這個問題是字節跳動面試官問的,當時沒看過圖片異步加載框架的原理,只能跟他說會用。今天仔細看了看原理感覺也沒那么難。
Gilde的使用方法也很簡單:
Glide.with(content)
.load(url)
.into(imageView);
with綁定生命周期,load指定加載資源,into指明加載目標
生命周期綁定
源碼解讀
Glide.class和RequestManagerRetriever.class,主要用來獲得RequestManager
//with返回一個RequestManager
public static RequestManager with(Activity activity) { return getRetriever(activity).get(activity); } //無論調用的是哪個with重載方法,最后都會到這里 public RequestManager get(Activity activity) { if (Util.isOnBackgroundThread()) { return get(activity.getApplicationContext()); } else { assertNotDestroyed(activity); android.app.FragmentManager fm = activity.getFragmentManager(); return fragmentGet(activity, fm, null); } } //這里新建了一個沒有視圖的RequestManagerFragment private RequestManager fragmentGet(Context context, android.app.FragmentManager fm, android.app.Fragment parentHint) { RequestManagerFragment current = getRequestManagerFragment(fm, parentHint); RequestManager requestManager = current.getRequestManager(); if (requestManager == null) { Glide glide = Glide.get(context);
//綁定requestManager和Fragment的Lifecycle requestManager = factory.build( glide, current.getGlideLifecycle(), current.getRequestManagerTreeNode(), context); current.setRequestManager(requestManager); } return requestManager; }
RequestManagerFragment.class中持有一個lifecycle,在Fragment進入關鍵生命周期時會主動通知lifecycle執行相關方法
public class RequestManagerFragment extends Fragment { ... private final ActivityFragmentLifecycle lifecycle; ...
@Override
public void onStart() {
super.onStart();
lifecycle.onStart();
}
@Override
public void onStop() {
super.onStop();
lifecycle.onStop();
}
@Override
public void onDestroy() {
super.onDestroy();
lifecycle.onDestroy();
} }
ActivityFragmentLifecycle.class中持有一個lifecycleListeners,在Fragment進入關鍵生命周期時Lifecycle會通知他的所有Listener
class ActivityFragmentLifecycle implements Lifecycle {
... private final Set<LifecycleListener> lifecycleListeners;void onStart() { isStarted = true; for (LifecycleListener lifecycleListener : Util.getSnapshot(lifecycleListeners)) { lifecycleListener.onStart(); } } void onStop() { isStarted = false; for (LifecycleListener lifecycleListener : Util.getSnapshot(lifecycleListeners)) { lifecycleListener.onStop(); } } void onDestroy() { isDestroyed = true; for (LifecycleListener lifecycleListener : Util.getSnapshot(lifecycleListeners)) { lifecycleListener.onDestroy(); } }
... }
RequestManger.class關鍵生命周期中處理加載任務
@Override public void onStart() { resumeRequests(); targetTracker.onStart(); } @Override public void onStop() { pauseRequests(); targetTracker.onStop(); } @Override public void onDestroy() { targetTracker.onDestroy(); for (Target<?> target : targetTracker.getAll()) { clear(target); } targetTracker.clear(); requestTracker.clearRequests(); }
總結
- Glide在加載綁定了Activity的生命周期。
- 在Activity內新建一個無UI的Fragment,這個特殊的Fragment持有一個Lifecycle。通過Lifecycle在Fragment關鍵生命周期通知RequestManger進行相關的操作。
- 在生命周期onStart時繼續加載,onStop時暫停加載,onDestory是停止加載任務和清除操作。
緩存機制
緩存方式
- DiskCacheStrategy.NONE 不緩存文件
- DiskCacheStrategy.SOURCE 只緩存原圖
- DiskCacheStrategy.RESULT 只緩存最終加載的圖(默認的緩存略)
- DiskCacheStrategy.ALL 同時緩存原圖和結果圖
緩存鍵
EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
resourceClass, transcodeClass, options);
緩存一般通過鍵值對的形式,緩存的鍵包括圖片的寬、高、signature等參數。
圖片加載策略
- 首先從ActivateResource獲取,是個值為弱引用的Map
- MemoryCache和DiskCache是LruCache
MemoryCache和ActiveResource的關系
圖片加載時會從MemoryCache移到ActivateResouce,生命周期結束后會緩存至MemoryCache,所以內存中至多有一份緩存。
主要線程池
public Glide build(@NonNull Context context) { if (sourceExecutor == null) { sourceExecutor = GlideExecutor.newSourceExecutor();//創建網絡加載線程池對象 } if (diskCacheExecutor == null) { diskCacheExecutor = GlideExecutor.newDiskCacheExecutor();//創建磁盤加載線程池對象 } if (animationExecutor == null) { animationExecutor = GlideExecutor.newAnimationExecutor();//創建動畫加載線程池對象 } }