近期在做svg相關項目,很好用的東西要記下來:
1、基礎知識就是根據 矩陣進行坐標轉換,如下:
: 屏幕坐標 = 矩陣* svg對象坐標
2、javascript有個方法用於獲取 svg對象 的轉換矩陣CTM :svgObj.getScreenCTM(); 該矩陣將svg坐標轉換為屏幕坐標
3、所以以上公式:已知屏幕坐標,已知矩陣,求svg對象坐標
4、如下:
5、javascript方法:矩陣.inverse() =矩陣的逆矩陣
6、代碼如下:
api:
/*屏幕坐標轉為svg坐標*/
coordinateTransform(screenPoint, someSvgObject) { var CTM = someSvgObject.getScreenCTM(); return screenPoint.matrixTransform(CTM.inverse()); } reportMouseCoordinates(svgElement, pageX, pageY, svgChild) { var point = svgElement.createSVGPoint(); point.x =pageX; point.y = pageY; point = coordinateTransform(point, svgChild); return point; }
調用:
bindEvent(){ this.grid.addEventListener('click',(event) => { let pageX = event.pageX; let pageY = event.pageY; let point = utils.reportMouseCoordinates(this.svg, pageX, pageY, this.grid); } }
dom:
<svg xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMidYMid meet"> <defs> <pattern id="gridDot" x="0" y="0" width="1" height="1" patternUnits="userSpaceOnUse"> <path d="M0,0H1V1" stroke="#ccc" stroke-width="0.1" fill="none"></path> </pattern> <pattern id="gridBlock" x="0" y="0" width="1" height="1" patternUnits="userSpaceOnUse"> <path d="M0,0H1V1" stroke="#ccc" stroke-width="0.1" fill="none"></path> </pattern> </defs> <rect id="grid_10X10" x="0" y="0" width="100%" height="100%" fill="url(#gridDot)"> </rect> <!-- <rect id="grid_20X20" x="0" y="0" width="100%" height="100%" fill="url(#gridBlock)"> </rect> --> <!-- <text x="100" y="100" dx="20 20 20 20" dy="20" style="font-size:20px; font-family: 'Arial'">ABCDE</text> <path d="M100,0V200M0,100H200" stroke="red"></path> --> </svg>