async和await的使用總結 ~ 竟然一直用錯了c#中的async和await的使用。。


對於c#中的async和await的使用,沒想到我一直竟然都有一個錯誤。。

。。還是總結太少,這里記錄下。

這里以做早餐為例

流程如下:

  1. 倒一杯咖啡。
  2. 加熱平底鍋,然后煎兩個雞蛋。
  3. 煎三片培根。
  4. 烤兩片面包。
  5. 在烤面包上加黃油和果醬。
  6. 倒一杯橙汁。

當使用同步方式實現時,代碼是這樣的:

using System;
using System.Diagnostics;
using System.Threading.Tasks;

namespace AsyncBreakfast
{
    class Program
    {
        static void Main(string[] args)
        {
            var sw = new Stopwatch();
            sw.Start();
 Coffee cup = PourCoffee(); Console.WriteLine("coffee is ready"); Egg eggs = FryEggs(2); Console.WriteLine("eggs are ready"); Bacon bacon = FryBacon(3); Console.WriteLine("bacon is ready"); Toast toast = ToastBread(2); ApplyButter(toast); ApplyJam(toast); Console.WriteLine("toast is ready"); Juice oj = PourOJ(); Console.WriteLine("oj is ready"); Console.WriteLine("Breakfast is ready!");

            Console.WriteLine($"totol time:{sw.ElapsedMilliseconds/1000}");
            Console.ReadKey();
        }

        private static Juice PourOJ()
        {
            Console.WriteLine("Pouring orange juice");
            return new Juice();
        }

        private static void ApplyJam(Toast toast) =>
            Console.WriteLine("Putting jam on the toast");

        private static void ApplyButter(Toast toast) =>
            Console.WriteLine("Putting butter on the toast");

        private static Toast ToastBread(int slices)
        {
            for (int slice = 0; slice < slices; slice++)
            {
                Console.WriteLine("Putting a slice of bread in the toaster");
            }
            Console.WriteLine("Start toasting...");
            Task.Delay(3000).Wait();
            Console.WriteLine("Remove toast from toaster");

            return new Toast();
        }

        private static Bacon FryBacon(int slices)
        {
            Console.WriteLine($"putting {slices} slices of bacon in the pan");
            Console.WriteLine("cooking first side of bacon...");
            Task.Delay(3000).Wait();
            for (int slice = 0; slice < slices; slice++)
            {
                Console.WriteLine("flipping a slice of bacon");
            }
            Console.WriteLine("cooking the second side of bacon...");
            Task.Delay(3000).Wait();
            Console.WriteLine("Put bacon on plate");

            return new Bacon();
        }

        private static Egg FryEggs(int howMany)
        {
            Console.WriteLine("Warming the egg pan...");
            Task.Delay(3000).Wait();
            Console.WriteLine($"cracking {howMany} eggs");
            Console.WriteLine("cooking the eggs ...");
            Task.Delay(3000).Wait();
            Console.WriteLine("Put eggs on plate");

            return new Egg();
        }

        private static Coffee PourCoffee()
        {
            Console.WriteLine("Pouring coffee");
            return new Coffee();
        }
    }
    class Coffee { }
    class Egg { }
    class Bacon { }
    class Toast { }
    class Juice { }
}

運行效果如下:

或表示為這樣

同步准備的早餐大約花費了 30 分鍾,因為總耗時是每個任務耗時的總和。這里的total time只是用來表示記錄下程序運行的時間。

而我以前寫的異步代碼是這樣的:

using System;
using System.Diagnostics;
using System.Threading.Tasks;

namespace AsyncBreakfast
{
    class Program
    {
        static async void Main(string[] args)
        {
            var sw = new Stopwatch();
            sw.Start();
            Coffee cup = PourCoffee();
            Console.WriteLine("coffee is ready");

 Egg eggs = await FryEggsAsync(2); Console.WriteLine("eggs are ready");

 Bacon bacon = await FryBaconAsync(3); Console.WriteLine("bacon is ready");

 Toast toast = await ToastBreadAsync(2); ApplyButter(toast); ApplyJam(toast); Console.WriteLine("toast is ready");

            Juice oj = PourOJ();
            Console.WriteLine("oj is ready");
            Console.WriteLine("Breakfast is ready!");

            Console.WriteLine($"totol time:{sw.ElapsedMilliseconds/1000}");
            Console.ReadKey();
        }

        static async Task<Toast> MakeToastWithButterAndJamAsync(int number)
        {
            var toast = await ToastBreadAsync(number);
            ApplyButter(toast);
            ApplyJam(toast);

            return toast;
        }

        private static Juice PourOJ()
        {
            Console.WriteLine("Pouring orange juice");
            return new Juice();
        }

        private static void ApplyJam(Toast toast) =>
            Console.WriteLine("Putting jam on the toast");

        private static void ApplyButter(Toast toast) =>
            Console.WriteLine("Putting butter on the toast");

        private static async Task<Toast> ToastBreadAsync(int slices)
        {
            for (int slice = 0; slice < slices; slice++)
            {
                Console.WriteLine("Putting a slice of bread in the toaster");
            }
            Console.WriteLine("Start toasting...");
            await Task.Delay(3000);
            Console.WriteLine("Remove toast from toaster");

