繪制過多點的曲線意義重大。但通過試驗,QT的PainterPath不是很如意。當多段曲線圍成一個區域時,PainterPath內並不包含該區域的所有面積,只包含曲線和其弦構成的面積。
為了解決這一問題,采用如下方法:
1. 生成自己的bezier曲線點集
2. 將多個bezier曲線頭尾相聯,形成整個polygon的點集
3. 將這個polygon放入一個PainterPath,然后繪制;
4. 這個PainterPath返回留待下次使用。
下面是代碼:
1. 頭文件graphic.h
#ifndef GRAPHIC_H
#define GRAPHIC_H
#include <QPainter>
#include <QPoint>
#include <QColor>
#include <QVector>
//step是步長,即t每次的遞增量,traceSet返回本曲線的所有生成點
void getBezier3(const QPointF& startPos, const QPointF& controlPos1, const QPointF& controlPos2, const QPointF& endPos,
const double step, QVector<QPointF>& traceSet);
//畫一個多邊形的外接曲線,points是多邊形的頂點集合,方向是CCW或CW;k_c是連接處的尖銳度,越大越光滑,通常選0.6;path是返回量,它是一個包含了外接曲線所有點的多邊形區域,可用於
//測試一個點是否在這個區域內,或兩個區域是否相交等,還可以完成path的繪制。
void drawEncloseCurve(QPainter& painter, const QVector<QPoint>& points, float k_c, const QColor& color, int strokWidth, QPainterPath& path);
#endif // GRAPHIC_H
2. 繪制實現graphic.cpp
#include "graphic.h"
//求兩點距離
double distance(const QPoint& p1, const QPoint& p2)
{
return sqrt(((p1.x() - p2.x()) * (p1.x() - p2.x()) + (p1.y() - p2.y()) * (p1.y() - p2.y())));
}
//根據比例調整點的位置
QPoint ratioPointConvert(const QPoint& p1, const QPoint& p2, const double ratio)
{
QPoint p;
p.setX((int) (ratio * (p1.x() - p2.x()) + p2.x()));
p.setY((int) (ratio * (p1.y() - p2.y()) + p2.y()));
return p;
}
void getBezier3(const QPointF& startPos, const QPointF& controlPos1, const QPointF& controlPos2, const QPointF& endPos,
const double step, QVector<QPointF>& traceSet)
{
double t = 0.0;
double x_t, y_t;
while (t <= 1.0) {
x_t = startPos.x() * (1 - t) * (1 - t) * (1 - t) + 3 * controlPos1.x() * t * (1 - t) * (1 - t) + 3 * controlPos2.x() * t * t * (1 - t) + endPos.x() * t * t * t;
y_t = startPos.y() * (1 - t) * (1 - t) * (1 - t) + 3 * controlPos1.y() * t * (1 - t) * (1 - t) + 3 * controlPos2.y() * t * t * (1 - t) + endPos.y() * t * t * t;
traceSet.push_back(QPointF(x_t, y_t));
t += step;
}
}
void drawEncloseCurve(QPainter& painter, const QVector<QPoint>& points, float k_c, const QColor& color, int strokWidth, QPainterPath& path)
{
//path.clear();
int size = points.size();
QVector<QPoint> midpoints;
// 計算中點
for(int i = 0; i < size; i++)
{
int j = (i + 1) % size;
midpoints.push_back(QPoint((points[i].x() + points[j].x()) / 2, (points[i].y() + points[j].y()) / 2));
}
// 計算比例點
QVector<QPoint> ratioPoints;
for(int i = 0; i < size; i++)
{
int j = (i + 1) % size;
int m = (i + 2) % size;
double l1 = distance(points[i], points[j]);
double l2 = distance(points[j], points[m]);
double ratio = l1 / (l1 + l2);
ratioPoints.push_back(ratioPointConvert(midpoints[i], midpoints[j], ratio));
}
// 移動線段,計算控制點
QVector<QPoint> controlPoints;
for (int i = 0; i < size; i++)
{
QPoint ratioPoint = ratioPoints[i];
QPoint verPoint = points[(i + 1) % size];
int dx = ratioPoint.x() - verPoint.x();
int dy = ratioPoint.y() - verPoint.y();
QPoint controlPoint1 = QPoint(midpoints[i].x() - dx, midpoints[i].y() - dy);
QPoint controlPoint2 = QPoint(midpoints[(i + 1) % size].x() - dx, midpoints[(i + 1) % size].y() - dy);
controlPoints.push_back(ratioPointConvert(controlPoint1, verPoint, k_c));
controlPoints.push_back(ratioPointConvert(controlPoint2, verPoint, k_c));
}
// 用三階貝塞爾曲線連接頂點
//QPainterPath path;
QVector<QPointF> polypoints;
QPen pen;
pen.setColor(color);
pen.setWidth(strokWidth);
pen.setCapStyle(Qt::RoundCap);
pen.setJoinStyle(Qt::RoundJoin);
painter.setPen(pen);
for (int i = 0; i < size; i++)
{
QPoint startPoint = points[i];
QPoint endPoint = points[(i + 1) % size];
QPoint controlPoint1 = controlPoints[(i * 2 + controlPoints.size() - 1) % controlPoints.size()];
QPoint controlPoint2 = controlPoints[(i * 2) % controlPoints.size()];
// path.moveTo(startPoint.x(), startPoint.y());
// path.cubicTo(controlPoint1.x(), controlPoint1.y(), controlPoint2.x(), controlPoint2.y(), endPoint.x(), endPoint.y());
QVector<QPointF> bezier;
getBezier3(startPoint, controlPoint1, controlPoint2, endPoint, 0.01, bezier);
bezier.removeLast();
polypoints += bezier;
}
QPolygonF poly(polypoints);
path.addPolygon(poly);
painter.drawPath(path);
}
3. 測試(mainwindow.cpp)
測試時發現了問題:當Qdebug()<< 輸入中文時,調試直接跳走,無法繼續步進,但如果改成英文,則沒有問題。
void MainWindow::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
//繪制封閉的外接曲線
painter.setRenderHint(QPainter::Antialiasing, true);
QVector<QPoint> points;
points.push_back(QPoint(200, 200));
points.push_back(QPoint(400, 100));
points.push_back(QPoint(600, 200));
points.push_back(QPoint(400, 400));
drawEncloseCurve(painter, points, 0.6, QColor(Qt::black), 2, npath);
painter.save();
painter.translate(400, 0);
painter.fillPath(npath, QBrush(Qt::green));
painter.restore();
}
測試鼠標是否在這個區域中
void MainWindow::mousePressEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
QPointF p = event->pos();
if(npath.contains(p))
qDebug() << ("you hit it path");
//通過試驗,有時用npath測試無效,但poly總是有效
QPolygonF poly = npath.toFillPolygon();
if(poly.containsPoint(p, Qt::WindingFill))
{
qDebug() << ("you hit it poly");
startDrawing = false;
}
else
{
startDrawing = true;
startPos = event->pos();
}
}
}
4.結果:
通過四個點的封閉曲線,並通過了鼠標選取測試