1.launch.json
{
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch", // 配置名稱,將會在啟動配置的下拉菜單中顯示
"type": "cppdbg", // 配置類型,cppdbg對應cpptools提供的調試功能;可以認為此處只能是cppdbg
"request": "launch", // 請求配置類型,可以為launch(啟動)或attach(附加)
"program": "${fileDirname}/${fileBasenameNoExtension}.exe", // 將要進行調試的程序的路徑
"args": [], // 程序調試時傳遞給程序的命令行參數,一般設為空即可
"stopAtEntry": true, // 設為true時程序將暫停在程序入口處,相當於在main上打斷點
"cwd": "${fileDirname}", // 調試程序時的工作目錄,此為工作區文件夾;改成${fileDirname}可變為文件所在目錄
"environment": [], // 環境變量
"externalConsole": false, // 為true時使用單獨的cmd窗口,與其它IDE一致;18年10月后設為false可調用VSC內置終端
"internalConsoleOptions": "neverOpen", // 如果不設為neverOpen,調試時會跳到“調試控制台”選項卡,你應該不需要對gdb手動輸命令吧?
"MIMode": "gdb", // 指定連接的調試器,可以為gdb或lldb。但我沒試過lldb
"miDebuggerPath": "gdb.exe", // 調試器路徑,Windows下后綴不能省略,Linux下則不要
"setupCommands": [
{ // 模板自帶,好像可以更好地顯示STL容器的內容,具體作用自行Google
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": false
}
],
"preLaunchTask": "Compile" // 調試會話開始前執行的任務,一般為編譯程序。與tasks.json的label相對應
}]
}
2.setting.json
{
"files.defaultLanguage": "c", // 輸入分號(C/C++的語句結束標識)后自動格式化當前這一行的代碼
"editor.suggest.snippetsPreventQuickSuggestions": false, // clangd的snippets有很多的跳轉點,不用這個就必須手動觸發Intellisense了
"editor.acceptSuggestionOnEnter": "off", // 我個人的習慣,按回車時一定是真正的換行,只有tab才會接受Intellisense
// "editor.snippetSuggestions": "top", // (可選)snippets顯示在補全列表頂端,默認是inline
"code-runner.runInTerminal": true, // 設置成false會在“輸出”中輸出,無法輸入
"code-runner.executorMap": {
"c": "cd $dir && gcc '$fileName' -o '$fileNameWithoutExt.exe' -Wall -g -O2 -static-libgcc -std=c11 -fexec-charset=GBK && &'$dir$fileNameWithoutExt'",
"cpp": "cd $dir && g++ '$fileName' -o '$fileNameWithoutExt.exe' -Wall -g -O2 -static-libgcc -std=c++17 -fexec-charset=GBK && &'$dir$fileNameWithoutExt'",
// "c": "cd $dir && gcc $fileName -o $fileNameWithoutExt.exe -Wall -g -O2 -static-libgcc -std=c11 -fexec-charset=GBK && $dir$fileNameWithoutExt",
// "cpp": "cd $dir && g++ $fileName -o $fileNameWithoutExt.exe -Wall -g -O2 -static-libgcc -std=c++17 -fexec-charset=GBK && $dir$fileNameWithoutExt"
//"python": "cd $dir && Set-ExecutionPolicy RemoteSigned &&C:/Users/Administrator/.conda/envs/tf/Lib/site-packages/virtualenv/activation/batch/activate.bat&&python -u $fileName",
},
// 右鍵run code時運行的命令;未注釋的僅適用於PowerShell(Win10默認),文件名中有空格也可以編譯運行;注釋掉的適用於cmd(win7默認),PS和bash也能用,但文件名中有空格時無法運行
"code-runner.saveFileBeforeRun": true, // run code前保存
"code-runner.preserveFocus": false, // 若為false,run code后光標會聚焦到終端上。如果需要頻繁輸入數據可設為false
"code-runner.clearPreviousOutput": true, // 每次run code前清空屬於code runner的終端消息,默認false
"code-runner.ignoreSelection": false, // 默認為false,效果是鼠標選中一塊代碼后可以單獨執行,但C是編譯型語言,不適合這樣用
"C_Cpp.clang_format_sortIncludes": true,
"markdown.preview.fontSize": 15,
"files.associations": {
"iostream": "cpp",
"ostream": "cpp",
"string": "cpp",
"array": "cpp",
"atomic": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"optional": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"typeinfo": "cpp",
"cstring": "cpp",
"bitset": "cpp",
"cfenv": "cpp",
"charconv": "cpp",
"chrono": "cpp",
"cinttypes": "cpp",
"codecvt": "cpp",
"complex": "cpp",
"condition_variable": "cpp",
"csetjmp": "cpp",
"csignal": "cpp",
"ctime": "cpp",
"cuchar": "cpp",
"forward_list": "cpp",
"list": "cpp",
"unordered_set": "cpp",
"functional": "cpp",
"iterator": "cpp",
"map": "cpp",
"numeric": "cpp",
"random": "cpp",
"ratio": "cpp",
"regex": "cpp",
"set": "cpp",
"future": "cpp",
"iomanip": "cpp",
"mutex": "cpp",
"scoped_allocator": "cpp",
"shared_mutex": "cpp",
"thread": "cpp",
"typeindex": "cpp",
"valarray": "cpp",
"rope": "cpp"
},
"C_Cpp.errorSquiggles": "Enabled",
"editor.fontSize": 18,
"editor.formatOnType": true,
"editor.fontFamily": "Consolas",
"C_Cpp.clang_format_fallbackStyle": " Visual Studio",
}
3.task.json
{
"version": "2.0.0",
"tasks": [{
"label": "Compile", // 任務名稱,與launch.json的preLaunchTask相對應
"command": "g++", // 要使用的編譯器,C++用g++
"args": [
"${file}",
"-o", // 指定輸出文件名,不加該參數則默認輸出a.exe,Linux下默認a.out
"${fileDirname}/${fileBasenameNoExtension}.exe",
"-g", // 生成和調試有關的信息
//"-Wall", // 開啟額外警告
"-static-libgcc", // 靜態鏈接libgcc,一般都會加上
"-fexec-charset=GBK", // 生成的程序使用GBK編碼,不加這一條會導致Win下輸出中文亂碼
//"-std=c17", // C++最新標准為c++17,或根據自己的需要進行修改
], // 編譯的命令,其實相當於VSC幫你在終端中輸了這些東西
"type": "process", // process是vsc把預定義變量和轉義解析后直接全部傳給command;shell相當於先打開shell再輸入命令,所以args還會經過shell再解析一遍
"group": {
"kind": "build",
"isDefault": true // 不為true時ctrl shift B就要手動選擇了
},
"presentation": {
"echo": true,
"reveal": "always", // 執行任務時是否跳轉到終端面板,可以為always,silent,never。具體參見VSC的文檔
"focus": false, // 設為true后可以使執行task時焦點聚集在終端,但對編譯C/C++來說,設為true沒有意義
"panel": "shared" // 不同的文件的編譯信息共享一個終端面板
},
// "problemMatcher":"$gcc" // 此選項可以捕捉編譯時終端里的報錯信息;但因為有Lint,再開這個可能有雙重報錯
}]
}
