一、功能說明
本程序主要功能在於能夠通過VTK讀取數據,然后通過QT的ui界面顯示出VTK的體渲染結果
版本:VTK 8.2.0
QT: 5.13.1
VS2019
二、思路
VTK的體渲染程序主要是基於: VTK體渲染程序
QT界面布局以及程序的構建參考這篇博客:VTK讀取圖片並通過QT顯示
三、工程建立
1、參考VTK讀取圖片並通過QT顯示這篇博客構建工程
ui界面如下:
我們把幾個控件分別拖動到圖中的位置然后保存,編譯,在VS界面選擇項目-重新掃描解決方案,這樣就可以在Cpp里面使用控件
2-添加程序
QTVTKDisplay.cpp

#include "QTVTKDisplay.h" QTVTKDisplay::QTVTKDisplay(QWidget *parent) : QMainWindow(parent) { //消除vtk版本警告 vtkOutputWindow::SetGlobalWarningDisplay(0); ui.setupUi(this); //初始化renderer renderer = vtkSmartPointer<vtkRenderer>::New(); //設置qvtk的渲染器 ui.qvtkWidget->GetRenderWindow()->AddRenderer(renderer); //連接信號和槽 connect(ui.pushButton, SIGNAL(clicked(bool)), this, SLOT(openDicomImage())); } void QTVTKDisplay::openDicomImage(void) { /*-----------------------打開文件---------------------------*/ QString OpenFile, OpenFilePath; OpenFile = QFileDialog::getOpenFileName(this, "please choose an image file", "", "Image Files (*.jpg *.png *.bmp *pbm);;All(*.*)"); if (OpenFile != "") { QDir InputDir; QFileInfo OpenFileInfo; OpenFileInfo = QFileInfo(OpenFile); InputDir = OpenFileInfo.absoluteDir(); OpenFilePath = InputDir.absolutePath(); ui.lineEdit->setText(OpenFilePath); } //把路徑傳入到vtk里面處理 //把Qsting類型轉換為string類型 string inputPath_str = OpenFilePath.toStdString(); //DisplyRenderingImage((char*)inputPath_str.data()); /*------------------vtk部分程序---------------------------*/ //參數初始化 int count = 1; char* dirname = nullptr; double opacityWindow = 4096; double opacityLevel = 2048; int blendType = 0; int clip = 0; double reductionFactor = 1.0; double frameRate = 10.0; char* fileName = nullptr; int fileType = 0; bool independentComponents = true; //獲得路徑 size_t size = strlen((char*)inputPath_str.data()) + 1; dirname = new char[size]; int num_personInputFile = 0; num_personInputFile = snprintf(dirname, size, "%s", (char*)inputPath_str.data()); if (!dirname && !fileName) { cout << "Error: you must specify a directory of DICOM data or a .vti file or a .mha!" << endl; cout << endl; exit(EXIT_FAILURE); } //把所有的renWin注釋掉 //vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); //renWin->AddRenderer(renderer); // Connect it all. Note that funny arithematic on the // SetDesiredUpdateRate - the vtkRenderWindow divides it // allocated time across all renderers, and the renderer // divides it time across all props. If clip is // true then there are two props //comment 設置交互器為qvtkWidget //vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkRenderWindowInteractor> iren = ui.qvtkWidget->GetRenderWindow()->GetInteractor(); //comment 設置qvtk交互器的交互窗口 //iren->SetRenderWindow(renWin); iren->SetRenderWindow(ui.qvtkWidget->GetRenderWindow()); iren->SetDesiredUpdateRate(frameRate / (1 + clip)); iren->GetInteractorStyle()->SetDefaultRenderer(renderer); // Read the data vtkSmartPointer<vtkAlgorithm> reader = nullptr; vtkImageData* input = nullptr; if (dirname) { vtkDICOMImageReader* dicomReader = vtkDICOMImageReader::New(); dicomReader->SetDirectoryName(dirname); dicomReader->Update(); input = dicomReader->GetOutput(); reader = dicomReader; } else if (fileType == VTI_FILETYPE) { vtkXMLImageDataReader* xmlReader = vtkXMLImageDataReader::New(); xmlReader->SetFileName(fileName); xmlReader->Update(); input = xmlReader->GetOutput(); reader = xmlReader; } else if (fileType == MHA_FILETYPE) { vtkMetaImageReader* metaReader = vtkMetaImageReader::New(); metaReader->SetFileName(fileName); metaReader->Update(); input = metaReader->GetOutput(); reader = metaReader; } else { cout << "Error! Not VTI or MHA!" << endl; exit(EXIT_FAILURE); } // Verify that we actually have a volume int dim[3]; input->GetDimensions(dim); if (dim[0] < 2 || dim[1] < 2 || dim[2] < 2) { cout << "Error loading data!" << endl; exit(EXIT_FAILURE); } vtkSmartPointer<vtkImageResample> resample = vtkSmartPointer< vtkImageResample>::New(); if (reductionFactor < 1.0) { resample->SetInputConnection(reader->GetOutputPort()); resample->SetAxisMagnificationFactor(0, reductionFactor); resample->SetAxisMagnificationFactor(1, reductionFactor); resample->SetAxisMagnificationFactor(2, reductionFactor); } // Create our volume and mapper vtkSmartPointer<vtkVolume> volume = vtkSmartPointer<vtkVolume>::New(); vtkSmartPointer<vtkFixedPointVolumeRayCastMapper> mapper = vtkSmartPointer<vtkFixedPointVolumeRayCastMapper>::New(); if (reductionFactor < 1.0) { mapper->SetInputConnection(resample->GetOutputPort()); } else { mapper->SetInputConnection(reader->GetOutputPort()); } // Set the sample distance on the ray to be 1/2 the average spacing double spacing[3]; if (reductionFactor < 1.0) { resample->GetOutput()->GetSpacing(spacing); } else { input->GetSpacing(spacing); } // mapper->SetSampleDistance( (spacing[0]+spacing[1]+spacing[2])/6.0 ); // mapper->SetMaximumImageSampleDistance(10.0); // Create our transfer function vtkSmartPointer<vtkColorTransferFunction> colorFun = vtkSmartPointer<vtkColorTransferFunction>::New(); vtkSmartPointer<vtkPiecewiseFunction> opacityFun = vtkSmartPointer< vtkPiecewiseFunction>::New(); // Create the property and attach the transfer functions vtkSmartPointer<vtkVolumeProperty> property = vtkSmartPointer<vtkVolumeProperty>::New(); property->SetIndependentComponents(independentComponents); property->SetColor(colorFun); property->SetScalarOpacity(opacityFun); property->SetInterpolationTypeToLinear(); // connect up the volume to the property and the mapper volume->SetProperty(property); volume->SetMapper(mapper); // Depending on the blend type selected as a command line option, // adjust the transfer function switch (blendType) { // MIP // Create an opacity ramp from the window and level values. // Color is white. Blending is MIP. case 0: colorFun->AddRGBSegment(0.0, 1.0, 1.0, 1.0, 255.0, 1.0, 1.0, 1.0); opacityFun->AddSegment(opacityLevel - 0.5 * opacityWindow, 0.0, opacityLevel + 0.5 * opacityWindow, 1.0); mapper->SetBlendModeToMaximumIntensity(); break; // CompositeRamp // Create a ramp from the window and level values. Use compositing // without shading. Color is a ramp from black to white. case 