HashMap開放3個迭代接口,共同繼承了其內部的抽象父類HashIterator:
final class KeyIterator extends HashIterator // 禁止被繼承
implements Iterator<K> {
public final K next() { return nextNode().key; }
}
final class ValueIterator extends HashIterator
implements Iterator<V> {
public final V next() { return nextNode().value; }
}
final class EntryIterator extends HashIterator
implements Iterator<Map.Entry<K,V>> {
public final Map.Entry<K,V> next() { return nextNode(); }
}
可以看出對key以及value的迭代都是Node迭代的屬性調用
abstract class HashIterator {
Node<K,V> next; // next entry to return
Node<K,V> current; // current entry
int expectedModCount; // for fast-fail
int index; // current slot
HashIterator() {
expectedModCount = modCount;
Node<K,V>[] t = table;
current = next = null;
index = 0;
if (t != null && size > 0) { // advance to first entry
do {} while (index < t.length && (next = t[index++]) == null); // while循環遍歷賦值方式,之前在美劇硅谷中看主角使用過,可以不需要do {}語句
}
}
public final boolean hasNext() {
return next != null;
}
final Node<K,V> nextNode() { // default級別訪問權限,僅允許在本類(包)被調用
Node<K,V>[] t;
Node<K,V> e = next;
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
if (e == null)
throw new NoSuchElementException();
if ((next = (current = e).next) == null && (t = table) != null) { // 當前值變量current
do {} while (index < t.length && (next = t[index++]) == null); // 可以看出hashmap的遍歷順序:從索引0開始遍歷table數組,然后遍歷該索引位置的鏈表或紅黑樹
}
return e;
}
public final void remove() {
Node<K,V> p = current;
if (p == null)
throw new IllegalStateException();
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
current = null;
K key = p.key;
removeNode(hash(key), key, null, false, false);
expectedModCount = modCount;
}
}
最后附上正常調用iterator()方法的入口:
public Set<Map.Entry<K,V>> entrySet() {
Set<Map.Entry<K,V>> es;
return (es = entrySet) == null ? (entrySet = new EntrySet()) : es;
}
final class EntrySet extends AbstractSet<Map.Entry<K,V>> {
public final Iterator<Map.Entry<K,V>> iterator() {
return new EntryIterator();
}
}