具體函數的代碼就貼在下面了,三個參數
src:圖片鏈接,無論是url地址還是base64數據都可以
edg:旋轉角度,注意必須是90°的倍數,否則代碼報錯,非90°的旋轉的根據業務需要裁切裁切,用到的話小伙伴可以動動手修改一下函數
callback:因為img的load是個異步的,所以這才采取回調函數處理load成功的事件,回調的參數就是圖片旋轉后的base64的數據
function rotateBase64Img(src, edg, callback) { var canvas = document.createElement("canvas"); var ctx = canvas.getContext("2d"); var imgW;//圖片寬度 var imgH;//圖片高度 var size;//canvas初始大小 if (edg % 90 != 0) { console.error("旋轉角度必須是90的倍數!"); throw '旋轉角度必須是90的倍數!'; } (edg < 0) && (edg = (edg % 360) + 360) const quadrant = (edg / 90) % 4; //旋轉象限 const cutCoor = {sx: 0, sy: 0, ex: 0, ey: 0}; //裁剪坐標 var image = new Image(); image.crossOrigin = "anonymous" image.src = src; image.onload = function () { imgW = image.width; imgH = image.height; size = imgW > imgH ? imgW : imgH; canvas.width = size * 2; canvas.height = size * 2; switch (quadrant) { case 0: cutCoor.sx = size; cutCoor.sy = size; cutCoor.ex = size + imgW; cutCoor.ey = size + imgH; break; case 1: cutCoor.sx = size - imgH; cutCoor.sy = size; cutCoor.ex = size; cutCoor.ey = size + imgW; break; case 2: cutCoor.sx = size - imgW; cutCoor.sy = size - imgH; cutCoor.ex = size; cutCoor.ey = size; break; case 3: cutCoor.sx = size; cutCoor.sy = size - imgW; cutCoor.ex = size + imgH; cutCoor.ey = size + imgW; break; } ctx.translate(size, size); ctx.rotate(edg * Math.PI / 180); ctx.drawImage(image, 0, 0); var imgData = ctx.getImageData(cutCoor.sx, cutCoor.sy, cutCoor.ex, cutCoor.ey); if (quadrant % 2 == 0) { canvas.width = imgW; canvas.height = imgH; } else { canvas.width = imgH; canvas.height = imgW; } ctx.putImageData(imgData, 0, 0); callback(canvas.toDataURL()) }; }
函數略大,不優雅,有什么不合理的地方歡迎小伙伴批評指正,共勵共勉。