1: colorFun->AddRGBSegment(opacityLevel - 0.5 * opacityWindow, 0.0, 0.0, 0.0, opacityLevel + 0.5 * opacityWindow, 1.0, 1.0, 1.0); opacityFun->AddSegment(opacityLevel - 0.5 * opacityWindow, 0.0, opacityLevel + 0.5 * opacityWindow, 1.0); mapper->SetBlendModeToComposite(); property->ShadeOff(); break; // CompositeShadeRamp // Create a ramp from the window and level values. Use compositing // with shading. Color is white. case 2: colorFun->AddRGBSegment(0.0, 1.0, 1.0, 1.0, 255.0, 1.0, 1.0, 1.0); opacityFun->AddSegment(opacityLevel - 0.5 * opacityWindow, 0.0, opacityLevel + 0.5 * opacityWindow, 1.0); mapper->SetBlendModeToComposite(); property->ShadeOn(); break; // CT_Skin // Use compositing and functions set to highlight skin in CT data // Not for use on RGB data case 3: colorFun->AddRGBPoint(-3024, 0, 0, 0, 0.5, 0.0); colorFun->AddRGBPoint(-1000, .62, .36, .18, 0.5, 0.0); colorFun->AddRGBPoint(-500, .88, .60, .29, 0.33, 0.45); colorFun->AddRGBPoint(3071, .83, .66, 1, 0.5, 0.0); opacityFun->AddPoint(-3024, 0, 0.5, 0.0); opacityFun->AddPoint(-1000, 0, 0.5, 0.0); opacityFun->AddPoint(-500, 1.0, 0.33, 0.45); opacityFun->AddPoint(3071, 1.0, 0.5, 0.0); mapper->SetBlendModeToComposite(); property->ShadeOn(); property->SetAmbient(0.1); property->SetDiffuse(0.9); property->SetSpecular(0.2); property->SetSpecularPower(10.0); property->SetScalarOpacityUnitDistance(0.8919); break; // CT_Bone // Use compositing and functions set to highlight bone in CT data // Not for use on RGB data case 4: colorFun->AddRGBPoint(-3024, 0, 0, 0, 0.5, 0.0); colorFun->AddRGBPoint(-16, 0.73, 0.25, 0.30, 0.49, .61); colorFun->AddRGBPoint(641, .90, .82, .56, .5, 0.0); colorFun->AddRGBPoint(3071, 1, 1, 1, .5, 0.0); opacityFun->AddPoint(-3024, 0, 0.5, 0.0); opacityFun->AddPoint(-16, 0, .49, .61); opacityFun->AddPoint(641, .72, .5, 0.0); opacityFun->AddPoint(3071, .71, 0.5, 0.0); mapper->SetBlendModeToComposite(); property->ShadeOn(); property->SetAmbient(0.1); property->SetDiffuse(0.9); property->SetSpecular(0.2); property->SetSpecularPower(10.0); property->SetScalarOpacityUnitDistance(0.8919); break; // CT_Muscle // Use compositing and functions set to highlight muscle in CT data // Not for use on RGB data case 5: colorFun->AddRGBPoint(-3024, 0, 0, 0, 0.5, 0.0); colorFun->AddRGBPoint(-155, .55, .25, .15, 0.5, .92); colorFun->AddRGBPoint(217, .88, .60, .29, 0.33, 0.45); colorFun->AddRGBPoint(420, 1, .94, .95, 0.5, 0.0); colorFun->AddRGBPoint(3071, .83, .66, 1, 0.5, 0.0); opacityFun->AddPoint(-3024, 0, 0.5, 0.0); opacityFun->AddPoint(-155, 0, 0.5, 0.92); opacityFun->AddPoint(217, .68, 0.33, 0.45); opacityFun->AddPoint(420, .83, 0.5, 0.0); opacityFun->AddPoint(3071, .80, 0.5, 0.0); mapper->SetBlendModeToComposite(); property->ShadeOn(); property->SetAmbient(0.1); property->SetDiffuse(0.9); property->SetSpecular(0.2); property->SetSpecularPower(10.0); property->SetScalarOpacityUnitDistance(0.8919); break; // RGB_Composite // Use compositing and functions set to highlight red/green/blue