java的nio 之 select,poll和epoll理論知識


我不生產知識,我只是知識的搬運工。努力通過實踐與各位博友交流一些自己的見解。

 

引文:

   由於cpu和磁盤等存儲設備的處理速度的差異,巧妙的io設計能夠極大的提升工作效率。從硬件設計角度包括 SPOOLING(假脫機)技術(實現獨占設備的共享),DMA(通過中斷的方式實現內存到磁盤的傳輸通道)大大降低了io傳輸到cpu的調用和阻塞,通道IO(有自己的指令和程序,相比DMA有更強的獨立處理數據能力。並且可以控制多台同類或不同類的設備)。————來自王道考研操作系統

  總結:硬件實現cpu與磁盤的盡可能獨立運行,磁盤讀取盡可能少的通過中斷程序來獲取cpu的執行權。

  解決了單個IO的CPU和磁盤獨立運行,我們來看下多個IO連接時,操作系統如何優化? 也就是多個io鏈接如何管理的問題。IO作為計算機的核心功能,用戶只能通過系統調用實現用戶態到內核態的切換來讀寫磁盤數據。傳統io 每建立一個io鏈接就要新建一個線程阻塞在當前操作中,在IO密集型任務中會大大降低CPU的利用率。通過IO復用監聽多個文件描述符來提升程序的性能。

  注意:IO復用雖然能同時監聽多個文件描述符,但它本身是阻塞的。並且當多個文件描述符同時就緒時,如果不采取額外的措施,程序就只能按順序依次處理其中的每一個文件描述符,這使得程序看起來就像是串行工作。如果要實現並發,只能使用多線程和多進程等編程手段。————來自Linux高性能服務器編程

 

 

理論知識:

select,poll和epoll的區別
系統調用 select poll  epoll
事件集合  用戶通過3個參數分別傳入感興趣的可讀,可寫和異常等事件,內核通過對這些參數的在線修改來反饋其中的就緒事件。這使得用戶每次調用select都要重置這3個參數 統一處理所有事件類型,因此只需一個事件集參數。用戶通過pollfd.events傳入感興趣的事件,內核通過修改polld.revents反饋其中就緒的事件 內核通過一個時間表直接管理用戶感興趣的所有事件。因此每次調用epoll_wait時,無需反復傳入用戶感興趣的事件。epoll_wait系統調用的參數events僅用來反饋就緒的事件
應用程序索引就緒文件描述符的事件復雜度 O(n) O(n) O(1)
最大支持文件描述符數   有最大值限制(內核默認值為1024) 65535 65535
工作模式 LT LT 支持ET高效模式
內核實現和工作效率 采用輪詢方法來檢測就緒事件,算法事件復雜度為O(n) 采用輪詢方法來檢測就緒事件,算法事件復雜度為O(n) 采用回調方法來檢測就緒事件,算法事件復雜度為O(n)

 

 系統調用API的演進路線:select————》poll(事件處理統一,編程接口更簡潔。不需要重置參數)————》epoll(使用回調替換輪詢機制,降低事件復雜度為O(1))

注意:當活動鏈接比較多的時候,epoll_wait的效率未必比selelct和poll高,因為此時回調函數出發得過於頻繁。所有epoll_wait適用於連接數量多,但活動鏈接少的情況。

 

實踐代碼:

聊天室程序:

服務端:

 

/**
 * @author: ljf
 * @date: 2020/12/29 19:25
 * @description: 聊天室服務端
 * 功能:
 * 1.數據轉發broadcast
 * 功能推導類屬性:
 * 1.userNames
 * 2.userThreads
 * 3.port 監聽端口
 * <p>
 * accept阻塞監聽客戶端的鏈接,將鏈接添加到userNames,userThreads並啟動用戶線程接收數據
 * 服務端的userThread只用來轉發數據,read and write
 * TODO:多個客戶端同時退出的並發問題, 客戶端正常段開時給服務器能夠檢測到。同時給其他客戶端發信息
 * socket全雙工通信
 * @modified By:
 * @version: $ 1.0
 */
public class ChatServer {
    private final int port;
    private final HashSet<String> userNames = new HashSet<>();
    private final HashSet<UserThread> userThreads = new HashSet<>();
    public AtomicInteger connectedCount = new AtomicInteger(0);

