Unity 獲取指定路徑文件夾下所有文件集合(遞歸寫法)(二)


方法代碼的使用:

    private List<string> fileList = new List<string>();

    /// <summary>
    /// 獲取路徑下所有文件以及子文件夾中文件
    /// </summary>
    /// <param name="path">全路徑根目錄</param>
    /// <param name="FileList">存放所有文件的全路徑</param>
    /// <returns></returns>
    public static List<string> GetFile(string path, List<string> FileList)
    {
        DirectoryInfo dir = new DirectoryInfo(path);
        FileInfo[] fil = dir.GetFiles();
        DirectoryInfo[] dii = dir.GetDirectories();
        foreach (FileInfo f in fil)
        {
            //int size = Convert.ToInt32(f.Length);
            long size = f.Length;
            FileList.Add(f.FullName);//添加文件路徑到列表中
        }
        //獲取子文件夾內的文件列表,遞歸遍歷
        foreach (DirectoryInfo d in dii)
        {
            GetFile(d.FullName, FileList);
        }
        return FileList;
    }

    private void GetShowFile(string rootPath)
    {
        if (string.IsNullOrEmpty(rootPath))
            return;

        var files = GetFile(rootPath, fileList);

        foreach (var item in files)
        {

            string info = new DirectoryInfo(item).Name;

            if (Path.GetExtension(info) == ".fbx")
            {
                string equipmentName = item;
                var tup = pool.Getprefab();
                tup.Item2.cusName.text = Path.GetFileNameWithoutExtension(equipmentName);
                tup.Item2.pathname = equipmentName;
                tup.Item2.ui.OnBeginDragEvent.AddListener((Transform tr) =>
                {
                    Debug.Log("Begin");
                    isres = false;
                    choose = equipmentName;
                });
                tup.Item2.ui.OnEndDragEvent.AddListener((Transform tr) =>
                {
                    Debug.Log("End");
                    Vector3 pos = Input.mousePosition;
                    if (GameApp.camera.ScreenPointToWorld(ref pos, 500))
                    {
                        LoadObj(pos);
                        Debug.Log("pos");
                    }
                    else
                    {
                        MessageBox.Ins.ShowOk("提示", "無法放置在該位置", "好的");
                    }
                });
                items.Add(tup.Item2);
            }

        }

    }

 

 

方法原型:

(一)

    private List<string> fileList = new List<string>();

    /// <summary>
    /// 獲取路徑下所有文件以及子文件夾中文件
    /// </summary>
    /// <param name="path">全路徑根目錄</param>
    /// <param name="FileList">存放所有文件的全路徑</param>
    /// <returns></returns>
    public static List<string> GetFile(string path, List<string> FileList)
    {
        DirectoryInfo dir = new DirectoryInfo(path);
        FileInfo[] fil = dir.GetFiles();
        DirectoryInfo[] dii = dir.GetDirectories();
        foreach (FileInfo f in fil)
        {
            //int size = Convert.ToInt32(f.Length);
            long size = f.Length;
            FileList.Add(f.FullName);//添加文件路徑到列表中
        }
        //獲取子文件夾內的文件列表,遞歸遍歷
        foreach (DirectoryInfo d in dii)
        {
            GetFile(d.FullName, FileList);
        }
        return FileList;
    }

 

(二) 

public partial class FileGet
    {
        /// <summary>
        /// 私有變量
        /// </summary>
        private static List<FileInfo> lst = new List<FileInfo>();
        /// <summary>
        /// 獲得目錄下所有文件或指定文件類型文件(包含所有子文件夾)
        /// </summary>
        /// <param name="path">文件夾路徑</param>
        /// <param name="extName">擴展名可以多個 例如 .mp3.wma.rm</param>
        /// <returns>List<FileInfo></returns>
        public static List<FileInfo> getFile(string path, string extName)
        {
            getdir(path, extName);
            return lst;
        }
        /// <summary>
        /// 私有方法,遞歸獲取指定類型文件,包含子文件夾
        /// </summary>
        /// <param name="path"></param>
        /// <param name="extName"></param>
        private static void getdir(string path, string extName)
        {
            try
            {
                string[] dir = Directory.GetDirectories(path); //文件夾列表
                DirectoryInfo fdir = new DirectoryInfo(path);
                FileInfo[] file = fdir.GetFiles();
                //FileInfo[] file = Directory.GetFiles(path); //文件列表
                if (file.Length != 0 || dir.Length != 0) //當前目錄文件或文件夾不為空
                {
                    foreach (FileInfo f in file) //顯示當前目錄所有文件
                    {
                        if (extName.ToLower().IndexOf(f.Extension.ToLower()) >= 0)
                        {
                            lst.Add(f);
                        }
                    }
                    foreach (string d in dir)
                    {
                        getdir(d, extName);//遞歸
                    }
                }
            }
            catch (Exception ex)
            {
                LogHelper.WriteLog(ex);
                throw ex;
            }
        }
    }


    public partial class FileGet1
    {
        /// <summary>
        /// 獲得目錄下所有文件或指定文件類型文件(包含所有子文件夾)
        /// </summary>
        /// <param name="path">文件夾路徑</param>
        /// <param name="extName">擴展名可以多個 例如 .mp3.wma.rm</param>
        /// <returns>List<FileInfo></returns>
        public static List<FileInfo> getFile(string path, string extName)
        {
            try
            {
                List<FileInfo> lst = new List<FileInfo>();
                string[] dir = Directory.GetDirectories(path); //文件夾列表
                DirectoryInfo fdir = new DirectoryInfo(path);
                FileInfo[] file = fdir.GetFiles();
                //FileInfo[] file = Directory.GetFiles(path); //文件列表
                if (file.Length != 0 || dir.Length != 0) //當前目錄文件或文件夾不為空
                {
                    foreach (FileInfo f in file) //顯示當前目錄所有文件
                    {
                        if (extName.ToLower().IndexOf(f.Extension.ToLower()) >= 0)
                        {
                            lst.Add(f);
                        }
                    }
                    foreach (string d in dir)
                    {
                        getFile(d, extName);//遞歸
                    }
                }
                return lst;
            }
            catch (Exception ex)
            {
                LogHelper.WriteLog(ex);
                throw ex;
            }
        }

    }

 


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