嵌入步驟
1.Process 運行exe程序
2.獲取exe程序的主窗口句柄
3.設置當前應用程序與exe程序的關聯
4.將exe程序主窗體移入應用程序
public const long WS_CHILD = 0x40000000L, WS_POPUP = 0x80000000L;
public const int GWL_STYLE = (-16);
public const long WS_CATION = 0x00C00000L;
public const long WS_CATION_2 = 0x00C0000L;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll")]
public static extern long GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll", EntryPoint = "SetWindowLong", CallingConvention = CallingConvention.Cdecl)]
public static extern long SetWindowLong(IntPtr hWnd, int nIndex, long dwNewLong);
[DllImport("user32.dll")]
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags);
[System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "FindWindow")]
public static extern System.IntPtr FindWindow(string lpClassName, string lpWindowName);
[System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "MoveWindow")]
public static extern bool MoveWindow(System.IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);
private void LoadExe(){
string exePath = “”//exe存放地址;
if (!System.IO.File.Exists(exePath))
{
return;
}
string AppName = exePath.Substring(exePath.LastIndexOf("\\")).Replace("\\", "").Replace(".exe", "");
if (System.Diagnostics.Process.GetProcessesByName(AppName).Count() > 0)
{
System.Diagnostics.Process.GetProcessesByName(AppName)[0].Kill();//結束正在運行的exe
}
System.Diagnostics.Process process = new System.Diagnostics.Process(); 從新開啟exe
string arguments = ""//設置程序啟動參數;
process.StartInfo = new System.Diagnostics.ProcessStartInfo(exePath, arguments);
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.UseShellExecute = false;
process.Start();
while (process.WaitForInputIdle())
{
long oldStyle = NativeMethods.GetWindowLong(process.MainWindowHandle, NativeMethods.GWL_STYLE);
SetWindowLong(process.MainWindowHandle, GWL_STYLE, oldStyle & (~(WS_CATION | WS_CATION_2)));//修改啟動程序的窗口樣式為無邊框
SetParent(process.MainWindowHandle, panel.Handle);//設置與主程序關聯
MoveWindow(process.MainWindowHandle, 0, 0, (int)this.AnesGrid.ActualWidth, (int)this.AnesGrid.ActualHeight, true);//嵌入到主程序,並設置窗體位置和大小
return;
}
}
public class NativeMethods
{
/// <summary>
/// 帶有外邊框和標題的windows的樣式
/// </summary>
public const long WS_CAPTION = 0x00C00000L;
public const long WS_CAPTION_2 = 0X00C0000L;
// public const long WS_BORDER = 0X0080000L;
/// <summary>
/// window 擴展樣式 分層顯示
/// </summary>
public const long WS_EX_LAYERED = 0x00080000L;
public const long WS_CHILD = 0x40000000L;
/// <summary>
/// 帶有alpha的樣式
/// </summary>
public const long LWA_ALPHA = 0x00000002L;
/// <summary>
/// 顏色設置
/// </summary>
public const long LWA_COLORKEY = 0x00000001L;
/// <summary>
/// window的基本樣式
/// </summary>
public const int GWL_STYLE = -16;
/// <summary>
/// window的擴展樣式
/// </summary>
public const int GWL_EXSTYLE = -20;
/// <summary>
/// 設置窗體的樣式
/// </summary>
/// <param name="handle">操作窗體的句柄</param>
/// <param name="oldStyle">進行設置窗體的樣式類型.</param>
/// <param name="newStyle">新樣式</param>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern void SetWindowLong(IntPtr handle, int oldStyle, long newStyle);
/// <summary>
/// 獲取窗體指定的樣式.
/// </summary>
/// <param name="handle">操作窗體的句柄</param>
/// <param name="style">要進行返回的樣式</param>
/// <returns>當前window的樣式</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern long GetWindowLong(IntPtr handle, int style);
/// <summary>
/// 設置窗體的工作區域.
/// </summary>
/// <param name="handle">操作窗體的句柄.</param>
/// <param name="handleRegion">操作窗體區域的句柄.</param>
/// <param name="regraw">if set to <c>true</c> [regraw].</param>
/// <returns>返回值</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern int SetWindowRgn(IntPtr handle, IntPtr handleRegion, bool regraw);
/// <summary>
/// 創建帶有圓角的區域.
/// </summary>
/// <param name="x1">左上角坐標的X值.</param>
/// <param name="y1">左上角坐標的Y值.</param>
/// <param name="x2">右下角坐標的X值.</param>
/// <param name="y2">右下角坐標的Y值.</param>
/// <param name="width">圓角橢圓的width.</param>
/// <param name="height">圓角橢圓的height.</param>
/// <returns>hRgn的句柄</returns>
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern IntPtr CreateRoundRectRgn(int x1, int y1, int x2, int y2, int width, int height);
/// <summary>
/// Sets the layered window attributes.
/// </summary>
/// <param name="handle">要進行操作的窗口句柄</param>
/// <param name="colorKey">RGB的值</param>
/// <param name="alpha">Alpha的值,透明度</param>
/// <param name="flags">附帶參數</param>
/// <returns>true or false</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern bool SetLayeredWindowAttributes(IntPtr handle, ulong colorKey, byte alpha, long flags);
}
句柄:程序為每個對象分配一個地址,句柄是對應這個分配地址的鏈接,即句柄表示這個對象,每個對象有且只有一個句柄。操作句柄實則就是操作該對象
win32API參考手冊:http://www.yfvb.com/help/win32sdk/index.htm?page=html/4luzha.htm
