using ServiceStack.Redis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 練習rides
{
class Program
{
static void Main(string[] args)
{
//設置金額
double totalAmount = 100;
//設置個數
int num = 10;
//保底金額
double minAmount = 0.01;
//redis連接
RedisClient client = new RedisClient("127.0.0.1", 6379);
//隊列
Queue<double> qu = new Queue<double>();
//隨機數
Random r = new Random();
//循環
for (int i = 1; i < num; i++)
{
//
//(總金額-(總人數-第一個人)*最小金額)/(總人數-第一個人)
//安全金額
double safeAmount = (totalAmount - (num - i) * minAmount) / (num - i);
double money = NextDouble(r, minAmount * 100, safeAmount * 100) / 100;
money = Math.Round(money, 2, MidpointRounding.AwayFromZero);
totalAmount = totalAmount - money;
totalAmount = Math.Round(totalAmount, 2, MidpointRounding.AwayFromZero);
//添加隊數據
qu.Enqueue(money);
Console.WriteLine("第" + i + "個紅包:" + money + " 元,余額:" + totalAmount + " 元");
}
Console.WriteLine("第" + num + "個紅包:" + totalAmount + " 元,余額:0 元");
qu.Enqueue(totalAmount);
client.Add<Queue<double>>("key", qu);
//模擬,當點擊搶
//Queue<double> que = client.Get<Queue<double>>("key");
for (int i = 1; i <= num+1; i++)
{
if (qu.Count > 0)
{
double am = qu.Dequeue();
//var t = new { name = "123213", amount = am, date = DateTime.Now };
Console.WriteLine("第" + i + "個金額是" + am);
}
else
{
Console.WriteLine("已搶完");
}
}
Console.ReadKey();
}
/// <summary>
/// 生成設置范圍內的Double的隨機數
/// eg:_random.NextDouble(1.5, 2.5)
/// </summary>
/// <param name="random">Random</param>
/// <param name="miniDouble">生成隨機數的最大值</param>
/// <param name="maxiDouble">生成隨機數的最小值</param>
/// <returns>當Random等於NULL的時候返回0;</returns>
protected static double NextDouble(Random random, double miniDouble, double maxiDouble)
{
if (random != null)
{
return random.NextDouble() * (maxiDouble - miniDouble) + miniDouble;
}
else
{
return 0.0d;
}
}
}
}