三種阻塞隊列
BlockingQueue<Runnable> workQueue = null;
workQueue = new ArrayBlockingQueue<>(5);//基於數組的先進先出隊列,有界
workQueue = new LinkedBlockingQueue<>();//基於鏈表的先進先出隊列,無界
workQueue = new SynchronousQueue<>();//無緩沖的等待隊列,無界
四種拒絕策略
RejectedExecutionHandler rejected = null;
rejected = new ThreadPoolExecutor.AbortPolicy();//默認,隊列滿了丟任務拋出異常
rejected = new ThreadPoolExecutor.DiscardPolicy();//隊列滿了丟任務不異常
rejected = new ThreadPoolExecutor.DiscardOldestPolicy();//將最早進入隊列的任務刪,之后再嘗試加入隊列
如何創建線程池?
直接使用ThreadPoolExecutor
/** * corePoolSize 核心線程數 * maximumPoolSize 最大線程數 * keepAliveTime idle線程存活時間 * unit 上個參數的單位 * workQueue 線程對象的緩沖隊列 * threadFactory 生成線程的工廠(可選 * handler 達到容量后的回調(可選) */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler)
ExecutorService threadPool = null;
threadPool = Executors.newSingleThreadExecutor();//單線程的線程池,只有一個線程在工作,阻塞隊列使用的是LinkedBlockingQueue
threadPool = Executors.newFixedThreadPool(3);//固定大小的線程池,阻塞隊列使用的是LinkedBlockingQueue
threadPool = Executors.newCachedThreadPool();//有緩沖的線程池,線程數 JVM 控制,阻塞隊列使用的是SynchronousQueue
threadPool = Executors.newScheduledThreadPool(2);//定時任務功能的線程池
threadPool = new ThreadPoolExecutor();//默認線程池,可控制參數比較多
public static void main (String[] args) throws Exception { testThreadPoolExecutor(); } public static void testThreadPoolExecutor() throws Exception { //基礎參數 int corePoolSize=2;//最小活躍線程數 int maximumPoolSize=5;//最大活躍線程數 int keepAliveTime=5;//指定線程池中線程空閑超過 5s 后將被回收 TimeUnit unit = TimeUnit.SECONDS;//keepAliveTime 單位 //阻塞隊列 BlockingQueue<Runnable> workQueue = null; workQueue = new ArrayBlockingQueue<>(5);//基於數組的先進先出隊列,有界 workQueue = new LinkedBlockingQueue<>();//基於鏈表的先進先出隊列,無界 workQueue = new SynchronousQueue<>();//無緩沖的等待隊列,無界 //拒絕策略 RejectedExecutionHandler rejected = null; rejected = new ThreadPoolExecutor.AbortPolicy();//默認,隊列滿了丟任務拋出異常 rejected = new ThreadPoolExecutor.DiscardPolicy();//隊列滿了丟任務不異常 rejected = new ThreadPoolExecutor.DiscardOldestPolicy();//將最早進入隊列的任務刪,之后再嘗試加入隊列 rejected = new ThreadPoolExecutor.CallerRunsPolicy();//如果添加到線程池失敗,那么主線程會自己去執行該任務 //使用的線程池 ExecutorService threadPool = null; threadPool = Executors.newCachedThreadPool();//有緩沖的線程池,線程數 JVM 控制 threadPool = Executors.newFixedThreadPool(3);//固定大小的線程池 threadPool = Executors.newScheduledThreadPool(2); threadPool = Executors.newSingleThreadExecutor();//單線程的線程池,只有一個線程在工作 threadPool = new ThreadPoolExecutor( corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, rejected);//默認線程池,可控制參數比較多 //執行無返回值線程 TaskRunnable taskRunnable = new TaskRunnable(); threadPool.execute(taskRunnable); List<Future<String>> futres = new ArrayList<>(); for(int i=0;i<10;i++) { //執行有返回值線程 TaskCallable taskCallable = new TaskCallable(i); Future<String> future = threadPool.submit(taskCallable); futres.add(future); } for(int i=0;i<futres.size();i++){ String result = futres.get(i).get(); System.out.println(i+" result = "+result); } } /** * 返回值的線程,使用 threadpool.execut() 執行 */ public static class TaskRunnable implements Runnable{ @Override public void run() { try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println(Thread.currentThread().getName() + " runnable result!"); } } /** * 有返回值的線程,使用 threadpool.submit() 執行 */ public static class TaskCallable implements Callable<String>{ public TaskCallable(int index){ this.i=index; } private int i; @Override public String call() throws Exception { int r = new Random().nextInt(5); try { Thread.sleep(r); } catch (InterruptedException e) { e.printStackTrace(); } //System.out.println("callable result!"); return Thread.currentThread().getName()+" callable index="+i +",sleep="+r; } }