/**
* 設置圖片圓角(左側)
*/
public void showImageRoundLeft(Context context, Object url, final ImageView imageView, int radius) {
RoundedCornersTransform cornersTransform = new RoundedCornersTransform(context, radius);
cornersTransform.setNeedCorner(true, false, true, false);
options.placeholder(null);
options.error(null);
options.transform(new CenterCrop(), cornersTransform);
Glide.with(context).load(url).apply(options).into(imageView);
}
package com.bokecc.utils.glide;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Key;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import com.bumptech.glide.util.Util;
import java.nio.ByteBuffer;
import java.security.MessageDigest;
/**
* Glide處理圓角圖片Transform(支持設置部分圓角)
*/
public class RoundedCornersTransform implements Transformation<Bitmap> {
private final String ID = "com.bumptech.glide.transformations.FillSpace";
private final byte[] ID_BYTES = ID.getBytes(Key.CHARSET);
private BitmapPool mBitmapPool;
private float radius;
private boolean isLeftTop, isRightTop, isLeftBottom, isRightBotoom;
/**
* @param context 上下文
* @param radius 圓角幅度
*/
public RoundedCornersTransform(Context context, float radius) {
this.mBitmapPool = Glide.get(context).getBitmapPool();
this.radius = radius;
}
/**
* 需要設置圓角的部分
*
* @param leftTop 左上角
* @param rightTop 右上角
* @param leftBottom 左下角
* @param rightBottom 右下角
*/
public void setNeedCorner(boolean leftTop, boolean rightTop, boolean leftBottom, boolean rightBottom) {
isLeftTop = leftTop;
isRightTop = rightTop;
isLeftBottom = leftBottom;
isRightBotoom = rightBottom;
}
@NonNull
@Override
public Resource<Bitmap> transform(@NonNull Context context, @NonNull Resource<Bitmap> resource, int outWidth, int outHeight) {
Bitmap source = resource.get();
int finalWidth, finalHeight;
//輸出目標的寬高或高寬比例
float scale;
if (outWidth > outHeight) {
//如果 輸出寬度 > 輸出高度 求高寬比
scale = (float) outHeight / (float) outWidth;
finalWidth = source.getWidth();
//固定原圖寬度,求最終高度
finalHeight = (int) ((float) source.getWidth() * scale);
if (finalHeight > source.getHeight()) {
//如果 求出的最終高度 > 原圖高度 求寬高比
scale = (float) outWidth / (float) outHeight;
finalHeight = source.getHeight();
//固定原圖高度,求最終寬度
finalWidth = (int) ((float) source.getHeight() * scale);
}
} else if (outWidth < outHeight) {
//如果 輸出寬度 < 輸出高度 求寬高比
scale = (float) outWidth / (float) outHeight;
finalHeight = source.getHeight();
//固定原圖高度,求最終寬度
finalWidth = (int) ((float) source.getHeight() * scale);
if (finalWidth > source.getWidth()) {
//如果 求出的最終寬度 > 原圖寬度 求高寬比
scale = (float) outHeight / (float) outWidth;
finalWidth = source.getWidth();
finalHeight = (int) ((float) source.getWidth() * scale);
}
} else {
//如果 輸出寬度=輸出高度
finalHeight = source.getHeight();
finalWidth = finalHeight;
}
//修正圓角
this.radius *= (float) finalHeight / (float) outHeight;
Bitmap outBitmap = this.mBitmapPool.get(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);
if (outBitmap == null) {
outBitmap = Bitmap.createBitmap(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(outBitmap);
Paint paint = new Paint();
//關聯畫筆繪制的原圖bitmap
BitmapShader shader = new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
//計算中心位置,進行偏移
int width = (source.getWidth() - finalWidth) / 2;
int height = (source.getHeight() - finalHeight) / 2;
if (width != 0 || height != 0) {
Matrix matrix = new Matrix();
matrix.setTranslate((float) (-width), (float) (-height));
shader.setLocalMatrix(matrix);
}
paint.setShader(shader);
paint.setAntiAlias(true);
RectF rectF = new RectF(0.0F, 0.0F, (float) canvas.getWidth(), (float) canvas.getHeight());
//先繪制圓角矩形
canvas.drawRoundRect(rectF, this.radius, this.radius, paint);
//左上角圓角
if (!isLeftTop) {
canvas.drawRect(0, 0, radius, radius, paint);
}
//右上角圓角
if (!isRightTop) {
canvas.drawRect(canvas.getWidth() - radius, 0, canvas.getWidth(), radius, paint);
}
//左下角圓角
if (!isLeftBottom) {
canvas.drawRect(0, canvas.getHeight() - radius, radius, canvas.getHeight(), paint);
}
//右下角圓角
if (!isRightBotoom) {
canvas.drawRect(canvas.getWidth() - radius, canvas.getHeight() - radius, canvas.getWidth(), canvas.getHeight(), paint);
}
return BitmapResource.obtain(outBitmap, this.mBitmapPool);
}
/**
* 必須重寫以下三方法,不然刷新會有閃爍
*
* @author 孫廣超
* @time 2019/12/9
**/
@Override
public void updateDiskCacheKey(MessageDigest messageDigest) {
messageDigest.update(ID_BYTES);
byte[] radiusData = ByteBuffer.allocate(4).putInt((int) radius).array();
messageDigest.update(radiusData);
}
@Override
public boolean equals(@Nullable Object obj) {
if (obj instanceof CornersTransform) {
RoundedCornersTransform other = (RoundedCornersTransform) obj;
return radius == other.radius;
}
return false;
}
@Override
public int hashCode() {
return Util.hashCode(ID.hashCode(), Util.hashCode(radius));
}
}
注意: updateDiskCacheKey、equals、hashCode 這三個方法,必須重寫,否則在RecycleView中使用時出現一些問題。
這個在官方文檔中也向我們說明了:
定制變換 : https://muyangmin.github.io/glide-docs-cn/doc/transformations.html#定制變換