regions // in RGB data. Not for use on single component data case 6: opacityFun->AddPoint(0, 0.0); opacityFun->AddPoint(5.0, 0.0); opacityFun->AddPoint(30.0, 0.05); opacityFun->AddPoint(31.0, 0.0); opacityFun->AddPoint(90.0, 0.0); opacityFun->AddPoint(100.0, 0.3); opacityFun->AddPoint(110.0, 0.0); opacityFun->AddPoint(190.0, 0.0); opacityFun->AddPoint(200.0, 0.4); opacityFun->AddPoint(210.0, 0.0); opacityFun->AddPoint(245.0, 0.0); opacityFun->AddPoint(255.0, 0.5); mapper->SetBlendModeToComposite(); property->ShadeOff(); property->SetScalarOpacityUnitDistance(1.0); break; default: vtkGenericWarningMacro("Unknown blend type."); break; } //這一部分是觸發顯示的 // Set the default window size //renWin->SetSize(600, 600); ui.qvtkWidget->GetRenderWindow()->Render(); // Add the volume to the scene renderer->AddVolume(volume); renderer->ResetCamera(); // interact with data ui.qvtkWidget->GetRenderWindow()->Render(); }
QTVTKDisplay.hpp

#ifndef _QVTKDISAPLAY_HPP #define _QVTKDISAPLAY_HPP #include <QtWidgets/QMainWindow> #include "ui_QTVTKDisplay.h" #include <Qlabel> #include <QLineEdit> #include <QImage> #include <QFileInfo> #include <QFileDialog> //vtkäÖȾ³ÌÐò #include "vtkDisplay.h" class QTVTKDisplay : public QMainWindow { Q_OBJECT public: QTVTKDisplay(QWidget *parent = Q_NULLPTR); private: Ui::QTVTKDisplayClass ui; private: vtkSmartPointer<vtkRenderer> renderer; private slots: void openDicomImage(void); }; #endif
再自己添加一個vtkDisplay文件。

#ifndef VTK_DISPLAY_HPP #define VTK_DISPLAY_HPP #include "vtkBoxWidget.h" #include "vtkCamera.h" #include "vtkCommand.h" #include "vtkColorTransferFunction.h" #include "vtkDICOMImageReader.h" #include "vtkImageData.h" #include "vtkImageResample.h" #include "vtkMetaImageReader.h" #include "vtkPiecewiseFunction.h" #include "vtkPlanes.h" #include "vtkProperty.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkVolume.h" #include "vtkVolumeProperty.h" #include "vtkXMLImageDataReader.h" #include "vtkFixedPointVolumeRayCastMapper.h" #include <vtkOutputWindow.h> //#include <string> using std::string; #define VTI_FILETYPE 1 #define MHA_FILETYPE 2 //包含頭文件comment //#include "QTVTKDisplay.h" //為了vtk可以在VS里面順利編譯,自己添加的 #include "vtkAutoInit.h" VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2 VTK_MODULE_INIT(vtkInteractionStyle); VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2); //消除vtk的版本警告 //函數 //void DisplyRenderingImage(char* inputPath); #endif // ! VTK_DISPLAY_HPP
3-添加屬性表
主要是QT和VTK的屬性表,可以參考上一個博客。
4-數據准備
這里主要讀取的是dcm序列圖像,所以我們直接選擇一個序列圖像所在的文件夾,然后點擊其中的一個就好,程序內部是獲得你所點擊的文件的目錄,然后讀取這個目錄,並不是你點擊的那個文件。
四、編譯運行
圖像如下圖所示:
點擊打開圖像,選擇dcm序列圖像就好。
五、說明
其實通過通過觀察,我發現qvtkweight能夠顯示圖像的原因在於以下代碼的設置:
//設置交互器 vtkSmartPointer<vtkRenderWindowInteractor> iren = ui.qvtkWidget->GetRenderWindow()->GetInteractor(); //設置窗口 iren->SetRenderWindow(ui.qvtkWidget->GetRenderWindow()); //設置qvtk的渲染器 ui.qvtkWidget->GetRenderWindow()->AddRenderer(renderer); //開始渲染 ui.qvtkWidget->GetRenderWindow()->Render();
其他的和原來的例子沒有什么區別。
注意原來的程序也是可以讀取.mha文件和vti文件的,不過我們需要自己修改了。