寫在前面
先給你倆個文件,由於只有倆,又由於某度的網盤很黑,我就不放網盤了
注:本文用到了基於window系統的windows.h庫,所以用linux的可以(點完贊后再)跳過這篇文章
又注:播放的音樂格式貌似只支持MP3文件(比如可能不支持flac格式)
㕛注:可以自己起的都叫bulabula(僅適用於本文)
//name: AudioClip.cpp
#include"AudioClip.h"
#include<iostream>
#include<time.h>
Mci::Mci()
{
HINSTANCE hins = LoadLibraryA("winmm.dll");
wmci=(w32mci)GetProcAddress(hins, "mciSendStringA");
wmcierror = (w32mcierror)GetProcAddress(hins, "mciGetErrorStringA");
}
Mci::~Mci()
{
FreeLibrary(hins);
}
bool Mci::send(std::string command)
{
int errcode = wmci(command.c_str(), buf, 254, 0);
if (errcode)
{
wmcierror(errcode, buf, 254);
return false;
}
return true;
}
AudioClip::AudioClip()
{
//do nothing
}
AudioClip::~AudioClip()
{
std::string cmd;
cmd = "close " + alias;
mci.send(cmd);
}
bool AudioClip::load(const std::string& _filename)
{
filename = _filename;
for (unsigned int i = 0; i < filename.length(); i++)
{
if (filename[i] == '/')
filename[i] = '\\';
}
alias = "mp3_";
srand(time(NULL));
char randstr[6];
_itoa(rand() % 65536, randstr, 10);
alias.append(randstr);
std::string cmd;
cmd = "open " + filename + " alias " + alias;
if (mci.send(cmd) == false)
return false;
cmd = "set " + alias + " time format milliseconds";
if (mci.send(cmd) == false)
return false;
cmd = "status " + alias + " length";
if (mci.send(cmd) == false)
return false;
length_ms = atoi(mci.buf);
return true;
}
bool AudioClip::play(int start_ms , int end_ms)
{
if (end_ms == -1) end_ms = length_ms;
std::string cmd;
char start_str[16], end_str[16];
_itoa(start_ms, start_str,10);
_itoa(end_ms, end_str, 10);
cmd = "play " + alias+" from ";
cmd.append(start_str);
cmd.append(" to ");
cmd.append(end_str);
return mci.send(cmd);
}
bool AudioClip::stop()
{
std::string cmd;
cmd = "stop "+alias;
if (mci.send(cmd) == false)
return false;
cmd = "seek " + alias + " to start";
if (mci.send(cmd) == false)
return false;
return true;
}
bool AudioClip::pause()
{
std::string cmd;
cmd = "pause " + alias;
if (mci.send(cmd) == false)
return false;
return true;
}
bool AudioClip::unpause()
{
std::string cmd;
cmd = "resume " + alias;
if (mci.send(cmd) == false)
return false;
return true;
}
int AudioClip::milliseconds()
{
return length_ms;
}
//name: AudioClip.h
#include<string>
#include<Windows.h>
typedef int(__stdcall* w32mci)(const char*, char*, int, int);
typedef int(__stdcall * w32mcierror)(int, char*, int);
class Mci
{
private:
HINSTANCE hins;
w32mci wmci;
w32mcierror wmcierror;
public:
Mci();
~Mci();
char buf[256];
bool send(std::string command);//error return false
};
class AudioClip
{
private:
Mci mci;
std::string filename;
std::string alias;
int length_ms;
public:
AudioClip();
~AudioClip();
bool load(const std::string& _filename);
bool play(int start_ms=0, int end_ms=-1);
bool stop();
bool pause();
bool unpause();
int milliseconds();
};
使用教程
最好把這倆文件放進和你要編譯的源文件同一個文件夾里,如:
A Floder
|
|---AudioClip.cpp(我給你的)
|
|---AudioClip.h(也是我給你的)
|
|---main.cpp(介個是你要編譯的源文件)
|
|---main.exe(假裝main.cpp編譯出來的是這玩意)
然后把音樂放進這個文件夾里,但我更推薦再建一個文件夾,如:
A Floder
|
|---Music
| |
| |---bulabula.mp3
|
|---AudioClip.cpp(我給你的)
|
|---AudioClip.h(也是我給你的)
|
|---main.cpp(介個是你要編譯的源文件)
|
|---main.exe(假裝main.cpp編譯出來的是這玩意)
使用的時候創建一個音樂類變量,寫法:
AudioClip bulabula;
//AudioClip是個類(小白可以理解成結構體)
//就像寫個int bulabula一樣簡單
bulabula.load("音樂路徑");//加載歌曲
bulabula.load("Music/bulabula.mp3");//這是個相對路徑的栗子
bulabula.play();//開始播放
bulabula.stop();//停止播放
bulabula.pause();//暫停播放
bulabula.unpause();//繼續播放
文章快結束了,再來顆栗子吧:
#include"AudioClip.cpp"//調用音樂類
AudioClip bulabula;
int main()
{
bulabula.load("Music/bulabula.mp3");//加載歌曲(相對路徑)
bulabula.play();//播放
while(1){}//一結束程序就停止播放了
//所以我寫了個死循環卡住程序
return 0;
}
完結撒花