一、SignalR是什么
Asp.net SignalR是微軟為實現實時通信的一個類庫。一般情況下,SignalR會使用JavaScript的長輪詢(long polling)的方式來實現客戶端和服務器通信,隨着Html5中WebSockets出現,SignalR也支持WebSockets通信。另外SignalR開發的程序不僅僅限制於宿主在IIS中,也可以宿主在任何應用程序,包括控制台,客戶端程序和Windows服務等,另外還支持Mono,這意味着它可以實現跨平台部署在Linux環境下。
SignalR內部有兩類對象:
Http持久連接(Persisten Connection)對象:用來解決長時間連接的功能。還可以由客戶端主動向服務器要求數據,而服務器端不需要實現太多細節,只需要處理PersistentConnection 內所提供的五個事件:OnConnected, OnReconnected, OnReceived, OnError 和 OnDisconnect 即可。
Hub(集線器)對象:用來解決實時(realtime)信息交換的功能,服務端可以利用URL來注冊一個或多個Hub,只要連接到這個Hub,就能與所有的客戶端共享發送到服務器上的信息,同時服務端可以調用客戶端的腳本。
SignalR將整個信息的交換封裝起來,客戶端和服務器都是使用JSON來溝通的,在服務端聲明的所有Hub信息,都會生成JavaScript輸出到客戶端,.NET則依賴Proxy來生成代理對象,而Proxy的內部則是將JSON轉換成對象。
二、為什么要用SignalR
聊天室,如在線客服系統,IM系統等
消息的實時推送服務
巡更人員位置的實時推送
1. server -------- 創建一個MVC 項目,選擇新建的項目,右擊-->選擇管理NuGet程序包-->搜索 signalr--> 安裝Microsoft ASP.NET SignalR
新建啟動程序 Startup.cs
在類中添加代碼:
- app.MapSignalR();
在集線器類ChatHub.cs中添加如下代碼
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Web;
using Microsoft.AspNet.SignalR;
using System.Threading.Tasks;
namespace ChatServer
{
public class ChatHub : Hub
{
public void Hello()
{
//Clients.All.hello();
//Clients.All.AddMsg();
}
/// <summary>
/// 供客戶端調用的服務器端代碼
/// </summary>
/// <param name="message"></param>
public void Send(string name,string message)
{
// 調用所有客戶端的sendMessage方法
Clients.All.sendMessage(name, message);
Trace.WriteLine("調用所有客戶端的sendMessage方法");
}
/// <summary>
/// 客戶端連接的時候調用
/// </summary>
/// <returns></returns>
public override Task OnConnected()
{
Trace.WriteLine("客戶端連接成功");
return base.OnConnected();
}
}
}
2. 客戶端(winform)
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.AspNet.SignalR.Client;
namespace ChatClient
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Text = "Test SignalR";
FormClosing += Form1_FormClosing;
}
public IHubProxy HubProxy { get; set; }
const string ServerURI = "https://localhost:44306/";//ServerURI = "https://localhost:44306/signalr";
public HubConnection Connection { get; set; }
/// <summary>
/// Creates and connects the hub connection and hub proxy. This method
/// is called asynchronously
/// </summary>
private async void ConnectAsync()
{
Connection = new HubConnection(ServerURI);
Connection.Closed += ShowConnectionClosed;
HubProxy = Connection.CreateHubProxy("ChatHub");
//Handle incoming event from server: use Invoke to write to console from SignalR's thread
HubProxy.On<string, string>("sendMessage", (name, message) =>
{
this.Invoke(
new Action(() =>
{
RichTextBoxConsole.AppendText(String.Format("{0}: {1}\r", name, message));
}
));
}
);
try
{
await Connection.Start();
}
catch (HttpRequestException)
{
Text = "Unable to connect to server: Start server before connecting clients.";
//No connection: Don't enable Send button or show chat UI
return;
}
TextBoxMessage.Focus();
RichTextBoxConsole.AppendText("Connected to server at " + ServerURI + "\r");
}
private void CloseConnection()
{
if (Connection != null)
{
Connection.Stop();
Connection.Dispose();
}
}
/// <summary>
/// If the server is stopped, the connection will time out after 30 seconds (default), and the
/// Closed event will fire.
/// </summary>
private void ShowConnectionClosed()
{
RichTextBoxConsole.AppendText("You have been disconnected.\r\n");
}
private void btnConnect_Click(object sender, EventArgs e)
{
RichTextBoxConsole.AppendText("Connecting to server...");
ConnectAsync();
}
private void btnSend_Click(object sender, EventArgs e)
{
if (Connection.State == Microsoft.AspNet.SignalR.Client.ConnectionState.Disconnected)
{
ShowConnectionClosed();
return;
}
HubProxy.Invoke("Send", "Client wgscd", TextBoxMessage.Text);
TextBoxMessage.Text = String.Empty;
TextBoxMessage.Focus();
}
private void btnDisconnect_Click(object sender, EventArgs e)
{
CloseConnection();
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
CloseConnection();
}
}
}
