給線程池增加自動擴充,閑時自動回收線程的功能
首先我們給SimpleThreadPool定義三個成員屬性:最小線程數量,活躍線程數量,最大線程數量。
同樣構造方法修改一下:
我們程序默認開啟最小線程數量,當他不夠用的時候我們擴充到活躍線程數量,當活躍線程數量不夠的時候我們擴充到最大線程數量。
那么應該在什么位置控制THREAD_QUEUE呢?當然是由SimpleThreadPool控制了,所以我們用SimpleThreadPool繼承Thread來實現他的run方法:
運行效果如下:
全部代碼如下:
package com.thread.thread22;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.IntStream;
/**
* 自定義簡單線程池
* 任務隊列、拒絕策略
*/
public class SimpleThreadPool extends Thread {
/**
* 最小線程數量
*/
private int min;
/**
* 活躍線程數量
*/
private int active;
/**
* 最大線程數量
*/
private int max;
/**
* 傳參線程池大小(當前線程池中線程的數量)
*/
private int size;
/**
* 線程隊列的大小
*/
private final int queueSize;
/**
* 拒絕策略
*/
private final DiscardPolicy discardPolicy;
/**
* 線程池是否被銷毀
*/
private volatile boolean destroy = false;
/**
* 默認最小線程數量
*/
private static final int DEFAULT_MIN_SIZE = 4;
/**
* 默認活躍線程數量
*/
private static final int DEFAULT_ACTIVE_SIZE = 8;
/**
* 默認最大線程數量
*/
private static final int DEFAULT_MAX_SIZE = 12;
/**
* 默認線程隊列的大小
*/
private static final int DEFAULT_TASK_QUEUE_SIZE = 2000;
/**
* 默認拒絕策略-拋出異常
*/
public static final DiscardPolicy DEFAULT_DISCARD_POLICY = () -> {
throw new DiscardException("Discard This Task.");
};
/**
* 線程名自增序號
*/
private static AtomicInteger sequence = new AtomicInteger();
/**
* 線程名前綴
*/
private static final String THREAD_PREFIX = "SIMPLE_THREAD_POOL-";
/**
* 線程組
*/
private static final ThreadGroup GROUP = new ThreadGroup("Pool_Group");
/**
* 任務隊列
*/
private static final LinkedList<Runnable> TASK_QUEUE = new LinkedList<>();
/**
* 線程隊列
*/
private static final List<WorkerTask> THREAD_QUEUE = new ArrayList<>();
public SimpleThreadPool() {
this(DEFAULT_MIN_SIZE, DEFAULT_ACTIVE_SIZE, DEFAULT_MAX_SIZE, DEFAULT_TASK_QUEUE_SIZE, DEFAULT_DISCARD_POLICY);
}
/**
* 構造方法
*
* @param min 最小線程數量
* @param active 活躍線程數量
* @param max 最大線程數量
* @param queueSize 線程隊列的大小
* @param discardPolicy 拒絕策略
*/
public SimpleThreadPool(int min, int active, int max, int queueSize, DiscardPolicy discardPolicy) {
this.min = min;
this.active = active;
this.max = max;
this.queueSize = queueSize;
this.discardPolicy = discardPolicy;
init();
}
@Override
public void run() {
while (!destroy) {
System.out.printf("Pool#Min:%d,Active:%d,Max:%d,Current:%d,QueueSize:%d\n",
this.min, this.active, this.max, this.size, TASK_QUEUE.size());
try {
Thread.sleep(5_000L);
// 任務隊列數量過大,線程隊列的數量擴充到active
if (size < active && active < TASK_QUEUE.size()) {
IntStream.range(size, active).forEach(i -> createWorkTask());
size = active;
System.out.println("The Pool incremented to active.");
}
// 任務隊列數量過大,線程隊列的數量擴充到max
else if (size < max && max < TASK_QUEUE.size()) {
IntStream.range(active, max).forEach(i -> createWorkTask());
size = max;
System.out.println("The Pool incremented to max.");
}
// 防止新插入任務隊列的任務使用線程隊列中的線程執行任務。
synchronized (THREAD_QUEUE) {
// 任務隊列數量為空,線程隊列的數量減少到active
if (size > active && TASK_QUEUE.isEmpty()) {
System.out.println("=========Reduce=========");
int releaseSize = size - active;
for (Iterator<WorkerTask> it = THREAD_QUEUE.iterator(); it.hasNext(); ) {
if (releaseSize <= 0) {
break;
}
WorkerTask task = it.next();
task.interrupt();
task.close();
it.remove();
releaseSize--;
}
size = active;
}
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void init() {
IntStream.range(0, this.min).forEach(i -> createWorkTask());
this.size = this.min;
