Vue前端圖片壓縮,ios拍照上傳出現旋轉問題


ios拍照上傳問題,目前這個項目是因為ios拍照上傳圖片過大,故此前端需要在上傳的時候壓縮圖片

上傳圖片壓縮是參考博客園一位大佬的代碼

安裝  npm install exif-js --save

<template>
   <div>

    <div v-for="(item,index) in ImgList">
      <img src="../../../static/img/d.png" alt="" class="del" @click="del(index)" />
      <img :src="$store.state.website.website_domain_name + '/uploads/' + item" alt="" />
    </div>

    

    <form enctype="multipart/form-data" method="post" id="upload">
      <img src="../../../static/img/jh.png" alt="" class="tp" />

      <input v-if="type==1" type="file" name="upload" capture="camera" accept="image/*" @change="upload($event)" class="upload1" style="width: 100%; height: 100%; opacity: 0;position: absolute;top: 0;left: 0;">

    </form>

  </div>
</template>

export default {
  data () {
    return {
      ImgList:'',
   picValue:'' } }, mounted () { }, methods: { upload (e) { let files = e.target.files || e.dataTransfer.files; if (!files.length) return; this.picValue = files[0]; this.imgPreview(this.picValue); }, imgPreview (file) { let self = this; let Orientation; //去獲取拍照時的信息,解決拍出來的照片旋轉問題 Exif.getData(file, function(){ Orientation = Exif.getTag(this, 'Orientation'); }); // 看支持不支持FileReader if (!file || !window.FileReader) return; if (/^image/.test(file.type)) { // 創建一個reader let reader = new FileReader(); // 將圖片2將轉成 base64 格式 reader.readAsDataURL(file); // 讀取成功后的回調 reader.onloadend = function () { let result = this.result; let img = new Image(); img.src = result; //判斷圖片是否大於100K,是就直接上傳,反之壓縮圖片 if (this.result.length <= (100 * 1024)) { self.headerImage = this.result; self.postImg(self.headerImage); }else { img.onload = function () { let data = self.compress(img,Orientation); self.headerImage = data; self.postImg(self.headerImage); } } } } }, postImg () {
    //這里寫接口

     var _this = this;
     let param = new FormData() // 創建form對象
     param.append('img', headerImage)
     let config = {
       headers: {
         'Content-Type': 'multipart/form-data'
       }
     }
     _this.$store.commit('loadingOFFON', true)
     _this.isshow = false
     _this.$http.post(_this.$store.state.url + '/index/uploadImgs', param, config).then(function(res) {
       if (!res) return
       _this.src = res.imgurl;
       _this.ImgList.push(res.imgurl)
     })


      },
      rotateImg (img, direction,canvas) {
        //最小與最大旋轉方向,圖片旋轉4次后回到原方向    
        const min_step = 0;    
        const max_step = 3;      
        if (img == null)return;    
        //img的高度和寬度不能在img元素隱藏后獲取,否則會出錯    
        let height = img.height;    
        let width = img.width;      
        let step = 2;    
        if (step == null) {    
            step = min_step;    
        }    
        if (direction == 'right') {    
            step++;    
            //旋轉到原位置,即超過最大值    
            step > max_step && (step = min_step);    
        } else {    
            step--;    
            step < min_step && (step = max_step);    
        }     
        //旋轉角度以弧度值為參數    
        let degree = step * 90 * Math.PI / 180;    
        let ctx = canvas.getContext('2d');    
        switch (step) {    
          case 0:    
              canvas.width = width;    
              canvas.height = height;    
              ctx.drawImage(img, 0, 0);    
              break;    
          case 1:    
              canvas.width = height;    
              canvas.height = width;    
              ctx.rotate(degree);    
              ctx.drawImage(img, 0, -height);    
              break;    
          case 2:    
              canvas.width = width;    
              canvas.height = height;    
              ctx.rotate(degree);    
              ctx.drawImage(img, -width, -height);    
              break;    
          case 3:    
              canvas.width = height;    
              canvas.height = width;    
              ctx.rotate(degree);    
              ctx.drawImage(img, -width, 0);    
              break;
        }    
    },
    compress(img,Orientation) {
      let canvas = document.createElement("canvas");
      let ctx = canvas.getContext('2d');
        //瓦片canvas
      let tCanvas = document.createElement("canvas");
      let tctx = tCanvas.getContext("2d");
      let initSize = img.src.length;
      let width = img.width;
      let height = img.height;
      //如果圖片大於四百萬像素,計算壓縮比並將大小壓至400萬以下
      let ratio;
      if ((ratio = width * height / 4000000) > 1) {
        console.log("大於400萬像素")
        ratio = Math.sqrt(ratio);
        width /= ratio;
        height /= ratio;
      } else {
        ratio = 1;
      }
      canvas.width = width;
      canvas.height = height;
  //        鋪底色
      ctx.fillStyle = "#fff";
      ctx.fillRect(0, 0, canvas.width, canvas.height);
      //如果圖片像素大於100萬則使用瓦片繪制
      let count;
      if ((count = width * height / 1000000) > 1) {
        console.log("超過100W像素");
        count = ~~(Math.sqrt(count) + 1); //計算要分成多少塊瓦片
  //            計算每塊瓦片的寬和高
        let nw = ~~(width / count);
        let nh = ~~(height / count);
        tCanvas.width = nw;
        tCanvas.height = nh;
        for (let i = 0; i < count; i++) {
          for (let j = 0; j < count; j++) {
            tctx.drawImage(img, i * nw * ratio, j * nh * ratio, nw * ratio, nh * ratio, 0, 0, nw, nh);
            ctx.drawImage(tCanvas, i * nw, j * nh, nw, nh);
          }
        }
      } else {
        ctx.drawImage(img, 0, 0, width, height);
      }
      //修復ios上傳圖片的時候 被旋轉的問題
      if(Orientation != "" && Orientation != 1){
        switch(Orientation){
          case 6://需要順時針(向左)90度旋轉
              this.rotateImg(img,'left',canvas);
              break;
          case 8://需要逆時針(向右)90度旋轉
              this.rotateImg(img,'right',canvas);
              break;
          case 3://需要180度旋轉
              this.rotateImg(img,'right',canvas);//轉兩次
              this.rotateImg(img,'right',canvas);
              break;
        }
      }
      //進行最小壓縮
      let ndata = canvas.toDataURL('image/jpeg', 0.1);
      console.log('壓縮前:' + initSize);
      console.log('壓縮后:' + ndata.length);
      console.log('壓縮率:' + ~~(100 * (initSize - ndata.length) / initSize) + "%");
      tCanvas.width = tCanvas.height = canvas.width = canvas.height = 0;
      return ndata;
    },
  }
}
</script>
 


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