前些天,給同事 review 一個 MR。MR 本身沒什么問題,merge 完之后突發奇想跑了一下 golangci-lint 看看有沒有啥問題。看到一個 issue 如下所示:
main.go:102:16: SA1017: the channel used with signal.Notify should be buffered (staticcheck)
signal.Notify(ch, syscall.SIGTERM, syscall.SIGQUIT, syscall.SIGINT)
很好奇,以前從來沒見過這個 issue。於是查看了一下源碼發現了問題。
雖然以前看網上的代碼 signal.Notify
也注意到別人都有分配了帶 buffer 的 channel,但是也沒有細想。查看 signal.Notify
的源碼,在 signal.go 中:
// Notify causes package signal to relay incoming signals to c.
// If no signals are provided, all incoming signals will be relayed to c.
// Otherwise, just the provided signals will.
//
// Package signal will not block sending to c: the caller must ensure
// that c has sufficient buffer space to keep up with the expected
// signal rate. For a channel used for notification of just one signal value,
// a buffer of size 1 is sufficient.
//
// It is allowed to call Notify multiple times with the same channel:
// each call expands the set of signals sent to that channel.
// The only way to remove signals from the set is to call Stop.
//
// It is allowed to call Notify multiple times with different channels
// and the same signals: each channel receives copies of incoming
// signals independently.
func Notify(c chan<- os.Signal, sig ...os.Signal) {
if c == nil {
panic("os/signal: Notify using nil channel")
}
handlers.Lock()
defer handlers.Unlock()
h := handlers.m[c]
if h == nil {
if handlers.m == nil {
handlers.m = make(map[chan<- os.Signal]*handler)
}
h = new(handler)
handlers.m[c] = h
}
add := func(n int) {
if n < 0 {
return
}
if !h.want(n) {
h.set(n)
if handlers.ref[n] == 0 {
enableSignal(n)
// The runtime requires that we enable a
// signal before starting the watcher.
watchSignalLoopOnce.Do(func() {
if watchSignalLoop != nil {
go watchSignalLoop()
}
})
}
handlers.ref[n]++
}
}
if len(sig) == 0 {
for n := 0; n < numSig; n++ {
add(n)
}
} else {
for _, s := range sig {
add(signum(s))
}
}
}
注釋中明確說明了需要傳遞帶 buffer 的 channel。關注其中的 go watchSignalLoop()
,在 signal_unix.go 中:
func loop() {
for {
process(syscall.Signal(signal_recv()))
}
}
func init() {
watchSignalLoop = loop
}
process(sig os.Signal)
函數定義又在 signal.go 中:
func process(sig os.Signal) {
n := signum(sig)
if n < 0 {
return
}
handlers.Lock()
defer handlers.Unlock()
for c, h := range handlers.m {
if h.want(n) {
// send but do not block for it
select {
case c <- sig:
default:
}
}
}
// Avoid the race mentioned in Stop.
for _, d := range handlers.stopping {
if d.h.want(n) {
select {
case d.c <- sig:
default:
}
}
}
}
注意中段的 select 代碼塊和注釋,發現 sig 並不會阻塞發送給 c,如果 c 當前沒有被 recv,則 sig 會被丟棄。這就造成了 sig 可能丟失的情況產生,也就是 golangci-lint 中提示的問題。
看 os.signal
的代碼還是設計的相當精巧和高效的。
var handlers struct {
sync.Mutex
// Map a channel to the signals that should be sent to it.
m map[chan<- os.Signal]*handler
// Map a signal to the number of channels receiving it.
ref [numSig]int64
// Map channels to signals while the channel is being stopped.
// Not a map because entries live here only very briefly.
// We need a separate container because we need m to correspond to ref
// at all times, and we also need to keep track of the *handler
// value for a channel being stopped. See the Stop function.
stopping []stopping
}
用一個 handlers 來存儲關系。m 映射接收 channel 到相關 signal 的關系,ref 映射每一類 signal 有幾個 channel 需要接收。其中 handler
結構體定義:
type handler struct {
mask [(numSig + 31) / 32]uint32
}
func (h *handler) want(sig int) bool {
return (h.mask[sig/32]>>uint(sig&31))&1 != 0
}
func (h *handler) set(sig int) {
h.mask[sig/32] |= 1 << uint(sig&31)
}
func (h *handler) clear(sig int) {
h.mask[sig/32] &^= 1 << uint(sig&31)
}
用三個長度的 uint32 來存儲所有的 signal。每個 signal 占 1 個 bit 位。
還是不得不感嘆大師級別的程序員寫的東西,連一個字節都不舍得浪費。