在Unity中,我們可能需要自己寫Editor工具。有時候我們可能還需要執行外部指令或者腳本(比如python腳本),這個時候,就需要用c#的System.Diagnostics.Process這個類了。
命名空間
using System.Diagnostics;
Process.Star()的構造方法
名稱 | 說明 |
---|---|
Process.Start () | 啟動(或重用)此 Process 組件的 StartInfo 屬性指定的進程資源,並將其與該組件關聯。 |
Process.Start (ProcessStartInfo) | 啟動由包含進程啟動信息(例如,要啟動的進程的文件名)的參數指定的進程資源,並將該資源與新的 Process 組件關聯。 |
Process.Start (String) | 通過指定文檔或應用程序文件的名稱來啟動進程資源,並將資源與新的 Process 組件關聯。 |
Process.Start (String, String) | 通過指定應用程序的名稱和一組命令行參數來啟動一個進程資源,並將該資源與新的 Process 組件相關聯。 |
Process.Start (String, String, SecureString, String) | 通過指定應用程序的名稱、用戶名、密碼和域來啟動一個進程資源,並將該資源與新的 Process 組件關聯起來。 |
Process.Start (String, String, String, SecureString, String) | 通過指定應用程序的名稱和一組命令行參數、用戶名、密碼和域來啟動一個進程資源,並將該資源與新的 Process 組件關聯起來。 |
簡單的接口封裝
public static void RunCmd(string cmd, string args, string workdir=null) { string[] res = new string[2]; var p = CreateCmdProcess (cmd, args, workdir); res [0] = p.StandardOutput.ReadToEnd (); res [1] = p.StandardError.ReadToEnd (); p.Close (); return res; } public static System.Diagnostics.Process CreateCmdProcess(string cmd, string args, string workdir=null) { var pStartInfo = new System.Diagnostics.ProcessStartInfo (cmd); pStartInfo.Arguments = args; pStartInfo.CreateNoWindow = false; pStartInfo.UseShellExecute = false; pStartInfo.RedirectStandardError = true; pStartInfo.RedirectStandardInput = true; pStartInfo.RedirectStandardOutput = true; pStartInfo.StandardErrorEncoding = System.Text.UTF8Encoding.UTF8; pStartInfo.StandardOutputEncoding= System.Text.UTF8Encoding.UTF8; if(!string.IsNullOrEmpty(workdir)) pStartInfo.WorkingDirectory = workdir; return System.Diagnostics.Process.Start(pStartInfo); }
調用,假設我們想執行svn update的指令
var path = "D:\\Project\\"; RunCmd ("svn", string.Format("update \"{0}\"", path));
關於WorkingDirectory屬性
WorkingDirectory屬性指定可執行文件的位置。
如果WorkingDirectory是空字符串,則認為當前目錄以包含可執行文件。
假設我們有一個py腳本test.py在D盤的py_pro目錄中,即 D:\\py_pro\\test.py
我們要執行這個腳本,需要這樣子
var workdir= "D:\\py_pro\\"; RunCmd ("python", workdir + "test.py", workdir);
// 打開記事本 System.Diagnostics.Process.Start("notepad.exe"); // 打開計算器 System.Diagnostics.Process.Start("calc.exe "); // 打開注冊表 System.Diagnostics.Process.Start("regedit.exe "); // 打開畫圖板 System.Diagnostics.Process.Start("mspaint.exe "); // 打開寫字板 System.Diagnostics.Process.Start("write.exe "); // 打開播放器 System.Diagnostics.Process.Start("mplayer2.exe "); // 打開任務管理器 System.Diagnostics.Process.Start("taskmgr.exe "); // 打開事件查看器 System.Diagnostics.Process.Start("eventvwr.exe "); // 打開系統信息 System.Diagnostics.Process.Start("winmsd.exe "); // 打開Windows版本信息 System.Diagnostics.Process.Start("winver.exe "); // 發郵件 System.Diagnostics.Process.Start("mailto: "+ address);
接口封裝(詳細版):
using System; using UnityEditor; using UnityEngine; using System.Collections.Generic; using System.IO; using System.Threading; using System.Text; class EdtUtil { /// <summary> /// 構建Process對象,並執行 /// </summary> /// <param name="cmd">命令</param> /// <param name="args">命令的參數</param> /// <param name="workingDri">工作目錄</param> /// <returns>Process對象</returns> private static System.Diagnostics.Process CreateCmdProcess(string cmd, string args, string workingDir = "") { var en = System.Text.UTF8Encoding.UTF8; if (Application.platform == RuntimePlatform.WindowsEditor) en = System.Text.Encoding.GetEncoding("gb2312"); var pStartInfo = new System.Diagnostics.ProcessStartInfo(cmd); pStartInfo.Arguments = args; pStartInfo.CreateNoWindow = false; pStartInfo.UseShellExecute = false; pStartInfo.RedirectStandardError = true; pStartInfo.RedirectStandardInput = true; pStartInfo.RedirectStandardOutput = true; pStartInfo.StandardErrorEncoding = en; pStartInfo.StandardOutputEncoding = en; if (!string.IsNullOrEmpty(workingDir)) pStartInfo.WorkingDirectory = workingDir; return System.Diagnostics.Process.Start(pStartInfo); } /// <summary> /// 運行命令,不返回stderr版本 /// </summary> /// <param name="cmd">命令</param> /// <param name="args">命令的參數</param> /// <param name="workingDri">工作目錄</param> /// <returns>命令的stdout輸出</returns> public static string RunCmdNoErr(string cmd, string args, string workingDri = "") { var p = CreateCmdProcess(cmd, args, workingDri); var res = p.StandardOutput.ReadToEnd(); p.Close(); return res; } /// <summary> /// 運行命令,不返回stderr版本 /// </summary> /// <param name="cmd">命令</param> /// <param name="args">命令的參數</param> /// <param name="input">StandardInput</param> /// <param name="workingDri">工作目錄</param> /// <returns>命令的stdout輸出</returns> public static string RunCmdNoErr(string cmd, string args, string[] input, string workingDri = "") { var p = CreateCmdProcess(cmd, args, workingDri); if (input != null && input.Length > 0) { for (int i = 0; i < input.Length; i++) p.StandardInput.WriteLine(input[i]); } var res = p.StandardOutput.ReadToEnd(); p.Close(); return res; } /// <summary> /// 運行命令 /// </summary> /// <param name="cmd">命令</param> /// <param name="args">命令的參數</param> /// <returns>string[] res[0]命令的stdout輸出, res[1]命令的stderr輸出</returns> public static string[] RunCmd(string cmd, string args, string workingDir = "") { string[] res = new string[2]; var p = CreateCmdProcess(cmd, args, workingDir); res[0] = p.StandardOutput.ReadToEnd(); res[1] = p.StandardError.ReadToEnd(); #if !UNITY_IOS res[2] = p.ExitCode.ToString(); #endif p.Close(); return res; } /// <summary> /// 打開文件夾 /// </summary> /// <param name="absPath">文件夾的絕對路徑</param> public static void OpenFolderInExplorer(string absPath) { if (Application.platform == RuntimePlatform.WindowsEditor) RunCmdNoErr("explorer.exe", absPath); else if (Application.platform == RuntimePlatform.OSXEditor) RunCmdNoErr("open", absPath.Replace("\\", "/")); } }
接口封裝(詳細版):
using System; using UnityEditor; using UnityEngine; using System.Collections.Generic; using System.IO; using System.Threading; using System.Text; class EdtUtil { /// <summary> /// 構建Process對象,並執行 /// </summary> /// <param name="cmd">命令</param> /// <param name="args">命令的參數</param> /// <param name="workingDri">工作目錄</param> /// <returns>Process對象</returns> private static System.Diagnostics.Process CreateCmdProcess(string cmd, string args, string workingDir = "") { var en = System.Text.UTF8Encoding.UTF8; if (Application.platform == RuntimePlatform.WindowsEditor) en = System.Text.Encoding.GetEncoding("gb2312"); var pStartInfo = new System.Diagnostics.ProcessStartInfo(cmd); pStartInfo.Arguments = args; pStartInfo.CreateNoWindow = false; pStartInfo.UseShellExecute = false; pStartInfo.RedirectStandardError = true; pStartInfo.RedirectStandardInput = true; pStartInfo.RedirectStandardOutput = true; pStartInfo.StandardErrorEncoding = en; pStartInfo.StandardOutputEncoding = en; if (!string.IsNullOrEmpty(workingDir)) pStartInfo.WorkingDirectory = workingDir; return System.Diagnostics.Process.Start(pStartInfo); } /// <summary> /// 運行命令,不返回stderr版本 /// </summary> /// <param name="cmd">命令</param> /// <param name="args">命令的參數</param> /// <param name="workingDri">工作目錄</param> /// <returns>命令的stdout輸出</returns> public static string RunCmdNoErr(string cmd, string args, string workingDri = "") { var p = CreateCmdProcess(cmd, args, workingDri); var res = p.StandardOutput.ReadToEnd(); p.Close(); return res; } /// <summary> /// 運行命令,不返回stderr版本 /// </summary> /// <param name="cmd">命令</param> /// <param name="args">命令的參數</param> /// <param name="input">StandardInput</param> /// <param name="workingDri">工作目錄</param> /// <returns>命令的stdout輸出</returns> public static string RunCmdNoErr(string cmd, string args, string[] input, string workingDri = "") { var p = CreateCmdProcess(cmd, args, workingDri); if (input != null && input.Length > 0) { for (int i = 0; i < input.Length; i++) p.StandardInput.WriteLine(input[i]); } var res = p.StandardOutput.ReadToEnd(); p.Close(); return res; } /// <summary> /// 運行命令 /// </summary> /// <param name="cmd">命令</param> /// <param name="args">命令的參數</param> /// <returns>string[] res[0]命令的stdout輸出, res[1]命令的stderr輸出</returns> public static string[] RunCmd(string cmd, string args, string workingDir = "") { string[] res = new string[2]; var p = CreateCmdProcess(cmd, args, workingDir); res[0] = p.StandardOutput.ReadToEnd(); res[1] = p.StandardError.ReadToEnd(); #if !UNITY_IOS res[2] = p.ExitCode.ToString(); #endif p.Close(); return res; } /// <summary> /// 打開文件夾 /// </summary> /// <param name="absPath">文件夾的絕對路徑</param> public static void OpenFolderInExplorer(string absPath) { if (Application.platform == RuntimePlatform.WindowsEditor) RunCmdNoErr("explorer.exe", absPath); else if (Application.platform == RuntimePlatform.OSXEditor) RunCmdNoErr("open", absPath.Replace("\\", "/")); } }
使用
上面的RunCmd接口,return的string[],第0個是腳本的輸出,第1個是錯誤輸出
比如通過上面的RunCmd接口運行下面的python腳本
#python腳本: test.py, 放在Assets/python目錄中 print("Hello, I am python!") print("This is a test") try: print(1/0) except BaseException,e: print("Error: " + str(e)) //c# 通過RunCmd接口執行python腳本 var workdir = Application.dataPath + "/python/"; var results = EdtUtil.RunCmd("python", workdir + "test.py", workdir); Debug.Log("python output: " + results[0]); Debug.Log("python error: " + results[1]);
輸出的結果是
python output: Hello, I am python! This is a test python error: Error: integer division or module by zero