題目鏈接 https://atcoder.jp/contests/abc153/tasks/abc153_f
題意 : 在坐標軸上有一些怪獸,每個怪獸有對應的生命值hi,你可以對他們進行炮擊,你的每次炮擊可以隊該點前后D范圍內的怪獸造成A的傷害,問最少要炮擊多少次。
我的最初的想法是先排序,掃到最左邊的怪獸,先進行炮擊,把他打死,然后記錄炮擊了多少次,然后把其后2d距離的怪獸都炮擊一下發現超時
代碼如下:
inline ll read(){ ll s=0,w=1; char ch=getchar(); while(ch<'0'||ch>'9'){if(ch=='-')w=-1;ch=getchar();} while(ch>='0'&&ch<='9') s=s*10+ch-'0',ch=getchar(); return s*w; } const int N = 2e5+5; struct mon { ll x,h; }; mon monster[N]; bool cmp(mon a, mon b) { return a.x < b.x; } int main() { //ios::sync_with_stdio(false);cin.tie(NULL); ll n, d, a; n = read(); d = read(); a = read(); for (int i = 0; i < n; i++) { monster[i].x = read(); monster[i].h= read(); } sort(monster, monster + n,cmp); ll ans = 0; for (int i = 0; i < n; i++) { if (monster[i].h>0) { ll xx = monster[i].x + d; ll num = (monster[i].h + a - 1) / a; ans += num; monster[i].h = 0; bool flag = false; for (int j = i + 1; monster[j].x >= (xx - d) && monster[j].x<= xx + d && j < n;j++) { monster[j].h-=a*num; } } } cout << ans << endl; }
后來學習了大佬的代碼,他是這么操作的,建立一個數組c[i],記錄每個點已經炮擊了幾次,已經被炮擊的次數我們用need來表示,那么i那個位置炮擊的次數就是:c[i] += need, 下一個點 i + 1 已經炮擊的次數就是c[i + 1] += c[i],因為炮擊的范圍是炮擊點左右距離D,范圍外就無效,所以每個點i你要先找到他最遠能打到哪里,然后要事先減掉need,即c[j] -= need; 這樣,當i到了j-1時,執行c[i+1] += c[i], need正好抵消,我覺得這個技巧太妙了
代碼里面有一個技巧可能有點難理解
(monster[i].h - c[i]*a + a - 1)/a 這句話相當於
ll hh = monster[i].h - c[i]*a
if (hh % a > 0)
need = hh/a + 1
else if (hh %a ==0)
need = hh/a
代碼:
#include<iostream> #include<string> #include <cstdlib> #include <algorithm> #include<cmath> #include<cstring> #include<cstdio> #include<vector> #include<queue> #include<map> #include<set> #include<bitset> #include <iomanip> // #pragma comment(linker, "/STACK:1024000000,1024000000") // #define pi acos(-1) // #include<bits/stdc++.h> using namespace std; typedef long long ll; #define INF 0x7f7f7f7f //2139062143 #define INF1 0x3f3f3f3f //1061109567 #define INF2 2147483647 #define llINF 9223372036854775807 #define pi 3.141592653589793//23846264338327950254 #define pb push_back #define ll long long #define debug cout << "debug\n"; // freopen(".in","r",stdin); // freopen(".out","w",stdout); // ios::sync_with_stdio(false);cin.tie(NULL); #define scai(x) scanf("%d", &x) #define sca2i(x, y) scanf("%d %d", &x, &y) #define scaf(x) scanf("%lf", &x) #define sca2f(x, y) scanf("%lf %lf", &x, &y) #define For(m,n) for (int i = m; i < n; i++) #define local #ifdef local #endif #define MAX 10233 #define LCH(i) ((i) << 1) #define RCH(i) ((i) << 1 | 1) inline ll read(){ ll s=0,w=1; char ch=getchar(); while(ch<'0'||ch>'9'){if(ch=='-')w=-1;ch=getchar();} while(ch>='0'&&ch<='9') s=s*10+ch-'0',ch=getchar(); return s*w; } const int N = 2e5+5; ll c[N]; struct mon { ll x,h; }; mon monster[N]; bool cmp(mon a, mon b) { return a.x < b.x; } int main() { //ios::sync_with_stdio(false);cin.tie(NULL); // cout << 50ll << endl; ll n, d, a;
// 這里是快讀 n = read(); d = read(); a = read(); for (int i = 0; i < n; i++) { monster[i].x = read(); monster[i].h= read(); }
// 對怪事的位置進行排序 sort(monster, monster + n,cmp); ll ans = 0; for (int i = 0,j = 0; i < n; i++) { while(j < n && monster[j].x <=monster[i].x + 2*d) // 找到這次炮擊能打到的最遠的怪獸 ++j; ll need = max((monster[i].h - c[i]*a + a - 1)/a, 0ll); //這個怪獸需要炮擊的次數就是怪獸的生命值h減去之前炮擊的次數c[i]*a,0ll的意思是longlong 的0; ans += need; c[i] += need; c[j] -= need; 把炮擊范圍外的第一個怪獸先剪掉need c[i+1] += c[i]; } cout << ans << endl; }
學了差分,發現大佬的代碼其實就是差分的思想。