原生js實現元素的拖拽和拉伸,需要清楚一下幾個要素:
網頁可見區域寬: document.body.clientWidth 網頁可見區域高: document.body.clientHeight 網頁可見區域寬: document.body.offsetWidth (包括邊線的寬) 網頁可見區域高: document.body.offsetHeight (包括邊線的高) 網頁正文全文寬: document.body.scrollWidth 網頁正文全文高: document.body.scrollHeight 網頁被卷去的高: document.body.scrollTop 網頁被卷去的左: document.body.scrollLeft
對應的dom元素的寬高有以下幾個常用的: 元素的實際高度:document.getElementById("div").offsetHeight 元素的實際寬度:document.getElementById("div").offsetWidth 元素的實際距離左邊界的距離:document.getElementById("div").offsetLeft 元素的實際距離上邊界的距離:document.getElementById("div").offsetTop |
需要用到的幾個鼠標事件:
mousedown——onmousemove ——onmouseup 分別是鼠標點擊目標事件、鼠標在頁面移動事件、鼠標離開目標事件
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>js實現拖拽和拉伸</title> </head> <body> <div id="test" style="position:absolute;left:0;top:210PX;width:400px;height:400px; border:1px solid #adadad;"></div> <div class="test" style="position:absolute;left:0px;top:0px;width:200px;height:200px; border:1px solid #adadad;"></div> <div class="test" style="position:absolute;left:210px;top:0px;width:200px;height:200px; border:1px solid #adadad;"></div> <div class="test" style="position:absolute;left:420px;top:0px;width:200px;height:200px; border:1px solid #adadad;"></div> <script> let arr=document.getElementsByClassName('test') for(var i=0;i<arr.length;i++){ let test=arr[i] test.addEventListener('mousedown',e=>{ var mouseDownX = e.clientX; var mouseDownY = e.clientY; var clickBoxLeft = test.offsetLeft; var clickBoxTop = test.offsetTop; var clickBoxWeight = test.offsetWidth; var clickBoxHeight = test.offsetHeight; var direction = 0; if (mouseDownX < clickBoxLeft + 30) { direction = 'left'; } else if (mouseDownX > clickBoxLeft + clickBoxWeight - 30) { direction = 'right'; } if (mouseDownY < clickBoxTop + 30) { direction = 'top'; } else if (direction < clickBoxTop + clickBoxHeight - 30) { direction = 'bottom'; } if ((clickBoxLeft + clickBoxWeight - 30) < mouseDownX && mouseDownX < (clickBoxLeft + clickBoxWeight) && (clickBoxTop + clickBoxHeight - 30) < mouseDownY && mouseDownY < (clickBoxTop + clickBoxHeight)) { direction = 'rightBottomCorner'; } else if ((clickBoxLeft + 30) < mouseDownX && mouseDownX < (clickBoxLeft + clickBoxWeight - 30) && (clickBoxTop + 30) < mouseDownY && mouseDownY < (clickBoxTop + clickBoxHeight - 30)) { //如果是在中間位置,則實現拖動功能 direction = "drag"; } document.onmousemove = function (e) { var xx = e.clientX; var yy = e.clientY; if (direction === 'left') { test.style.width = clickBoxWeight + mouseDownX - xx + 'px' test.style.left = xx + 'px'; } else if (direction === 'right') { test.style.width = clickBoxWeight + xx - mouseDownX + 'px' } if (direction === 'top') { test.style.height = clickBoxHeight + mouseDownY - yy + 'px'; test.style.top = yy + 'px'; } else if (direction === 'bottom') { test.style.height = clickBoxHeight + yy - mouseDownY + 'px'; } if (direction === 'rightBottomCorner') { test.style.width = clickBoxWeight + xx - mouseDownX + 'px' test.style.left = clickBoxLeft + 'px'; test.style.height = clickBoxHeight + yy - mouseDownY + 'px'; test.style.top = clickBoxTop + 'px'; } else if (direction === "drag") { test.style.left = xx - mouseDownX + clickBoxLeft + 'px'; test.style.top = yy - mouseDownY + clickBoxTop + 'px'; } //return false; //這里為了避免抖動 }; document.onmouseup = function () { document.onmousemove = null; document.onmouseup = null; }; if (e.preventDefault) { e.preventDefault(); } }) } var clickBox = document.getElementById('test'); /** *desc:當在當前元素上按下鼠標時,就觸發拖動和拉伸操作 */ clickBox.onmousedown =(e)=> { console.log(clickBox) var mouseDownX = e.clientX; var mouseDownY = e.clientY; var clickBoxLeft = clickBox.offsetLeft; var clickBoxTop = clickBox.offsetTop; var clickBoxWeight = clickBox.offsetWidth; var clickBoxHeight = clickBox.offsetHeight; var direction = 0; if (mouseDownX < clickBoxLeft + 30) { direction = 'left'; } else if (mouseDownX > clickBoxLeft + clickBoxWeight - 30) { direction = 'right'; } if (mouseDownY < clickBoxTop + 30) { direction = 'top'; } else if (direction < clickBoxTop + clickBoxHeight - 30) { direction = 'bottom'; } if ((clickBoxLeft + clickBoxWeight - 30) < mouseDownX && mouseDownX < (clickBoxLeft + clickBoxWeight) && (clickBoxTop + clickBoxHeight - 30) < mouseDownY && mouseDownY < (clickBoxTop + clickBoxHeight)) { direction = 'rightBottomCorner'; } else if ((clickBoxLeft + 30) < mouseDownX && mouseDownX < (clickBoxLeft + clickBoxWeight - 30) && (clickBoxTop + 30) < mouseDownY && mouseDownY < (clickBoxTop + clickBoxHeight - 30)) { //如果是在中間位置,則實現拖動功能 direction = "drag"; } /** *desc:當鼠標開始華東的時候,根據鼠標的移動方向去調整他的X,Y坐標和長寬 */ document.onmousemove = function (e) { e = e || event; //是要是使用原生js給我們提供的e回調參數,這存儲了很多有用的信息 var xx = e.clientX; var yy = e.clientY; if (direction === 'left') { clickBox.style.width = clickBoxWeight + mouseDownX - xx + 'px' clickBox.style.left = xx + 'px'; } else if (direction === 'right') { clickBox.style.width = clickBoxWeight + xx - mouseDownX + 'px' } if (direction === 'top') { clickBox.style.height = clickBoxHeight + mouseDownY - yy + 'px'; clickBox.style.top = yy + 'px'; } else if (direction === 'bottom') { clickBox.style.height = clickBoxHeight + yy - mouseDownY + 'px'; } if (direction === 'rightBottomCorner') { clickBox.style.width = clickBoxWeight + xx - mouseDownX + 'px' clickBox.style.left = clickBoxLeft + 'px'; clickBox.style.height = clickBoxHeight + yy - mouseDownY + 'px'; clickBox.style.top = clickBoxTop + 'px'; } else if (direction === "drag") { clickBox.style.left = xx - mouseDownX + clickBoxLeft + 'px'; clickBox.style.top = yy - mouseDownY + clickBoxTop + 'px'; } //return false; //這里為了避免抖動 }; document.onmouseup = function () { document.onmousemove = null; document.onmouseup = null; }; if (e.preventDefault) { e.preventDefault(); } }; // /** // *desc:在拉伸的過程中,實現居中狀態長存,有時間將其做成一個插件公布出來,供大家使用 // */ </script> </body> </html>
以上是參考https://blog.csdn.net/m0_37631322/article/details/89973554 的對於單獨元素和多個元素的拖拽事件