preTranslate.set( mView.getTranslationX(),mView.getTranslationY());
scaleBaseR = (float) distanceBetweenFingers(event);
centerPointBetweenFingers(event,preFocusCenter);
centerPointBetweenFingers(event,postFocusCenter);
}
break;
case MotionEvent.ACTION_MOVE:
if (mode >= TOUCH_MODE_DOUBLE) {
float scaleNewR = (float) distanceBetweenFingers(event);
centerPointBetweenFingers(event,postFocusCenter);
if (scaleBaseR <= 0){
break;
}
scaleFactor = (scaleNewR / scaleBaseR) * preScaleFactor * 0.15f + scaleFactor * 0.85f;
int scaleState = TreeViewControlListener.FREE_SCALE;
float finalMinScale = isKeepInViewport?minScale:minScale*0.8f;
if (scaleFactor >= MAX_SCALE) {
scaleFactor = MAX_SCALE;
scaleState = TreeViewControlListener.MAX_SCALE;
}else if (scaleFactor <= finalMinScale) {
scaleFactor = finalMinScale;
scaleState = TreeViewControlListener.MIN_SCALE;
}
if(controlListener!=null){
int current = (int)(scaleFactor*100);
//just make it no so frequently callback
if(scalePercentOnlyForControlListener!=current){
scalePercentOnlyForControlListener = current;
controlListener.onScaling(scaleState,scalePercentOnlyForControlListener);
}
}
mView.setPivotX(0);
mView.setPivotY(0);
mView.setScaleX(scaleFactor);
mView.setScaleY(scaleFactor);
float tx = postFocusCenter.x-(preFocusCenter.x-preTranslate.x)*scaleFactor / preScaleFactor;
float ty = postFocusCenter.y-(preFocusCenter.y-preTranslate.y)*scaleFactor / preScaleFactor;
mView.setTranslationX(tx);
mView.setTranslationY(ty);
keepWithinBoundaries();
} else if (mode == TOUCH_MODE_SINGLE) {
float deltaX = event.getRawX() - preMovingTouchEvent.getRawX();
float deltaY = event.getRawY() - preMovingTouchEvent.getRawY();
onSinglePointMoving(deltaX, deltaY);
}
break;
case MotionEvent.ACTION_OUTSIDE:
TreeViewLog.e(TAG, "onTouchEvent: touch out side" );
break;
}
preMovingTouchEvent = MotionEvent.obtain(event);
return true;
}
對於問題2,為了不影響節點View的點擊事件,我們不能使用Canvas去移送或放縮,否則點擊位置會錯亂。另外,也不能使用Sroller去控制,因為scrollTo
滾動控制不會記錄在View變換Matrix中,為了方便控制不使用scrollTo
, 而是使用setTranslationY
及setScaleY
, 這樣可以很方便根據變換矩陣來控制整個樹狀圖。
對於問題3,控制變換及反變換, setPivotX(0)
這樣你可以很方便的通過x0*scale+translate = x1確定變換關系
mView.setPivotX(0);
mView.setPivotY(0);
mView.setScaleX(scaleFactor);
mView.setScaleY(scaleFactor);
//觸點跟隨
float tx = postFocusCenter.x-(preFocusCenter.x-preTranslate.x)*scaleFactor / preScaleFactor;
float ty = postFocusCenter.y-(preFocusCenter.y-preTranslate.y)*scaleFactor / preScaleFactor;
mView.setTranslationX(tx);
mView.setTranslationY(ty);
實現添加刪除節點動畫
實現思路很簡單,保存當前相對目標節點位置信息,增刪節點后,把重新測量布局的位置作為最新位置,位置變化進度用0->1間的百分比表示
首先,保存當前相對目標節點位置信息,如果是刪除則選其父節點作為目標節點,如果是添加節點,那么選添加子節點的父節點作為目標節點,記錄這個節點相對屏幕的位置,及這時的放縮比例,並且記錄所有其他節點View相對這個目標節點的位置。寫代碼過程中,使用View.setTag記錄數據
/**
* Prepare moving, adding or removing nodes, record the last one node as an anchor node on view port, so that make it looks smooth change
* Note:The last one will been choose as target node.