            return new Toast();
        }

        private static async Task<Bacon> FryBaconAsync(int slices)
        {
            Console.WriteLine($"putting {slices} slices of bacon in the pan");
            Console.WriteLine("cooking first side of bacon...");
            await Task.Delay(3000);
            for (int slice = 0; slice < slices; slice++)
            {
                Console.WriteLine("flipping a slice of bacon");
            }
            Console.WriteLine("cooking the second side of bacon...");
            await Task.Delay(3000);
            Console.WriteLine("Put bacon on plate");

            return new Bacon();
        }

        private static async Task<Egg> FryEggsAsync(int howMany)
        {
            Console.WriteLine("Warming the egg pan...");
            await Task.Delay(3000);
            Console.WriteLine($"cracking {howMany} eggs");
            Console.WriteLine("cooking the eggs ...");
            await Task.Delay(3000);
            Console.WriteLine("Put eggs on plate");

            return new Egg();
        }

        private static Coffee PourCoffee()
        {
            Console.WriteLine("Pouring coffee");
            return new Coffee();
        }

    }
    class Coffee { }
    class Egg { }
    class Bacon { }
    class Toast { }
    class Juice { }
}

效果如下:

 可以看出,這樣編寫的異步和最初同步版本的總共的耗時大致相同。

這是因為這段代碼還沒有利用異步編程的某些關鍵功能。

即上面的異步代碼的使用在這里是不准確的。

可以看出,這段代碼里面的打印輸出與同步是一樣的。

這是因為:在煎雞蛋或培根時,此代碼雖然不會阻塞,但是此代碼也不會啟動任何其他任務。

就造成了異步煎雞蛋的操作完成后,才會開始培根制作。

但是,對於這里而言,我不希望每個任務都按順序依次執行。

最好是首先啟動每個組件任務,然后再等待之前任務的完成。

例如:首先啟動雞蛋和培根。

同時啟動任務

在很多方案中,你可能都希望立即啟動若干獨立的任務。然后,在每個任務完成時,你可以繼續

進行已經准備的其他工作。

就像這里同時啟動煎雞蛋,培根和烤面包。

我們這里對早餐代碼做些更改。

正確的做法

第一步是存儲任務以便在這些任務啟動時進行操作,而不是等待:

Coffee cup = PourCoffee();
Console.WriteLine("coffee is ready");

Task<Egg> eggsTask = FryEggsAsync(2);
Egg eggs = await eggsTask;
Console.WriteLine("eggs are ready");

Task<Bacon> baconTask = FryBaconAsync(3); Bacon bacon = await baconTask;
Console.WriteLine("bacon is ready");

Task<Toast> toastTask = ToastBreadAsync(2); Toast toast = await toastTask;
ApplyButter(toast);
ApplyJam(toast);
Console.WriteLine("toast is ready");

Juice oj = PourOJ();
Console.WriteLine("oj is ready");
Console.WriteLine("Breakfast is ready!");

接下來,可以在提供早餐之前將用於處理培根和雞蛋的await語句移動到此方法的末尾:

Coffee cup = PourCoffee();
Console.WriteLine("coffee is ready");

Task<Egg> eggsTask = FryEggsAsync(2); Task<Bacon> baconTask = FryBaconAsync(3); Task<Toast> toastTask = ToastBreadAsync(2);

Toast toast = await toastTask;
ApplyButter(toast);
ApplyJam(toast);
Console.WriteLine("toast is ready");
Juice oj = PourOJ();
Console.WriteLine("oj is ready");

Egg eggs = await eggsTask;
Console.WriteLine("eggs are ready");
Bacon bacon = await baconTask;
Console.WriteLine("bacon is ready");

Console.WriteLine("Breakfast is ready!");

運行效果如下:

 或者

 可以看出,這里一次啟動了所有的異步任務。而你僅在需要結果時,才會等待每項任務

這里異步准備的造成大約花費20分鍾,這是因為一些任務可以並發進行。

而對於直接  Egg eggs = await FryEggsAsync(2); 的方式,適用於你只需要等待這一個異步操作結果,不需要進行其他操作的時候。

與任務組合

吐司操作由異步操作(烤面包)和同步操作(添加黃油和果醬)組成。

這里涉及到一個重要概念:

異步操作后跟同步操作的這種組合也是一個異步操作。

也就是說,如果操作的任何部分是異步的,整個操作就是異步的。

代碼如下:

static async Task<Toast> MakeToastWithButterAndJamAsync(int number)
{
    var toast = await ToastBreadAsync(number); ApplyButter(toast); ApplyJam(toast); return toast;
}

所有,主要代碼塊現在變為:

static async Task Main(string[] args)
{
    Coffee cup = PourCoffee();
    Console.WriteLine("coffee is ready");
    
    var eggsTask = FryEggsAsync(2);
    var baconTask = FryBaconAsync(3);
    var toastTask = MakeToastWithButterAndJamAsync(2); var eggs = await eggsTask;
    Console.WriteLine("eggs are ready");

    var bacon = await baconTask;
    Console.WriteLine("bacon is ready");

    var toast = await toastTask;
    Console.WriteLine("toast is ready");

