socket服務端:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static List<Socket> Sockets = new List<Socket>();
//static Socket listener = null;
//static Dictionary<string, Socket> ClientConnectionItems = new Dictionary<string, Socket> { };
static void Main(string[] args)
{
int port = 10;
byte[] buffer = new byte[1024];
IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
Socket listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
try
{
listener.Bind(localEP);
listener.Listen(10);
Console.WriteLine("等待客戶端連接....");
while (true) //該操作用於多個客戶端連接
{
Socket sc = listener.Accept();//接受一個連接
Sockets.Add(sc); //將連接的客戶端, 添加到內存當中
Thread t = new Thread(new ThreadStart(() => ReceiveData(sc))); //開啟當前Socket線程, 去執行獲取數據的動作,與客戶端通信
t.IsBackground = true;
t.Start();
}
//Thread threadwatch = new Thread(WatchConnecting);
//threadwatch.IsBackground = true;
////啟動線程
//threadwatch.Start();
//Console.WriteLine("開啟監聽......");
//Console.ReadKey();
//listener.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.ReadLine();
}
//public static void WatchConnecting()
//{
// Socket connection = null;
// while (true)//持續不斷監聽客戶端發來的請求
// {
// try
// {
// connection = listener.Accept();
// }
// catch (Exception) {
// Console.WriteLine();
// break;
// }
// //客戶端網絡結點號
// string remoteEndPoint = connection.RemoteEndPoint.ToString();
// //添加客戶端信息
// ClientConnectionItems.Add(remoteEndPoint, connection);
// //顯示與客戶端連接情況
// Console.WriteLine("\r\n[客戶端\"" + remoteEndPoint + "\"建立連接成功! 客戶端數量:" + ClientConnectionItems .Count+ "]");
// //獲取客戶端的IP和端口號
// IPAddress clientIP = (connection.RemoteEndPoint as IPEndPoint).Address;
// int clientPort = (connection.RemoteEndPoint as IPEndPoint).Port;
// //讓客戶顯示"連接成功的"的信息
// string sendmsg = "[" + "本地IP:" + clientIP + " 本地端口:" + clientPort.ToString() + " 連接服務端成功!]";
// byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendmsg);
// connection.Send(arrSendMsg);
// //創建一個通信線程
// Thread thread = new Thread(recv);
// //設置為后台線程,隨着主線程退出而退出
// thread.IsBackground = true;
// //啟動線程
// thread.Start(connection);
// }
//}
/// <summary>
/// 接收客戶端發來的信息,客戶端套接字對象
/// </summary>
/// <param name="socketclientpara"></param>
//static void recv(object socketclientpara)
//{
// Socket socketServer = socketclientpara as Socket;
// while (true)
// {
// //創建一個內存緩沖區,其大小為1024*1024字節 即1M
// byte[] arrServerRecMsg = new byte[1024 * 1024];
// //將接收到的信息存入到內存緩沖區,並返回其字節數組的長度
// try
// {
// int length = socketServer.Receive(arrServerRecMsg);
// //將機器接受到的字節數組轉換為人可以讀懂的字符串
// string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
// //將發送的字符串信息附加到文本框txtMsg上
// Console.WriteLine("\r\n[客戶端:" + socketServer.RemoteEndPoint + " 時間:" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff") + "]\r\n" + strSRecMsg);
// //
// //Thread.Sleep(1000);
// //自定義聊天內容
// //Console.WriteLine("輸入消息:\r\n");
// //string s = Console.ReadLine();
// //單個客戶端
// //socketServer.Send(Encoding.UTF8.GetBytes("[" + socketServer.RemoteEndPoint + "]:" + strSRecMsg + "\r\n"));
// //發送客戶端數據
// if (ClientConnectionItems.Count > 0)
// {
// foreach (var socketTemp in ClientConnectionItems)
// {
// socketTemp.Value.Send(Encoding.UTF8.GetBytes("[" + socketServer.RemoteEndPoint + "]:" + strSRecMsg));
// }
// }
// }
// catch (Exception)
// {
// ClientConnectionItems.Remove(socketServer.RemoteEndPoint.ToString());
// //提示套接字監聽異常
// Console.WriteLine("\r\n[客戶端\"" + socketServer.RemoteEndPoint + "\"已經中斷連接! 客戶端數量:" + ClientConnectionItems.Count + "]");
// //關閉之前accept出來的和客戶端進行通信的套接字
// socketServer.Close();
// break;
// }
// }
//}
public static void ReceiveData(Socket sc)
{
byte[] buffer = new byte[1024];
Console.WriteLine("接受到了客戶端:" + sc.RemoteEndPoint.ToString() + "連接....");