* @param nodeModels nodes[nodes.length-1] as the target one
*/
private void recordAnchorLocationOnViewPort(boolean isRemove, NodeModel<?>... nodeModels) {
if(nodeModels==null || nodeModels.length==0){
return;
}
NodeModel<?> targetNode = nodeModels[nodeModels.length-1];
if(targetNode!=null && isRemove){
//if remove, parent will be the target node
Map<NodeModel<?>,View> removeNodeMap = new HashMap<>();
targetNode.selfTraverse(node -> {
removeNodeMap.put(node,getTreeViewHolder(node).getView());
});
setTag(R.id.mark_remove_views,removeNodeMap);
targetNode = targetNode.getParentNode();
}
if(targetNode!=null){
TreeViewHolder<?> targetHolder = getTreeViewHolder(targetNode);
if(targetHolder!=null){
View targetHolderView = targetHolder.getView();
targetHolderView.setElevation(Z_SELECT);
ViewBox targetBox = ViewBox.getViewBox(targetHolderView);
//get target location on view port 相對窗口的位置記錄
ViewBox targetBoxOnViewport = targetBox.convert(getMatrix());
setTag(R.id.target_node,targetNode);
setTag(R.id.target_location_on_viewport,targetBoxOnViewport);
//The relative locations of other nodes 相對位置記錄
Map<NodeModel<?>,ViewBox> relativeLocationMap = new HashMap<>();
mTreeModel.doTraversalNodes(node->{
TreeViewHolder<?> oneHolder = getTreeViewHolder(node);
ViewBox relativeBox =
oneHolder!=null?
ViewBox.getViewBox(oneHolder.getView()).subtract(targetBox):
new ViewBox();
relativeLocationMap.put(node,relativeBox);
});
setTag(R.id.relative_locations,relativeLocationMap);
}
}
}
然后按正常流程觸發重新測量、布局。但是這時不要急着畫到屏幕,先根據目標節點原來在屏幕的位置,及放縮大小,反變換使目標節點不至於產生跳動的感覺。
...
if(targetLocationOnViewPortTag instanceof ViewBox){
ViewBox targetLocationOnViewPort=(ViewBox)targetLocationOnViewPortTag;
//fix pre size and location 根據目標節點在手機中屏幕的位置重新移動,避免跳動
float scale = targetLocationOnViewPort.getWidth() * 1f / finalLocation.getWidth();
treeViewContainer.setPivotX(0);
treeViewContainer.setPivotY(0);
treeViewContainer.setScaleX(scale);
treeViewContainer.setScaleY(scale);
float dx = targetLocationOnViewPort.left-finalLocation.left*scale;
float dy = targetLocationOnViewPort.top-finalLocation.top*scale;
treeViewContainer.setTranslationX(dx);
treeViewContainer.setTranslationY(dy);
return true;
}
...
最后在Animate的start中根據相對位置還原添加刪除前的位置,0->1變換到最終最新位置
@Override
public void performLayout(final TreeViewContainer treeViewContainer) {
final TreeModel<?> mTreeModel = treeViewContainer.getTreeModel();
if (mTreeModel != null) {
mTreeModel.doTraversalNodes(new ITraversal<NodeModel<?>>() {
@Override
public void next(NodeModel<?> next) {
layoutNodes(next, treeViewContainer);
}
@Override
public void finish() {
//布局位置確定完后,開始通過動畫從相對位置移動到最終位置
layoutAnimate(treeViewContainer);
}
});
}
}
/**
* For layout animator
* @param treeViewContainer container
*/
protected void layoutAnimate(TreeViewContainer treeViewContainer) {
TreeModel<?> mTreeModel = treeViewContainer.getTreeModel();
//means that smooth move from preLocation to curLocation
Object nodeTag = treeViewContainer.getTag(R.id.target_node);
Object targetNodeLocationTag = treeViewContainer.getTag(R.id.target_node_final_location);
Object relativeLocationMapTag = treeViewContainer.getTag(R.id.relative_locations);
Object animatorTag = treeViewContainer.getTag(R.id.node_trans_animator);
if(animatorTag instanceof ValueAnimator){
((ValueAnimator)animatorTag).end();
}
if (nodeTag instanceof NodeModel