    Juice oj = PourOJ();
    Console.WriteLine("oj is ready");
    Console.WriteLine("Breakfast is ready!");
}

高效的等待任務

可以通過使用Task類的方法改進上述代碼末尾一系列await語句。

WhenAll 是其中的一個api , 它將返回一個其參數列表中的所有任務都已完成時猜完成的Task,

代碼如下

await Task.WhenAll(eggsTask, baconTask, toastTask);
Console.WriteLine("eggs are ready");
Console.WriteLine("bacon is ready");
Console.WriteLine("toast is ready");
Console.WriteLine("Breakfast is ready!");

另一種選擇是 WhenAny, 它將返回一個,當其參數完成時猜完成的 Task<Task>。

var breakfastTasks = new List<Task> { eggsTask, baconTask, toastTask };
while (breakfastTasks.Count > 0)
{
    Task finishedTask = await Task.WhenAny(breakfastTasks); if (finishedTask == eggsTask)
    {
        Console.WriteLine("eggs are ready");
    }
    else if (finishedTask == baconTask)
    {
        Console.WriteLine("bacon is ready");
    }
    else if (finishedTask == toastTask)
    {
        Console.WriteLine("toast is ready");
    }
    breakfastTasks.Remove(finishedTask);
}

處理已完成任務的結果之后,可以從傳遞給 WhenAny 的任務列表中刪除此已完成的任務。

 進行這些更改后,代碼的最終版本將如下所示:

using System;
using System.Collections.Generic;
using System.Threading.Tasks;

namespace AsyncBreakfast
{
    class Program
    {
        static async Task Main(string[] args)
        {
            Coffee cup = PourCoffee();
            Console.WriteLine("coffee is ready");

            var eggsTask = FryEggsAsync(2); var baconTask = FryBaconAsync(3); var toastTask = MakeToastWithButterAndJamAsync(2); var breakfastTasks = new List<Task> { eggsTask, baconTask, toastTask };
            while (breakfastTasks.Count > 0)
            {
                Task finishedTask = await Task.WhenAny(breakfastTasks); if (finishedTask == eggsTask)
                {
                    Console.WriteLine("eggs are ready");
                }
                else if (finishedTask == baconTask)
                {
                    Console.WriteLine("bacon is ready");
                }
                else if (finishedTask == toastTask)
                {
                    Console.WriteLine("toast is ready");
                }
                breakfastTasks.Remove(finishedTask);
            }

            Juice oj = PourOJ();
            Console.WriteLine("oj is ready");
            Console.WriteLine("Breakfast is ready!");
        }

        static async Task<Toast> MakeToastWithButterAndJamAsync(int number)
        {
            var toast = await ToastBreadAsync(number);
            ApplyButter(toast);
            ApplyJam(toast);

            return toast;
        }

        private static Juice PourOJ()
        {
            Console.WriteLine("Pouring orange juice");
            return new Juice();
        }

        private static void ApplyJam(Toast toast) =>
            Console.WriteLine("Putting jam on the toast");

        private static void ApplyButter(Toast toast) =>
            Console.WriteLine("Putting butter on the toast");

        private static async Task<Toast> ToastBreadAsync(int slices)
        {
            for (int slice = 0; slice < slices; slice++)
            {
                Console.WriteLine("Putting a slice of bread in the toaster");
            }
            Console.WriteLine("Start toasting...");
            await Task.Delay(3000);
            Console.WriteLine("Remove toast from toaster");

            return new Toast();
        }

        private static async Task<Bacon> FryBaconAsync(int slices)
        {
            Console.WriteLine($"putting {slices} slices of bacon in the pan");
            Console.WriteLine("cooking first side of bacon...");
            await Task.Delay(3000);
            for (int slice = 0; slice < slices; slice++)
            {
                Console.WriteLine("flipping a slice of bacon");
            }
            Console.WriteLine("cooking the second side of bacon...");
            await Task.Delay(3000);
            Console.WriteLine("Put bacon on plate");

            return new Bacon();
        }

        private static async Task<Egg> FryEggsAsync(int howMany)
        {
            Console.WriteLine("Warming the egg pan...");
            await Task.Delay(3000);
            Console.WriteLine($"cracking {howMany} eggs");
            Console.WriteLine("cooking the eggs ...");
            await Task.Delay(3000);
            Console.WriteLine("Put eggs on plate");
            
            return new Egg();
        }

        private static Coffee PourCoffee()
        {
            Console.WriteLine("Pouring coffee");
            return new Coffee();
        }
    }
}

效果如下:

或者

 

 這種異步的代碼實現最終大約花費15分鍾,因為一些任務能同時運行,

並且該代碼能夠同時監視多個任務,只在需要時才執行操作。

總結:

async 和 await的功能最好能做到:

盡可能啟動任務,不要在等待任務完成時造成阻塞。

即可以先把任務存儲到task,然后在后面需要用的時候,調用await task()方法。

參考網址:https://docs.microsoft.com/zh-cn/dotnet/csharp/programming-guide/concepts/async/


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