EXIF.js 讀取圖片的方向


1、引用exif.js

<script src="https://cdn.bootcss.com/exif-js/2.3.0/exif.min.js"></script>
 
        
//圖片方向角 added by lzk
var Orientation = null;

EXIF.getData(file, function() {
      EXIF.getAllTags(this);
      Orientation = EXIF.getTag(this, 'Orientation');
      console.log(Orientation);
});

//對圖片旋轉處理 added by lzk
function rotateImg(img, direction, canvas) {
    // 最小與最大旋轉方向,圖片旋轉4次后回到原方向  
    var min_step = 0;
    var max_step = 3;
    // var img = document.getElementById(pid);  
    if (img == null) return;
    // img的高度和寬度不能在img元素隱藏后獲取,否則會出錯  
    var height = img.height;
    var width = img.width;
    // var step = img.getAttribute('step');  
    var step = 2;
    if (step == null) {
        step = min_step;
    }
    if (direction == 'right') {
        step++;
        //旋轉到原位置,即超過最大值  
        step > max_step && (step = min_step);
    } else {
        step--;
        step < min_step && (step = max_step);
    }
    //旋轉角度以弧度值為參數  
    var degree = step * 90 * Math.PI / 180;
    var ctx = canvas.getContext('2d');
    switch (step) {
        case 0:
            canvas.width = width;
            canvas.height = height;
            ctx.drawImage(img, 0, 0);
            break;
        case 1:
            canvas.width = height;
            canvas.height = width;
            ctx.rotate(degree);
            ctx.drawImage(img, 0, -height);
            break;
         case 2:
            canvas.width = width;
            canvas.height = height;
            ctx.rotate(degree);
            ctx.drawImage(img, -width, -height);
            break;
         case 3:
            canvas.width = height;
            canvas.height = width;
            ctx.rotate(degree);
            ctx.drawImage(img, -width, 0);
            break;
     }
} const canvas = document.createElement('canvas'); const ctx = canvas.getContext('2d'); if (Orientation != undefined && Orientation != "" && Orientation != 1) { // 旋轉處理 switch (Orientation) { case 6: //需要順時針(向左)90度旋轉 rotateImg(this, 'left', canvas); break; case 8: //需要逆時針(向右)90度旋轉 rotateImg(this, 'right', canvas); break; case 3: //需要180度旋轉 rotateImg(this, 'right', canvas); //轉兩次 rotateImg(this, 'right', canvas); break; } } else { canvas.width = img.width; canvas.height = img.height; ctx.drawImage(img, 0, 0, canvas.width, canvas.height); }

  

 


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