&& targetNodeLocationTag instanceof ViewBox
&& relativeLocationMapTag instanceof Map) {
ViewBox targetNodeLocation = (ViewBox) targetNodeLocationTag;
Map<NodeModel<?>,ViewBox> relativeLocationMap = (Map<NodeModel<?>,ViewBox>)relativeLocationMapTag;
AccelerateDecelerateInterpolator interpolator = new AccelerateDecelerateInterpolator();
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0f, 1f);
valueAnimator.setDuration(TreeViewContainer.DEFAULT_FOCUS_DURATION);
valueAnimator.setInterpolator(interpolator);
valueAnimator.addUpdateListener(value -> {
//先根據相對位置畫出原來的位置
float ratio = (float) value.getAnimatedValue();
TreeViewLog.e(TAG, "valueAnimator update ratio[" + ratio + "]");
mTreeModel.doTraversalNodes(node -> {
TreeViewHolder<?> treeViewHolder = treeViewContainer.getTreeViewHolder(node);
if (treeViewHolder != null) {
View view = treeViewHolder.getView();
ViewBox preLocation = (ViewBox) view.getTag(R.id.node_pre_location);
ViewBox deltaLocation = (ViewBox) view.getTag(R.id.node_delta_location);
if(preLocation !=null && deltaLocation!=null){
//calculate current location 計算漸變位置 並 布局
ViewBox currentLocation = preLocation.add(deltaLocation.multiply(ratio));
view.layout(currentLocation.left,
currentLocation.top,
currentLocation.left+view.getMeasuredWidth(),
currentLocation.top+view.getMeasuredHeight());
}
}
});
});
valueAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation, boolean isReverse) {
TreeViewLog.e(TAG, "onAnimationStart ");
//calculate and layout on preLocation 位置變換過程
mTreeModel.doTraversalNodes(node -> {
TreeViewHolder<?> treeViewHolder = treeViewContainer.getTreeViewHolder(node);
if (treeViewHolder != null) {
View view = treeViewHolder.getView();
ViewBox relativeLocation = relativeLocationMap.get(treeViewHolder.getNode());
//calculate location info 計算位置
ViewBox preLocation = targetNodeLocation.add(relativeLocation);
ViewBox finalLocation = (ViewBox) view.getTag(R.id.node_final_location);
if(preLocation==null || finalLocation==null){
return;
}
ViewBox deltaLocation = finalLocation.subtract(preLocation);
//save as tag
view.setTag(R.id.node_pre_location, preLocation);
view.setTag(R.id.node_delta_location, deltaLocation);
//layout on preLocation 更新布局
view.layout(preLocation.left, preLocation.top, preLocation.left+view.getMeasuredWidth(), preLocation.top+view.getMeasuredHeight());
}
});
}
@Override
public void onAnimationEnd(Animator animation, boolean isReverse) {
...
//layout on finalLocation 在布局最終位置
mTreeModel.doTraversalNodes(node -> {
TreeViewHolder<?> treeViewHolder = treeViewContainer.getTreeViewHolder(node);
if (treeViewHolder != null) {
View view = treeViewHolder.getView();
ViewBox finalLocation = (ViewBox) view.getTag(R.id.node_final_location);
if(finalLocation!=null){
view.layout(finalLocation.left, finalLocation.top, finalLocation.right, finalLocation.bottom);
}
view.setTag(R.id.node_pre_location,null);
view.setTag(R.id.node_delta_location,null);
view.setTag(R.id.node_final_location, null);
view.setElevation(TreeViewContainer.Z_NOR);
}
});
}
});
treeViewContainer.setTag(R.id.node_trans_animator,valueAnimator);
valueAnimator.start();
}
}
實現樹狀圖的回歸適應屏幕
這個功能點相對簡單,前提是TreeViewContainer放縮一定要以(0,0)為中心點,並且TreeViewContainer的移動放縮不是使用Canas或srollTo操作,這樣在onSizeChange中,我們記錄適配屏幕的scale就行了。
/**
*記錄
*/
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