    public ChatServer(int port) {
        this.port = port;
    }

    public void execute() {
        //監聽端口
        try (ServerSocket serverSocket = new ServerSocket(port)) {
            System.out.println("chat server listening on port:" + port);
            while (true) {
                //創建服務端進程,accept阻塞監聽
                Socket clientSocket = serverSocket.accept();

                UserThread newUser = new UserThread(clientSocket, this);
                userThreads.add(newUser);
                newUser.start();
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    public static void main(String[] args) {
        int port = 12345;
        ChatServer chatServer = new ChatServer(port);
        chatServer.execute();
    }

    public void broadMessage(String serverMessage, UserThread userThread) {
        for (UserThread user : userThreads) {
            if (user != null && user != userThread) { //除當前用戶
                user.sendMessage(serverMessage);
            }
        }
    }

    public Set<String> getUserNames() {
        return this.userNames;
    }

    /**
     * 刪除用戶,刪除userName和userThread
     */
    public void removeUser(String user, UserThread userThread) {
        boolean removed = userNames.remove(user);
        if (removed) {
            userThreads.remove(userThread);
            System.out.println(user + " quit group chat");
        }
    }

    public boolean hasUsers() {
        return !this.userNames.isEmpty();
    }

    public void addUserName(String userName) {
        this.userNames.add(userName);
    }
}
View Code

 

服務端每創建一個socket鏈接,就創建一個用戶線程:

import java.io.*;
import java.net.Socket;

/**
 * @author: ljf
 * @date: 2020/12/29 19:34
 * @description: 服務端socket線程,用來向客戶端轉發消息
 * @modified By:
 * @version: $ 1.0
 */
public class UserThread extends Thread {
    private final Socket clientSocket;
    private PrintWriter printWriter;
    private String userName; //客戶端創建時輸入用戶名,網絡傳輸獲取
    private final ChatServer chatServer;

    public UserThread(Socket clientSocket, ChatServer chatServer) {
        this.clientSocket = clientSocket;
        this.chatServer = chatServer;
    }

    public String getUserName() {
        return this.userName;
    }

    @Override
    public void run() {
        String serverMessage;
        try {
            OutputStream outputStream = clientSocket.getOutputStream();
            printWriter = new PrintWriter(outputStream,true);

            //阻塞監聽客戶端發來的消息,然后轉發給其他客戶端
            InputStream inputStream = clientSocket.getInputStream();
            BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(inputStream));

            printUsers();
            //首條消息是 客戶端姓名
            userName = bufferedReader.readLine();
            chatServer.addUserName(userName);
            System.out.println("connectedCount: " + chatServer.connectedCount.getAndIncrement()
                    + " new user connected: " + userName);

            serverMessage = "new user " + userName + " connected";
            chatServer.broadMessage(serverMessage, this);

            //read 阻塞,直到客戶端發來"bye"消息,斷開連接
            String clientMessage;
            while (!(clientMessage = bufferedReader.readLine()).equals("bye")) {
                //拼接上當前socket的用戶,轉發給其他用戶
                serverMessage = "[" + userName + "]: " + clientMessage;
                chatServer.broadMessage(serverMessage, this);
            }

        } catch (IOException e) {
//            e.printStackTrace();
            System.err.println(e.getMessage());
        } finally {
            //與客戶端socket斷開連接
            chatServer.removeUser(userName, this);
            if(clientSocket!=null && clientSocket.isConnected()){
                try {
                    clientSocket.shutdownOutput();//立即關閉輸出流
                    clientSocket.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }

            //轉發我離開的消息
            serverMessage = userName + " has quited";
            chatServer.broadMessage(serverMessage, this);
        }
    }