//握手
int length = sc.Receive(buffer);//接受客戶端握手信息
sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length))); while (true)
{
try
{
//接受客戶端數據
Console.WriteLine("等待客戶端數據....");//運行到這步會停止,然后等客戶端消息
length = sc.Receive(buffer);//接受客戶端信息
string clientMsg = AnalyticData(buffer, length);
Console.WriteLine("接受到客戶端數據:" + clientMsg);
//發送數據
string sendMsg = "服務端返回信息:" + clientMsg;
sc.Send(PackData(sendMsg));
}
catch (Exception ex)
{
Sockets.Remove(sc); //如果接收的過程中,斷開, 那么內存中移除當前Socket對象, 並且退出當前線程
Console.WriteLine("客戶端已經斷開連接!");
return;
}
}
}
/// <summary>
/// 打包握手信息
/// </summary>
/// <param name="secKeyAccept"></param>
/// <returns></returns>
private static byte[] PackHandShakeData(string secKeyAccept)
{
var responseBuilder = new StringBuilder();
responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
return Encoding.UTF8.GetBytes(responseBuilder.ToString());
}
/// <summary>
/// 生成Sec-WebSocket-Accept
/// </summary>
/// <param name="handShakeText">客戶端握手信息</param>
/// <returns>Sec-WebSocket-Accept</returns>
private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
{
string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
string key = string.Empty;
Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
Match m = r.Match(handShakeText);
if (m.Groups.Count != 0)
{
key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
}
byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
return Convert.ToBase64String(encryptionString);
}
/// <summary>
/// 解析客戶端數據包
/// </summary>
/// <param name="recBytes">服務器接收的數據包</param>
/// <param name="recByteLength">有效數據長度</param>
/// <returns></returns>
private static string AnalyticData(byte[] recBytes, int recByteLength)
{
if (recByteLength < 2) { return string.Empty; }
bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一幀
if (!fin)
{
return string.Empty;// 超過一幀暫不處理
}
bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩碼
if (!mask_flag)
{
return string.Empty;// 不包含掩碼的暫不處理
}
int payload_len = recBytes[1] & 0x7F; // 數據長度
byte[] masks = new byte[4];
byte[] payload_data;
if (payload_len == 126)
{
Array.Copy(recBytes, 4, masks, 0, 4);
payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
payload_data = new byte[payload_len];
Array.Copy(recBytes, 8, payload_data, 0, payload_len);
}
else if (payload_len == 127)
{
Array.Copy(recBytes, 10, masks, 0, 4);
byte[] uInt64Bytes = new byte[8];
for (int i = 0; i < 8; i++)
{
uInt64Bytes[i] = recBytes[9 - i];
}
UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);
payload_data = new byte[len];
for (UInt64 i = 0; i < len; i++)
{
payload_data[i] = recBytes[i + 14];
}
}
else
{
Array.Copy(recBytes, 2, masks, 0, 4);
payload_data = new byte[payload_len];
Array.Copy(recBytes, 6, payload_data, 0, payload_len);
}
for (var i = 0; i < payload_len; i++)
{
payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
}
return Encoding.UTF8.GetString(payload_data);
}
/// <summary>
/// 打包服務器數據
/// </summary>
/// <param name="message">數據</param>
/// <returns>數據包</returns>
private static byte[] PackData(string message)
{
byte[] contentBytes = null;
byte[] temp = Encoding.UTF8.GetBytes(message);
if (temp.Length < 126)
{
contentBytes = new byte[temp.Length + 2];
contentBytes[0] = 0x81;
contentBytes[1] = (byte)temp.Length;
Array.Copy(temp, 0, contentBytes, 2, temp.Length);
}
else if (temp.Length < 0xFFFF)
{
contentBytes = new byte[temp.Length + 4];
contentBytes[0] = 0x81;
contentBytes[1] = 126;
contentBytes[2] = (byte)(temp.Length & 0xFF);
contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
Array.Copy(temp, 0, contentBytes, 4, temp.Length);
}
else
{
// 暫不處理超長內容
}
return contentBytes;
}
}