TreeViewLog.e(TAG,"onSizeChanged w["+w+"]h["+h+"]oldw["+oldw+"]oldh["+oldh+"]");
viewWidth = w;
viewHeight = h;
drawInfo.setWindowWidth(w);
drawInfo.setWindowHeight(h);
fixWindow();
}
/**
* fix view tree
*/
private void fixWindow() {
float scale;
float hr = 1f*viewHeight/winHeight;
float wr = 1f*viewWidth/winWidth;
scale = Math.max(hr, wr);
minScale = 1f/scale;
if(Math.abs(scale-1)>0.01f){
//setPivotX((winWidth*scale-viewWidth)/(2*(scale-1)));
//setPivotY((winHeight*scale-viewHeight)/(2*(scale-1)));
setPivotX(0);
setPivotY(0);
setScaleX(1f/scale);
setScaleY(1f/scale);
}
//when first init
if(centerMatrix==null){
centerMatrix = new Matrix();
}
centerMatrix.set(getMatrix());
float[] values = new float[9];
centerMatrix.getValues(values);
values[Matrix.MTRANS_X]=0f;
values[Matrix.MTRANS_Y]=0f;
centerMatrix.setValues(values);
setTouchDelegate();
}
/**
*恢復
*/
public void focusMidLocation() {
TreeViewLog.e(TAG, "focusMidLocation: "+getMatrix());
float[] centerM = new float[9];
if(centerMatrix==null){
TreeViewLog.e(TAG, "no centerMatrix!!!");
return;
}
centerMatrix.getValues(centerM);
float[] now = new float[9];
getMatrix().getValues(now);
if(now[Matrix.MSCALE_X]>0&&now[Matrix.MSCALE_Y]>0){
animate().scaleX(centerM[Matrix.MSCALE_X])
.translationX(centerM[Matrix.MTRANS_X])
.scaleY(centerM[Matrix.MSCALE_Y])
.translationY(centerM[Matrix.MTRANS_Y])
.setDuration(DEFAULT_FOCUS_DURATION)
.start();
}
}
拖動編輯樹狀圖結構
想要拖動編輯樹狀圖結構要有如下幾個步驟:
-
請求父View不要攔截觸摸事件
-
在TreeViewContainer中使用ViewDragHelper實現捕獲View,以目標Node的所有Node一並記錄原始位置
-
拖動目標View組
-
在移動過程中,計算跟是不是碰撞到某個節點View了,如果是那么記錄碰撞的節點
-
在釋放時,如果有碰撞節點,那么走添加刪除節點流程即可
-
在釋放時,如果沒有碰撞點,則使用Scroller回滾到初始位置
請求父View不要攔截觸摸事件, 這個不要搞混了,是parent.requestDisallowInterceptTouchEvent(isEditMode);而不是直接requestDisallowInterceptTouchEvent
protected void requestMoveNodeByDragging(boolean isEditMode) {
this.isDraggingNodeMode = isEditMode;
ViewParent parent = getParent();
if (parent instanceof View) {
parent.requestDisallowInterceptTouchEvent(isEditMode);
}
}
這里簡單說一下ViewDragHelper的使用, 官方說ViewDragHelper是在自定義ViewGroup時非常有用的工具類。它提供了一系列有用的操作及狀態跟蹤使用戶可以在父類的中拖動或改變子View的位置。注重, 限於拖動及改變位置,對於放縮那就無能為力了, 不過剛好拖動編輯節點這個功能不使用放縮。它的原理也是,判斷有沒滑動一定距離,或者是否到達了邊界來攔截觸摸事件。
//1 初始化
dragHelper = ViewDragHelper.create(this, dragCallback);
//2 判斷攔截及處理onTouchEvent
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
boolean intercept = dragHelper.shouldInterceptTouchEvent(event);
TreeViewLog.e(TAG, "onInterceptTouchEvent: "+MotionEvent.actionToString(event.getAction())+" intercept:"+intercept);
return isDraggingNodeMode && intercept;
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
TreeViewLog.e(TAG, "onTouchEvent: "+MotionEvent.actionToString(event.getAction()));
if(isDraggingNodeMode) {
dragHelper.processTouchEvent(event);
}
return isDraggingNodeMode;
}
//3 實現Callback
private final ViewDragHelper.Callback dragCallback = new ViewDragHelper.Callback(){
@Override
public boolean tryCaptureView(@NonNull View child, int pointerId) {
//是否捕獲拖動的View
return false;
}
@Override
public int getViewHorizontalDragRange(@NonNull View child) {
//在判斷是否攔截時,判斷是否超出水平移動范圍
return Integer.MAX_VALUE;
}
@Override
public int getViewVerticalDragRange(@NonNull View child) {
//在判斷是否攔截時,判斷是否超出垂直移動范圍
return Integer.MAX_VALUE;
}
@Override
public int clampViewPositionHorizontal(@NonNull View child, int left, int dx) {
//水平移動位置差,返回希望移動后的位置
//特別注意在攔截階段 返回left與原來一樣,說明到達邊界,不攔截
