1 #include <vtkActor.h>
2 #include <vtkFloatArray.h>
3 #include <vtkLookupTable.h>
4 #include <vtkPointData.h>
5 #include <vtkPolyData.h>
6 #include <vtkPolyDataMapper.h>
7 #include <vtkRenderer.h>
8 #include <vtkRenderWindow.h>
9 #include <vtkRenderWindowInteractor.h>
10 #include <vtkSmartPointer.h>
11 #include <vtkSTLReader.h>
12 #include <vtkInteractorStyleTrackballCamera.h>
13
14 #include <vtkAutoInit.h>
15 VTK_MODULE_INIT(vtkRenderingOpenGL2); 16 VTK_MODULE_INIT(vtkInteractionStyle); 17 VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2); 18 VTK_MODULE_INIT(vtkRenderingFreeType); 19
20 int main(int, char* []) 21 { 22 // 加載一個J20的STL模型
23 vtkSmartPointer<vtkSTLReader> source = vtkSmartPointer<vtkSTLReader>::New(); 24 source->SetFileName("C:\\Users\\wangjun\\3D Objects\\J20.stl"); 25 source->Update(); 26
27 int numPts = source->GetOutput()->GetPoints()->GetNumberOfPoints(); // 獲取模型的頂點數量
28 vtkSmartPointer<vtkFloatArray> scalars = vtkSmartPointer<vtkFloatArray>::New(); // 創建存儲頂點屬性的float數組
29 scalars->SetNumberOfValues(numPts); 30 for (int i = 0; i < numPts; ++i) // 為屬性數組中的每個元素設置標量值(這個標量值可以當作顏色值)
31 scalars->SetValue(i, i); 32
33 vtkSmartPointer<vtkPolyData> poly = vtkSmartPointer<vtkPolyData>::New(); 34 poly->DeepCopy(source->GetOutput()); 35 poly->GetPointData()->SetScalars(scalars); 36
37 // 創建顏色查找表
38 vtkSmartPointer<vtkLookupTable> hueLut = vtkSmartPointer<vtkLookupTable>::New(); 39 hueLut->SetNumberOfColors(numPts); // 指定顏色查找表中有多少種顏色
40 hueLut->SetHueRange(0.67, 0.0); // 設定HSV顏色范圍,色調H取值范圍為0°~360°,從紅色開始按逆時針方向計算,紅色為0°/0.0,綠色為120°/0.34,藍色為240°/0.67
41 hueLut->Build(); 42
43 vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); 44 mapper->SetInputData(poly); 45 mapper->SetScalarRange(0, numPts); // 設置標量值的范圍
46 mapper->ScalarVisibilityOn(); 47 //mapper->SetColorModeToMapScalars(); // 無論變量數據是何種類型,該方法都通過查詢表對標量數據進行映射
48 mapper->SetColorModeToDefault(); // 默認的映射器行為,即把unsigned char類型的標量屬性數據當作顏色值,不執行隱式。對於其他類型的標量數據,將通過查詢表映射。
49 mapper->SetLookupTable(hueLut); 50
51 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); 52 actor->SetMapper(mapper); 53
54 vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); 55 renderer->GradientBackgroundOn(); 56 renderer->SetBackground(1, 1, 1); 57 renderer->SetBackground2(0, 0, 0); 58
59 vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); 60 renderWindow->AddRenderer(renderer); 61
62 vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); 63 renderWindowInteractor->SetRenderWindow(renderWindow); 64 vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); 65 renderWindowInteractor->SetInteractorStyle(style); 66
67 renderer->AddActor(actor); 68 renderWindow->SetSize(600, 600); 69 renderWindow->Render(); 70 renderWindowInteractor->Start(); 71
72 return 0; 73 }
