在 iOS 上,你通過 CoreGraphics
來在屏幕上繪制線條和形狀。Flutter 有一套基於 Canvas
類的不同的 API,還有 CustomPaint
和 CustomPainter
這兩個類來幫助你繪圖。后者實現你在 canvas 上的繪圖算法。
想要學習如何實現一個筆跡畫筆,請參考 Collin 在 StackOverflow 上的回答。
import 'package:flutter/material.dart'; class SignaturePainter extends CustomPainter { SignaturePainter(this.points); final List<Offset> points; void paint(Canvas canvas, Size size) { var paint = Paint() ..color = Colors.white ..strokeCap = StrokeCap.round ..strokeWidth = 5.0; for (int i = 0; i < points.length - 1; i++) { if (points[i] != null && points[i + 1] != null) canvas.drawLine(points[i], points[i + 1], paint); } } bool shouldRepaint(SignaturePainter other) => other.points != points; } class Signature extends StatefulWidget { SignatureState createState() => SignatureState(); } class SignatureState extends State<Signature> { List<Offset> _points = <Offset>[]; Widget build(BuildContext context) { return GestureDetector( onPanUpdate: (DragUpdateDetails details) { setState(() { RenderBox referenceBox = context.findRenderObject(); Offset localPosition = referenceBox.globalToLocal(details.globalPosition); _points = List.from(_points)..add(localPosition); }); }, onPanEnd: (DragEndDetails details) => _points.add(null), child: CustomPaint(painter: SignaturePainter(_points), size: Size.infinite), ); } } void main() { runApp(new Signature()); }
運行完以后就直接用手指畫起來吧