return left;
}
@Override
public int clampViewPositionVertical(@NonNull View child, int top, int dy) {
//垂直移動位置差,返回希望移動后的位置
//特別注意在攔截階段 返回left與原來一樣,說明到達邊界,不攔截
return top;
}
@Override
public void onViewReleased(@NonNull View releasedChild, float xvel, float yvel) {
//釋放捕獲的View
}
};
那么捕獲時,開始記錄位置
@Override
public boolean tryCaptureView(@NonNull View child, int pointerId) {
//如果是拖動編輯功能,那么使用記錄要移動的塊
if(isDraggingNodeMode && dragBlock.load(child)){
child.setTag(R.id.edit_and_dragging,IS_EDIT_DRAGGING);
child.setElevation(Z_SELECT);
return true;
}
return false;
}
拖動一組View時,因為這組View的相對位置是不變的,所以可以都是無論是垂直方向還是水平方向都使用同一個dx,dy
public void drag(int dx, int dy){
if(!mScroller.isFinished()){
return;
}
this.isDragging = true;
for (int i = 0; i < tmp.size(); i++) {
View view = tmp.get(i);
//offset變化的是布局,不是變換矩陣。而這里拖動沒有影響container的Matrix
view.offsetLeftAndRight(dx);
view.offsetTopAndBottom(dy);
}
}
拖動過程中,要計算是否碰撞到其他View
@Override
public int clampViewPositionHorizontal(@NonNull View child, int left, int dx) {
//攔截前返回left說明沒有到邊界可以攔截, 攔截后返回原來位置,說明不用dragHelper來幫忙移動,我們自己來一共目標View
if(dragHelper.getViewDragState()==ViewDragHelper.STATE_DRAGGING){
final int oldLeft = child.getLeft();
dragBlock.drag(dx,0);
//拖動過程中不斷判斷是否碰撞
estimateToHitTarget(child);
invalidate();
return oldLeft;
}else{
return left;
}
}
@Override
public int clampViewPositionVertical(@NonNull View child, int top, int dy) {
//與上面代碼一致
...
}
//如果撞擊了,那么invalidate,畫撞擊提醒
private void drawDragBackGround(View view){
Object fTag = view.getTag(R.id.the_hit_target);
boolean getHit = fTag != null;
if(getHit){
//draw
.....
mPaint.reset();
mPaint.setColor(Color.parseColor("#4FF1286C"));
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
PointF centerPoint = getCenterPoint(view);
drawInfo.getCanvas().drawCircle(centerPoint.x,centerPoint.y,(float)fR,mPaint);
PointPool.free(centerPoint);
}
}
釋放時,如果有目標那么刪除再添加,走刪除添加流程;如果沒有,那么使用Scroller協助回滾
//釋放
@Override
public void onViewReleased(@NonNull View releasedChild, float xvel, float yvel) {
TreeViewLog.d(TAG, "onViewReleased: ");
Object fTag = releasedChild.getTag(R.id.the_hit_target);
boolean getHit = fTag != null;
//如果及記錄了撞擊點,刪除再添加,走刪除添加流程
if(getHit){
TreeViewHolder<?> targetHolder = getTreeViewHolder((NodeModel)fTag);
NodeModel<?> targetHolderNode = targetHolder.getNode();
TreeViewHolder<?> releasedChildHolder = (TreeViewHolder<?>)releasedChild.getTag(R.id.item_holder);
NodeModel<?> releasedChildHolderNode = releasedChildHolder.getNode();
if(releasedChildHolderNode.getParentNode()!=null){
mTreeModel.removeNode(releasedChildHolderNode.getParentNode(),releasedChildHolderNode);
}
mTreeModel.addNode(targetHolderNode,releasedChildHolderNode);
mTreeModel.calculateTreeNodesDeep();
if(isAnimateMove()){
recordAnchorLocationOnViewPort(false,targetHolderNode);
}
requestLayout();
}else{
//recover 如果沒有,那么使用Scroller協助回滾
dragBlock.smoothRecover(releasedChild);
}
dragBlock.setDragging(false);
releasedChild.setElevation(Z_NOR);
releasedChild.setTag(R.id.edit_and_dragging,null);
releasedChild.setTag(R.id.the_hit_target, null);
invalidate();
}
//注意重寫container的computeScroll,實現更新
@Override
public void computeScroll() {
if(dragBlock.computeScroll()){
invalidate();
}
}
寫在最后
到到這里就介紹完,整個樹狀節點圖的拖動放縮,添加刪除節點,拖動編輯等這幾個功能的實現原理了,當然里面還有很多實現細節。你可以把這篇文章作為源碼查看的引導,細節方面也還有很多待完善的地方。后面這個開源應該會繼續更新,大家也可以一起探討,fork出來一起改。如果覺得不錯請給個星呢。
這個項目如果有人用就會持續更新下去。喜歡點個贊,謝謝。