將SuperSocket封裝成類庫之后可以將其集成進各種類型的應用,而不僅僅局限於控制台應用程序了,從而應用於不同的場景。這里以TelnetServer為例說明如何進行操作。
首先,創建一個C#類庫項目LibSocketServer,添加SuperSocket引用(SuperSocket.Common.dll,SuperSocket.SocketBase.dll,SuperSocket.SocketEngine.dll),添加默認的日志框架log4net.dll引用。將log4net.config拷貝到項目文件夾的“Config”文件夾,然后設置它的“生成操作”為“內容”,設置它的“復制到輸出目錄”為“如果較新則復制”。
其次,添加SuperSocket完整的TelnetServer服務相關類,Socket服務管理類SocketServerManager。其中SocketServerManager對Bootstrap的設置是SuperSocket封裝為類庫的關鍵。
TelnetSession.cs
using System; using SuperSocket.SocketBase; using SuperSocket.SocketBase.Protocol; namespace LibSocketServer.Server { public class TelnetSession : AppSession<TelnetSession> { protected override void OnSessionStarted() { Console.WriteLine($"New Session Connected: {RemoteEndPoint.Address} " + $"@ {RemoteEndPoint.Port}."); Send("Welcome to SuperSocket Telnet Server."); } protected override void HandleUnknownRequest(StringRequestInfo requestInfo) { Console.WriteLine($"Unknown request {requestInfo.Key}."); Send("Unknown request."); } protected override void HandleException(Exception e) { Console.WriteLine($"Application error: {e.Message}."); Send($"Application error: {e.Message}."); } protected override void OnSessionClosed(CloseReason reason) { Console.WriteLine($"Session {RemoteEndPoint.Address} @ {RemoteEndPoint.Port} " + $"Closed: {reason}."); base.OnSessionClosed(reason); } } }
TelnetServer.cs
using System; using SuperSocket.SocketBase; using SuperSocket.SocketBase.Config; namespace LibSocketServer.Server { public class TelnetServer : AppServer<TelnetSession> { protected override bool Setup(IRootConfig rootConfig, IServerConfig config) { Console.WriteLine("TelnetServer Setup"); return base.Setup(rootConfig, config); } protected override void OnStarted() { Console.WriteLine("TelnetServer OnStarted"); base.OnStarted(); } protected override void OnStopped() { Console.WriteLine(); Console.WriteLine("TelnetServer OnStopped"); base.OnStopped(); } } }
AddCommand.cs
using System; using System.Linq; using LibSocketServer.Server; using SuperSocket.SocketBase.Command; using SuperSocket.SocketBase.Protocol; namespace LibSocketServer.Command { public class AddCommand : CommandBase<TelnetSession, StringRequestInfo> { public override string Name => "ADD"; public override void ExecuteCommand(TelnetSession session, StringRequestInfo requestInfo) { Console.WriteLine($"{Name} command: {requestInfo.Body}."); session.Send(requestInfo.Parameters.Select(p => Convert.ToInt32(p)).Sum().ToString()); } } }
EchoCommand.cs
using System; using LibSocketServer.Server; using SuperSocket.SocketBase.Command; using SuperSocket.SocketBase.Protocol; namespace LibSocketServer.Command { public class EchoCommand : CommandBase<TelnetSession, StringRequestInfo> { public override string Name => "ECHO"; public override void ExecuteCommand(TelnetSession session, StringRequestInfo requestInfo) { Console.WriteLine($"{Name} command: {requestInfo.Body}."); session.Send(requestInfo.Body); } } }
SocketServerManager.cs
using System; using System.Reflection; using SuperSocket.SocketBase; using SuperSocket.SocketEngine; namespace LibSocketServer { public class SocketServerManager { private readonly IBootstrap _bootstrap; public bool Startup(int port) { if (!_bootstrap.Initialize()) { Console.WriteLine("SuperSocket Failed to initialize!"); return false; } var ret = _bootstrap.Start(); Console.WriteLine($"SuperSocket Start result: {ret}."); return ret == StartResult.Success; } public void Shutdown() { _bootstrap.Stop(); } #region Singleton private static SocketServerManager _instance; private static readonly object LockHelper = new object(); private SocketServerManager() { var location = Assembly.GetExecutingAssembly().Location; var configFile = $"{location}.config"; _bootstrap = BootstrapFactory.CreateBootstrapFromConfigFile(configFile); } public static SocketServerManager Instance { get { if (_instance != null) { return _instance; } lock (LockHelper) { _instance = _instance ?? new SocketServerManager(); } return _instance; } } #endregion } }
再次,添加配置文件App.config到類庫中,並設置其配置參數。
<?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="superSocket" type="SuperSocket.SocketEngine.Configuration.SocketServiceConfig, SuperSocket.SocketEngine"/> </configSections> <!-- SuperSocket配置的根節點 --> <superSocket> <!-- 服務器實例 --> <servers> <server name="TelnetServer" serverTypeName="TelnetServerType" ip="Any" port="2021"></server> </servers> <!-- 服務器類型 --> <serverTypes> <add name="TelnetServerType" type="LibSocketServer.Server.TelnetServer, LibSocketServer" /> </serverTypes> </superSocket> </configuration>
最后,創建控制台項目TelnetServerSample,添加項目引用LibSocketServer,然后在Program類中使用SocketServerManager進行SuperSocket的調用。
Program.cs
using System; using LibSocketServer; namespace TelnetServerSample { class Program { static void Main() { try { //啟動SuperSocket if (!SocketServerManager.Instance.Startup(2021)) { Console.WriteLine("Failed to start TelnetServer!"); Console.ReadKey(); return; } Console.WriteLine("TelnetServer is listening on port 2021."); Console.WriteLine(); Console.WriteLine("Press key 'q' to stop it!"); Console.WriteLine(); while (Console.ReadKey().KeyChar.ToString().ToUpper() != "Q") { Console.WriteLine(); } //關閉SuperSocket SocketServerManager.Instance.Shutdown(); } catch (Exception e) { Console.WriteLine("Exception: {0}", e.Message); } Console.WriteLine(); Console.WriteLine("TelnetServer was stopped!"); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); } } }