一、將讀取Excel文件放到Plugins文件下,並添加組件

二、相關代碼
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Data;
using System.IO;
using Excel;
using UnityEngine.UI;
using Object = UnityEngine.Object;
public class finsh : MonoBehaviour
{
//public設置為unity界面配置
public RectTransform content;
public GameObject table;
public GameObject tableDemo;
private string file1 = "Assets/finsh/cc.xlsx";//讀取的文件的路徑
//根據讀取Excel表格的數量通過克隆創建對應的表格
public void CloneForm()
{
Dictionary<string, string> dictionary = LoadInfo(file1);
foreach (var i in dictionary)
{
content = table.GetComponent<RectTransform>();
var task = Instantiate(tableDemo, content);
task.gameObject.SetActive(true);
task.GetComponent<InputField>().text = i.Value;
}
}
//讀取加載
public void read()
{
GameObject.Find("table").AddComponent<finsh>().LoadInfo(file1);
print(file1);
CloneForm();
}
//找到並讀取Excel,轉換成DataSet型變量
DataSet ReadExcel(string path)
{
Debug.Log(path + "read");
FileStream fs = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read);
IExcelDataReader iExcelDR = ExcelReaderFactory.CreateOpenXmlReader(fs);
DataSet ds = iExcelDR.AsDataSet();
fs.Close();
return ds;
}
//加載記錄表中信息
public Dictionary<string, string> LoadInfo(string path)
{
Debug.Log(path+"load");
Dictionary<string, string> table_list=new Dictionary<string, string>();
DataSet ds = ReadExcel(path);
int num= ds.Tables.Count; //查詢文件有幾個表
print("表"+num);
int columns = ds.Tables[1].Columns.Count; //總列數,Tables[0]為待查詢的表1
int rows = ds.Tables[1].Rows.Count; //總行數
GetComponent<GridLayoutGroup>().constraintCount = columns;
print(rows + "---" + columns);
for (int j = 0; j < rows; j++)
{
for (int i = 0; i < columns; i++)
{
//讀取表1的第i行第j列
string value = ds.Tables[1].Rows[j][i].ToString(); //ds.Tables[0].Rows[i][0]是Object,需強行轉換為string
string key = (j + 1) + "行" + (i + 1) + "列";
table_list.Add(key,value);
// Debug.Log(key + "===" + value);
}
}
return table_list;
}
}
/*創建對象
private Object CreateSprite(int r, int c)
{
GameObject go=new GameObject(r.ToString()+c.ToString());
go.AddComponent<InputField>();
go.transform.SetParent(this.transform,false);
return go;
print(this.transform.name);
}*/