播放器使用ffmpeg讀取視頻文件,packet發給cuda解碼,解碼后OpenGL直接映射給pbo,pbo綁定texture,然后顯示出來
流程讀取文件,判斷packet,丟到CUDA那
if (av_read_frame(m_pFormatContext, &packet) >= 0) { if (packet.stream_index == m_VideoStreamIndex) { if (m_UseGPUDecode) { //MiniConsole::getInstance().Output("ThreadDecodeVideoGPU begin \n"); ThreadDecodeVideoGPU(packet); //MiniConsole::getInstance().Output("ThreadDecodeVideoGPU end \n"); } else { ThreadDecodeVideoCPU(packet); } } else if (packet.stream_index == m_AudioStreamIndex) { ThreadDecodeAudio(packet); } else { av_free_packet(&packet); } }
數據丟給cuvidParseVideoData
CUVIDSOURCEDATAPACKET cudaPkt; CUresult oResult; if (pData == NULL) { cudaPkt.flags = CUVID_PKT_ENDOFSTREAM; //end of stream } else { cudaPkt.flags = CUVID_PKT_TIMESTAMP; } cudaPkt.payload_size = (unsigned long)nSize; cudaPkt.payload = (const unsigned char*)pData; cudaPkt.timestamp = packpts; cuCtxPushCurrent(m_cudaResPtr->m_CuContext); oResult = cuvidParseVideoData(m_CuVideoParser, &cudaPkt); if ((cudaPkt.flags & CUVID_PKT_ENDOFSTREAM) || (oResult != CUDA_SUCCESS)) { checkCudaErrors(cuCtxPopCurrent(NULL)); return false; } //printf("Succeed to read avpkt %d !\n", iPkt); checkCudaErrors(cuCtxPopCurrent(NULL));
然后數據到
HandlePictureDecode(CUVIDPICPARAMS *pPicParams) 發送解碼
HandlePictureDisplay(CUVIDPARSERDISPINFO *pDispInfo) GPU解碼結束發送到這里,存起來
然后映射pbo ,map texture就到紋理上了,就可以繪制了
這個4k x60fps的,如果CPU解碼cpu使用率100%都會卡頓
這個8k的視頻,CPU解碼無法播放