1.launch.json
{ "version": "0.2.0", "configurations": [ { "name": "(gdb) Launch", // 配置名稱,將會在啟動配置的下拉菜單中顯示 "type": "cppdbg", // 配置類型,cppdbg對應cpptools提供的調試功能;可以認為此處只能是cppdbg "request": "launch", // 請求配置類型,可以為launch(啟動)或attach(附加) "program": "${fileDirname}/${fileBasenameNoExtension}.exe", // 將要進行調試的程序的路徑 "args": [], // 程序調試時傳遞給程序的命令行參數,一般設為空即可 "stopAtEntry": true, // 設為true時程序將暫停在程序入口處,相當於在main上打斷點 "cwd": "${fileDirname}", // 調試程序時的工作目錄,此為工作區文件夾;改成${fileDirname}可變為文件所在目錄 "environment": [], // 環境變量 "externalConsole": false, // 為true時使用單獨的cmd窗口,與其它IDE一致;18年10月后設為false可調用VSC內置終端 "internalConsoleOptions": "neverOpen", // 如果不設為neverOpen,調試時會跳到“調試控制台”選項卡,你應該不需要對gdb手動輸命令吧? "MIMode": "gdb", // 指定連接的調試器,可以為gdb或lldb。但我沒試過lldb "miDebuggerPath": "gdb.exe", // 調試器路徑,Windows下后綴不能省略,Linux下則不要 "setupCommands": [ { // 模板自帶,好像可以更好地顯示STL容器的內容,具體作用自行Google "description": "Enable pretty-printing for gdb", "text": "-enable-pretty-printing", "ignoreFailures": false } ], "preLaunchTask": "Compile" // 調試會話開始前執行的任務,一般為編譯程序。與tasks.json的label相對應 }] }
2.setting.json
{ "files.defaultLanguage": "c", // 輸入分號(C/C++的語句結束標識)后自動格式化當前這一行的代碼 "editor.suggest.snippetsPreventQuickSuggestions": false, // clangd的snippets有很多的跳轉點,不用這個就必須手動觸發Intellisense了 "editor.acceptSuggestionOnEnter": "off", // 我個人的習慣,按回車時一定是真正的換行,只有tab才會接受Intellisense // "editor.snippetSuggestions": "top", // (可選)snippets顯示在補全列表頂端,默認是inline "code-runner.runInTerminal": true, // 設置成false會在“輸出”中輸出,無法輸入 "code-runner.executorMap": { "c": "cd $dir && gcc '$fileName' -o '$fileNameWithoutExt.exe' -Wall -g -O2 -static-libgcc -std=c11 -fexec-charset=GBK && &'$dir$fileNameWithoutExt'", "cpp": "cd $dir && g++ '$fileName' -o '$fileNameWithoutExt.exe' -Wall -g -O2 -static-libgcc -std=c++17 -fexec-charset=GBK && &'$dir$fileNameWithoutExt'", // "c": "cd $dir && gcc $fileName -o $fileNameWithoutExt.exe -Wall -g -O2 -static-libgcc -std=c11 -fexec-charset=GBK && $dir$fileNameWithoutExt", // "cpp": "cd $dir && g++ $fileName -o $fileNameWithoutExt.exe -Wall -g -O2 -static-libgcc -std=c++17 -fexec-charset=GBK && $dir$fileNameWithoutExt" //"python": "cd $dir && Set-ExecutionPolicy RemoteSigned &&C:/Users/Administrator/.conda/envs/tf/Lib/site-packages/virtualenv/activation/batch/activate.bat&&python -u $fileName", }, // 右鍵run code時運行的命令;未注釋的僅適用於PowerShell(Win10默認),文件名中有空格也可以編譯運行;注釋掉的適用於cmd(win7默認),PS和bash也能用,但文件名中有空格時無法運行 "code-runner.saveFileBeforeRun": true, // run code前保存 "code-runner.preserveFocus": false, // 若為false,run code后光標會聚焦到終端上。