}
websocket客戶端:
<%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Test.aspx.cs" Inherits="SmartLockerWS.Test" %>
<%--<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<title></title>
</head>
<body>
<form id="form1" runat="server">
<div>
<asp:Button ID="btnTest" runat="server" Text="Test1" OnClick="btnTest_Click" /><asp:Button ID="Button2" runat="server" Text="Test2" OnClick="btnTest2_Click" /><asp:Label ID="lbl1" runat="server" />
<asp:GridView ID="gv1" runat="server" />
</div>
</form>
</body>
</html>--%>
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
<script>
var webSocket;
function connect()
{
try
{
var readyState = new Array("正在連接", "已建立連接", "正在關閉連接", "已關閉連接");
var host = "ws://localhost:10";
webSocket = new WebSocket(host);
var message = document.getElementById("message");
message.innerHTML += "<p>Socket狀態:" + readyState[webSocket.readyState] + "</p>";
webSocket.onopen = function () {
message.innerHTML += "<p>Socket狀態:" + readyState[webSocket.readyState] + "</p>";
}
webSocket.onmessage = function (msg) {
message.innerHTML += "<p>接收信息:" + msg.data + "</p>";
}
webSocket.onclose = function () {
message.innerHTML += "<p>Socket狀態:" + readyState[webSocket.readyState] + "</p>";
}
}
catch(exception)
{
message.innerHTML += "<p>有錯誤發生</p>";
}
}
function send()
{
var text = document.getElementById("text").value;
var message = document.getElementById("message");
if (text == "") {
message.innerHTML += "<p>請輸入一些文字</p>";
return;
}
try {
webSocket.send(text);
message.innerHTML += "<p>發送數據:" + text + "</p>";
}
catch (exception) {
message.innerHTML += "<p>發送數據出錯</p>";
}
document.getElementById("text").value = "";
}
function disconnect()
{
webSocket.close();
}
</script>
</head>
<body>
<%--<h1>WebSocket客戶端示例</h1>--%>
<div id="message"></div>
<p>請輸入一些文字</p>
<input id="text" type="text">
<button id="connect" onClick="connect();">建立連接</button>
<button id="send" onClick="send();">發送數據</button>
<button id="disconnect" onClick="disconnect();">斷開連接</button>
</body>
</html>
或者socket客戶端:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication2
{
class Program
{
//創建 1個客戶端套接字 和1個負責監聽服務端請求的線程
static Thread threadclient = null;
static Socket socketclient = null;
static void Main(string[] args)
{
//定義一個套接字監聽
socketclient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//獲取文本框中的IP地址
IPAddress address = IPAddress.Parse("127.0.0.1");
//將獲取的IP地址和端口號綁定在網絡節點上
IPEndPoint point = new IPEndPoint(address, 10);
try
{
//客戶端套接字連接到網絡節點上,用的是Connect
socketclient.Connect(point);
}
catch (Exception r)
{
return;
}
threadclient = new Thread(recv);
threadclient.IsBackground = true;
threadclient.Start();
Thread.Sleep(1000);
Console.WriteLine(socketclient.LocalEndPoint+":\r");
while (true) {
string s = Console.ReadLine();
ClientSendMsg(s);
}
}
// 接收服務端發來信息的方法
static void recv()
{
int x = 0;
//持續監聽服務端發來的消息
while (true)
{
try
{
//定義一個1M的內存緩沖區,用於臨時性存儲接收到的消息
byte[] arrRecvmsg = new byte[1024 * 1024];
//將客戶端套接字接收到的數據存入內存緩沖區,並獲取長度
int length = socketclient.Receive(arrRecvmsg);
//將套接字獲取到的字符數組轉換為人可以看懂的字符串
string strRevMsg = Encoding.UTF8.GetString(arrRecvmsg, 0, length);
if (x == 1)
{
Console.WriteLine(strRevMsg);
}
else
{
Console.WriteLine(strRevMsg + "\r\n");
x = 1;
}
}
catch (Exception ex)
{
Console.WriteLine("遠程服務器已經中斷連接!" + ex.Message + "\r\n");
break;
}
}
}
//獲取當前系統時間
DateTime GetCurrentTime()
{
DateTime currentTime = new DateTime();
currentTime = DateTime.Now;
return currentTime;
}
//發送字符信息到服務端的方法
static void ClientSendMsg(string sendMsg)
{
//將輸入的內容字符串轉換為機器可以識別的字節數組
byte[] arrClientSendMsg = Encoding.UTF8.GetBytes(sendMsg);
//調用客戶端套接字發送字節數組
socketclient.Send(arrClientSendMsg);
//將發送的信息追加到聊天內容文本框中
}
}
}