【原文】https://blog.csdn.net/qq_45021180/article/details/111561634
一、播放本地視頻+截圖
案例一代碼:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>demo01</title> </head> <body> <video id="myVideo" src="madashuai.mp4" loop="loop" autoplay="autoplay" controls="controls"></video><br> <button id="snapScreen">截屏</button> <canvas id="mycanvas" width="400" height="240"></canvas> </body> <script> let mycanvas = document.getElementById('mycanvas').getContext('2d'); let video = document.getElementById('myVideo'); let snapScreen = document.getElementById('snapScreen'); snapScreen.onclick = function () { // 按鈕點擊事件,將 mycanvas.drawImage(video, 0, 0, 400, 240); } </script> </html>
二、電腦攝像頭的調用
實時顯示畫面
案例二代碼:
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>攝像頭調用2</title> </head> <body> <video id="v"></video> </body> <script> !(function () { // 老的瀏覽器可能根本沒有實現 mediaDevices,所以我們可以先設置一個空的對象 if (navigator.mediaDevices === undefined) { navigator.mediaDevices = {}; } if (navigator.mediaDevices.getUserMedia === undefined) { navigator.mediaDevices.getUserMedia = function (constraints) { // 首先,如果有getUserMedia的話,就獲得它 var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; // 一些瀏覽器根本沒實現它 - 那么就返回一個error到promise的reject來保持一個統一的接口 if (!getUserMedia) { return Promise.reject(new Error('getUserMedia is not implemented in this browser')); } // 否則,為老的navigator.getUserMedia方法包裹一個Promise return new Promise(function (resolve, reject) { getUserMedia.call(navigator, constraints, resolve, reject); }); } } const constraints = { video: true, audio: false }; let promise = navigator.mediaDevices.getUserMedia(constraints); promise.then(stream => { let v = document.getElementById('v'); // 舊的瀏覽器可能沒有srcObject if ("srcObject" in v) { v.srcObject = stream; } else { // 防止再新的瀏覽器里使用它,應為它已經不再支持了 v.src = window.URL.createObjectURL(stream); } v.onloadedmetadata = function (e) { v.play(); }; }).catch(err => { console.error(err.name + ": " + err.message); }) })(); </script> </html>
三、實時視頻+拍照
初始畫面:
拍照:
案例三代碼:
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>拍照2</title> </head> <body> <button id="button_take">拍照</button><br /> <div style="float: left;width:50%"><video id="v"></video></div> <canvas id="canvas" style="display:none;"></canvas><br /> <img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo" style="float: left;"> </body> <script> !(function () { // 老的瀏覽器可能根本沒有實現 mediaDevices,所以我們可以先設置一個空的對象 if (navigator.mediaDevices === undefined) { navigator.mediaDevices = {}; } if (navigator.mediaDevices.getUserMedia === undefined) { navigator.mediaDevices.getUserMedia = function (constraints) { // 首先,如果有getUserMedia的話,就獲得它 var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; // 一些瀏覽器根本沒實現它 - 那么就返回一個error到promise的reject來保持一個統一的接口 if (!getUserMedia) { return Promise.reject(new Error('getUserMedia is not implemented in this browser')); } // 否則,為老的navigator.getUserMedia方法包裹一個Promise return new Promise(function (resolve, reject) { getUserMedia.call(navigator, constraints, resolve, reject); }); } } const constraints = { video: true, audio: false }; let videoPlaying = false; let v = document.getElementById('v'); let promise = navigator.mediaDevices.getUserMedia(constraints); promise.then(stream => { // 舊的瀏覽器可能沒有srcObject if ("srcObject" in v) { v.srcObject = stream; } else { // 防止再新的瀏覽器里使用它,應為它已經不再支持了 v.src = window.URL.createObjectURL(stream); } v.onloadedmetadata = function (e) { v.play(); videoPlaying = true; }; }).catch(err => { console.error(err.name + ": " + err.message); }); document.getElementById('button_take').addEventListener('click', function () { if (videoPlaying) { let canvas = document.getElementById('canvas'); canvas.width = v.videoWidth; canvas.height = v.videoHeight; canvas.getContext('2d').drawImage(v, 0, 0); let data = canvas.toDataURL('image/webp'); document.getElementById('photo').setAttribute('src', data); // canvas.getContext("2d").drawImage(Img,0,0,width,height); //將圖片繪制到canvas中 } }, false); })(); </script> </html>
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版權聲明:本文為CSDN博主「戰 勝」的原創文章,遵循CC 4.0 BY-SA版權協議,轉載請附上原文出處鏈接及本聲明。
原文鏈接:https://blog.csdn.net/qq_45021180/article/details/111561634