this.start();
}
private void createWorkTask() {
WorkerTask task = new WorkerTask(GROUP, THREAD_PREFIX + (sequence.getAndIncrement()));
task.start();
THREAD_QUEUE.add(task);
}
/**
* 提交任務
*
* @param runnable 任務
*/
public void submit(Runnable runnable) {
// 如果線程池被銷毀,不能添加任務到任務隊列
if (destroy) {
throw new IllegalThreadStateException("The thread pool already destroy and not allow submit task.");
}
synchronized (TASK_QUEUE) {
// 任務隊列數量超過閾值,則執行拒絕策略
if (TASK_QUEUE.size() > queueSize) {
discardPolicy.discard();
}
TASK_QUEUE.addLast(runnable);
TASK_QUEUE.notifyAll();
}
}
/**
* 關閉線程池中的線程
*
* @throws InterruptedException
*/
public void shutdown() throws InterruptedException {
// 當任務隊列還有任務,則稍微等待。
while (!TASK_QUEUE.isEmpty()) {
Thread.sleep(50);
}
// 判斷線程中有沒有正在運行的任務
synchronized (THREAD_QUEUE) {
int initVal = THREAD_QUEUE.size();
while (initVal > 0) {
for (WorkerTask task : THREAD_QUEUE) {
if (task.getTaskState() == TaskState.BLOCKED) {
task.interrupt();
task.close();
initVal--;
} else {
Thread.sleep(10);
}
}
}
}
System.out.println("Group active count is " + GROUP.activeCount());
this.destroy = true;
System.out.println("The thread pool disposed.");
}
public boolean isDestroy() {
return destroy;
}
public int getMin() {
return min;
}
public int getMax() {
return max;
}
public int getActive() {
return active;
}
public int getSize() {
return size;
}
public int getQueueSize() {
return queueSize;
}
/**
* 封裝任務類
*/
private static class WorkerTask extends Thread {
private volatile TaskState taskState = TaskState.FREE;
public TaskState getTaskState() {
return this.taskState;
}
public WorkerTask(ThreadGroup group, String name) {
super(group, name);
}
@Override
public void run() {
OUTER:
while (this.taskState != TaskState.DEAD) {
Runnable runnable;
synchronized (TASK_QUEUE) {
// 任務隊列為空,則進入阻塞狀態
while (TASK_QUEUE.isEmpty()) {
try {
this.taskState = TaskState.BLOCKED;
TASK_QUEUE.wait();
} catch (InterruptedException e) {
System.out.println("Closed.");
break OUTER;
}
}
// 任務隊列不為空,取出任務
runnable = TASK_QUEUE.removeFirst();
}
// 任務不為空,則執行任務
if (runnable != null) {
this.taskState = TaskState.RUNNING;
runnable.run();
this.taskState = TaskState.FREE;
}
}
}
public void close() {
this.taskState = TaskState.DEAD;
}
}
/**
* 線程狀態
*/
private enum TaskState {
FREE, RUNNING, BLOCKED, DEAD
}
/**
* 拒絕策略
*/
public interface DiscardPolicy {
void discard() throws DiscardException;
}
/**
* 拒絕策略異常
*/
public static class DiscardException extends RuntimeException {
public DiscardException(String message) {
super(message);
}
}
public static void main(String[] args) throws InterruptedException {
SimpleThreadPool threadPool = new SimpleThreadPool();
/*SimpleThreadPool threadPool = new SimpleThreadPool(6, 10, SimpleThreadPool.DEFAULT_DISCARD_POLICY);*/
IntStream.rangeClosed(1, 40).forEach(i -> {
threadPool.submit(() -> {
System.out.printf("The runnable %d be serviced by %s start.\n", i, Thread.currentThread().getName());
try {
Thread.sleep(3_000L);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.printf("The runnable %d be serviced by %s finished.\n", i, Thread.currentThread().getName());
});
});
Thread.sleep(30_000L);
threadPool.shutdown();// 關閉線程池中的線程
/*threadPool.submit(() -> System.out.println("線程池被銷毀,不能添加任務到任務隊列"));*/
}
}
java的多線程基礎就暫時學完了,后面還要繼續學習多線程的設計模式以及jdk並發包的知識。