如果需要頻繁輸入數據可設為false "code-runner.clearPreviousOutput": true, // 每次run code前清空屬於code runner的終端消息,默認false "code-runner.ignoreSelection": false, // 默認為false,效果是鼠標選中一塊代碼后可以單獨執行,但C是編譯型語言,不適合這樣用 "C_Cpp.clang_format_sortIncludes": true, "markdown.preview.fontSize": 15, "files.associations": { "iostream": "cpp", "ostream": "cpp", "string": "cpp", "array": "cpp", "atomic": "cpp", "*.tcc": "cpp", "cctype": "cpp", "clocale": "cpp", "cmath": "cpp", "cstdarg": "cpp", "cstddef": "cpp", "cstdint": "cpp", "cstdio": "cpp", "cstdlib": "cpp", "cwchar": "cpp", "cwctype": "cpp", "deque": "cpp", "unordered_map": "cpp", "vector": "cpp", "exception": "cpp", "algorithm": "cpp", "memory": "cpp", "memory_resource": "cpp", "optional": "cpp", "string_view": "cpp", "system_error": "cpp", "tuple": "cpp", "type_traits": "cpp", "utility": "cpp", "fstream": "cpp", "initializer_list": "cpp", "iosfwd": "cpp", "istream": "cpp", "limits": "cpp", "new": "cpp", "sstream": "cpp", "stdexcept": "cpp", "streambuf": "cpp", "typeinfo": "cpp", "cstring": "cpp", "bitset": "cpp", "cfenv": "cpp", "charconv": "cpp", "chrono": "cpp", "cinttypes": "cpp", "codecvt": "cpp", "complex": "cpp", "condition_variable": "cpp", "csetjmp": "cpp", "csignal": "cpp", "ctime": "cpp", "cuchar": "cpp", "forward_list": "cpp", "list": "cpp", "unordered_set": "cpp", "functional": "cpp", "iterator": "cpp", "map": "cpp", "numeric": "cpp", "random": "cpp", "ratio": "cpp", "regex": "cpp", "set": "cpp", "future": "cpp", "iomanip": "cpp", "mutex": "cpp", "scoped_allocator": "cpp", "shared_mutex": "cpp", "thread": "cpp", "typeindex": "cpp", "valarray": "cpp", "rope": "cpp" }, "C_Cpp.errorSquiggles": "Enabled", "editor.fontSize": 18, "editor.formatOnType": true, "editor.fontFamily": "Consolas", "C_Cpp.clang_format_fallbackStyle": " Visual Studio", }
3.task.json
{ "version": "2.0.0", "tasks": [{ "label": "Compile", // 任務名稱,與launch.json的preLaunchTask相對應 "command": "g++", // 要使用的編譯器,C++用g++ "args": [ "${file}", "-o", // 指定輸出文件名,不加該參數則默認輸出a.exe,Linux下默認a.out "${fileDirname}/${fileBasenameNoExtension}.exe", "-g", // 生成和調試有關的信息 //"-Wall", // 開啟額外警告 "-static-libgcc", // 靜態鏈接libgcc,一般都會加上 "-fexec-charset=GBK", // 生成的程序使用GBK編碼,不加這一條會導致Win下輸出中文亂碼 //"-std=c17", // C++最新標准為c++17,或根據自己的需要進行修改 ], // 編譯的命令,其實相當於VSC幫你在終端中輸了這些東西 "type": "process", // process是vsc把預定義變量和轉義解析后直接全部傳給command;shell相當於先打開shell再輸入命令,所以args還會經過shell再解析一遍 "group": { "kind": "build", "isDefault": true // 不為true時ctrl shift B就要手動選擇了 }, "presentation": { "echo": true, "reveal": "always", // 執行任務時是否跳轉到終端面板,可以為always,silent,never。具體參見VSC的文檔 "focus": false, // 設為true后可以使執行task時焦點聚集在終端,但對編譯C/C++來說,設為true沒有意義 "panel": "shared" // 不同的文件的編譯信息共享一個終端面板 }, // "problemMatcher":"$gcc" // 此選項可以捕捉編譯時終端里的報錯信息;但因為有Lint,再開這個可能有雙重報錯 }] }