實現效果
X軸Y軸在一個矩形內移動
做斜線運動
.ball { position: absolute; animation: animX 2s linear infinite alternate, animY 2s linear infinite alternate } @keyframes animX{ 0% {left: 0px;} 100% {left: 500px;} } @keyframes animY{ 0% {top: 0px;} 100% {top: 300px;} }
設置動畫延時
設置Y軸延時為動畫時長的一半, 運動軌跡變成菱形
.ball { animation: animX 2s linear 0s infinite alternate, animY 2s linear -1s infinite alternate }
設置三次貝塞爾曲線
.ball { animation: animX 2s cubic-bezier(0.36, 0, 0.64, 1) -1s infinite alternate, animY 2s cubic-bezier(0.36, 0, 0.64, 1) 0s infinite alternate }
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縮小放大
為了看起來有立體感添加scale屬性,scale動畫應該是X軸和Y軸的時間總和
.ball1 { animation: animX 2s cubic-bezier(0.36, 0, 0.64, 1) -1s infinite alternate, animY 2s cubic-bezier(0.36, 0, 0.64, 1) 0s infinite alternate, scale 4s cubic-bezier(0.36, 0, 0.64, 1) 0s infinite alternate; } @keyframes scale { 0% { transform: scale(0.7) } 50% { transform: scale(1) } 100% { transform: scale(0.7) } }