vue中加載three.js的gltf模型
一、開始引入three.js相關插件。首先利用淘寶鏡像,操作命令為:
cnpm install three //npm install three也行
二、three.js中所有的控件插件,都可以在node_modules下面的three里面找到
三、安裝好以后,在頁面中引入three.js並使用;在所調用頁面引入的代碼為
import * as THREE from "three"; import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"; import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
mounted() { this.init(); this.render(); },
methods:{ // 模型初始化 init() { let container = document.getElementById("container"); // 設置相機 this.camera = new THREE.PerspectiveCamera( 70, container.clientWidth / container.clientHeight, 0.1, 10 ); this.camera.position.z = 2; this.scene = new THREE.Scene(); let self = this; // 加載模型 var loader = new GLTFLoader().setPath("/static/dalou/"); loader.load("lou_danti.gltf", function(gltf) { var mesh = gltf.scene.children[0]; mesh.scale.set(10, 10, 10); self.scene.add(mesh); // 將模型引入three console.log(gltf, "gltf"); // 調用動畫 self.mixer = new THREE.AnimationMixer(mesh); var action = self.mixer.clipAction(gltf.animations[0]); action .stop() .setDuration(4) .play(); }); this.scene.add(loader); /* 添加光源 */ //點光源 var point = new THREE.PointLight(0xffffff); point.position.set(400, 200, 300); //點光源位置 this.scene.add(point); //點光源添加到場景中 //環境光 var ambient = new THREE.AmbientLight(0x999999); this.scene.add(ambient); /** * 相機設置 */ var width = window.innerWidth; //窗口寬度 var height = window.innerHeight; //窗口高度 var k = width / height; //窗口寬高比 var s = 150; //三維場景顯示范圍控制系數,系數越大,顯示的范圍越大 this.renderer = new THREE.WebGLRenderer({ antialias: true }); this.renderer.setSize(container.clientWidth, container.clientHeight); container.appendChild(this.renderer.domElement); this.controls = new OrbitControls(this.camera, this.renderer.domElement); }, render() { requestAnimationFrame(this.render); this.renderer.render(this.scene, this.camera); //執行渲染操作 var time = this.clock.getDelta(); if (this.mixer) { this.mixer.update(time); } }
}
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