    /**
     * 向新鏈接的客戶端發送當前服務器的用戶列表
     */
    public void printUsers() {
        if (chatServer.hasUsers()) {
            printWriter.println("connected users: " + chatServer.getUserNames());
        } else {
            printWriter.println("no other users connected");
        }
    }

    /**
     * 向客戶端發送消息
     *
     * @param message:消息內容
     */
    public void sendMessage(String message) {
        printWriter.println(message);
    }
}
View Code

 

客戶端:

public class ChatClient {
    private volatile String userName;
    private final String hostName;
    private final int port;
    private volatile boolean closed = false;

    public ChatClient(String hostName,int port){
        this.hostName = hostName;
        this.port = port;
    }

    public static void main(String[] args) {
        String hostName = "localhost";
        int port =  12345;

        ChatClient chatClient = new ChatClient(hostName, port);
        chatClient.execute();
    }
    /**
     * 與服務端建立連接
     */
    public void execute(){
        try {
            //必須輸入用戶名字后才能創建socket
            Scanner scanner = new Scanner(System.in);
            System.out.print("\nEnter your name: ");
            userName = scanner.nextLine();

            Socket clientSocket = new Socket(hostName, port);
            System.out.println("connected to chat server");
            new ReadThread(clientSocket,this).start();
            new WriteThread(clientSocket,this).start();

        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    public void setClosed(){
        closed = true;
    }
    public boolean isClosed(){
        return closed;
    }

    public String getUserName() {
        return userName;
    }
}

客戶端socket讀線程

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.Socket;
import java.net.SocketException;

/**
 * @author: ljf
 * @date: 2020/12/29 20:55
 * @description:
 * @modified By:
 * @version: $ 1.0
 */
public class ReadThread extends Thread{
    private final ChatClient chatClient;
    private final Socket clientSocket;

    public ReadThread(Socket clientSocket,ChatClient chatClient){
        this.chatClient = chatClient;
        this.clientSocket = clientSocket;
    }

    @Override
    public void run() {
        while (!chatClient.isClosed()) {
            try {
                InputStream inputStream = clientSocket.getInputStream();
                BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(inputStream));
                String response = bufferedReader.readLine();
                System.out.println("\n" + response);

                // prints the username after displaying the server's message
                if (chatClient.getUserName() != null) {
                    System.out.print("[" + chatClient.getUserName() + "]: ");
                }
            } catch (SocketException se){ //TODO:正常退出替代這里
                System.out.println("quit");
                System.err.println(se.getMessage());
                break;
            } catch (IOException ex) {
                System.out.println("Error reading from server: " + ex.getMessage());
                ex.printStackTrace();
                break;
            }
        }
    }
}

客戶端socket寫線程

import java.io.IOException;
import java.io.OutputStream;
import java.io.PrintWriter;
import java.net.Socket;
import java.util.Scanner;

/**
 * @author: ljf
 * @date: 2020/12/29 20:59
 * @description:
 * @modified By:
 * @version: $ 1.0
 */
public class WriteThread extends Thread {
    private final ChatClient chatClient;
    private final Socket clientSocket;
    private PrintWriter printWriter;

    public WriteThread(Socket clientSocket, ChatClient chatClient) {
        this.chatClient = chatClient;
        this.clientSocket = clientSocket;

        try {
            OutputStream outputStream = clientSocket.getOutputStream();
            printWriter = new PrintWriter(outputStream,true);
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    @Override
    public void run() {
        Scanner scanner = new Scanner(System.in);

        String userName = chatClient.getUserName();
        printWriter.println(userName);

        String text;
//        System.out.print("[" + userName + "]: ");
        while (!(text = scanner.nextLine()).equals("bye")) {
            printWriter.println(text);
            System.out.print("[" + userName + "]: ");
        }

        try {
            printWriter.println(text);
            clientSocket.close();
        } catch (IOException ex) {

            System.out.println("Error writing to server: " + ex.getMessage());
        }
    }
}

TODO:當前是用傳統io流實現,后期加入nio,零拷貝。

 


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