xcode11后創建默認的項目時,新生成的文件有appdelegate和SceneDelegate兩個文件了。
15年的視頻教學還是直接在APPdelegate中didfinish方法中寫,有點老掉牙了。
工作上要用到了,於是我在網上找了找別人寫的解決方法,自己嘗試了其中一種
首先我采用的是在SceneDelegate中寫根控制器
步驟
在info.plist 先將Main storyBoard file base name 一項刪除,直接把key和value都刪掉
然后把Application Scene Mnifest打開,找到 storyBoard,刪掉key和value
(最后一步,是刪掉Main.storyBoard,這個我不確定到底刪不刪,反正我是刪了成功的,可以自己試一試)
然后就是代碼了,注意創建UIWindow的方式稍微變了一點點,不是用原來的UIScreen mainScreen
1 NSLog(@"willConnectToSession"); 2 self.window = [[UIWindow alloc] initWithWindowScene:(UIWindowScene *)scene]; 3 ViewController *appStartController = [[ViewController alloc] init]; 4 UINavigationController *nav=[[UINavigationController alloc]initWithRootViewController:appStartController]; 5 self.window.rootViewController = nav; 6 [self.window makeKeyAndVisible];
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第二種方式
在第一種方式之下,后來發現在13一下的系統里,用scenedelegate設置根控制器,黑屏,沒辦法,只好嘗試網上說的刪除scenedelegate
試了下在appdelegate最下面兩個關於scene的方法里加判斷,沒用
只好刪除scenedelegate,然后再appdelegate下面的scene方法里加點版本判斷的語句。
發現可以使用在13以下的機子上
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){ // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. if(@available (iOS 13.0,*)){ return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role]; } else return nil; } - (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)) { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. }
當然了,由於我第二中方式是在第一步之后改的。,如果直接選擇第二種方式,刪不刪鍵值對大家可以先跳過,先把代碼改了,看看結果再選擇是否選擇刪除,結合網上其它人寫的看看
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最后發現如果刪除了scene好像又不能兼顧13以下的系統
最后采用了保存兩者的方式.(plist里該刪除的鍵值對還是要刪的,mainstoryboard也刪掉)
appdelegate的didfinish方法中寫
if(@available (iOS 13.0,*)) { } else{ self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. ViewController *appStartController = [[ViewController alloc] init]; UINavigationController *nav=[[UINavigationController alloc]initWithRootViewController:appStartController]; self.window.rootViewController = nav; [self.window makeKeyAndVisible]; } return YES;
scenedelegate的willConnectosession方法中寫
self.window = [[UIWindow alloc] initWithWindowScene:(UIWindowScene *)scene]; ViewController *appStartController = [[ViewController alloc] init]; UINavigationController *nav=[[UINavigationController alloc]initWithRootViewController:appStartController]; self.window.rootViewController = nav; [self.window makeKeyAndVisible];
相當於寫了兩遍,反正這樣是解決了,雖然我還沒弄清具體為什么……