操縱海龜繪圖有着許多的命令,這些命令可以划分為兩種:一種為運動命令,一種為畫筆控制命令
1. 運動命令:
forward(degree) #向前移動距離degree代表距離
backward(degree) #向后移動距離degree代表距離
right(degree) #向右移動多少度
left(degree) #向左移動多少度
goto(x,y) #將畫筆移動到坐標為x,y的位置
stamp() #復制當前圖形
speed(speed) #畫筆繪制的速度范圍[0,10]整數
2. 畫筆控制命令:
down() #移動時繪制圖形,缺省時也為繪制
up() #移動時不繪制圖形
pensize(width) #繪制圖形時的寬度
color(colorstring) #繪制圖形時的顏色
fillcolor(colorstring) #繪制圖形的填充顏色
fill(Ture)
fill(false)
lucy : 夢想照進現實;露茜;青春風采;
draw_flower1.py
import turtle import math def p_line(t, n, length, angle): """Draws n line segments.""" for i in range(n): t.fd(length) t.lt(angle) def polygon(t, n, length): """Draws a polygon with n sides.""" angle = 360/n p_line(t, n, length, angle) def arc(t, r, angle): """Draws an arc with the given radius and angle.""" arc_length = 2 * math.pi * r * abs(angle) / 360 n = int(arc_length / 4) + 1 step_length = arc_length / n step_angle = float(angle) / n # Before starting reduces, making a slight left turn. t.lt(step_angle/2) p_line(t, n, step_length, step_angle) t.rt(step_angle/2) def petal(t, r, angle): """Draws a 花瓣 using two arcs.""" for i in range(2): arc(t, r, angle) t.lt(180-angle) def flower(t, n, r, angle, p): """Draws a flower with n petals.""" for i in range(n): petal(t, r, angle) t.lt(p/n) def leaf(t, r, angle, p): """Draws a 葉子 and fill it.""" t.begin_fill() # Begin the fill process. t.down() flower(t, 1, 40, 80, 180) t.end_fill() def main(): window=turtle.Screen() #creat a screen window.bgcolor("blue") lucy=turtle.Turtle() lucy.shape("turtle") lucy.color("red") lucy.width(5) lucy.speed(0) # Drawing flower flower(lucy, 10, 40, 100, 360) # Drawing pedicel lucy.color("brown") lucy.rt(90) lucy.fd(200) # Drawing leaf lucy.rt(270) lucy.color("green") leaf(lucy, 40, 80, 180) lucy.ht() window.exitonclick() main()
執行結果: