上代碼
Page({ data: { touch: { distance: 0, scale: 1, baseWidth: null, baseHeight: null, scaleWidth: null, scaleHeight: null } }, touchstartCallback: function(e) { // 單手指縮放開始,也不做任何處理 if(e.touches.length == 1) return console.log('雙手指觸發開始') // 注意touchstartCallback 真正代碼的開始 // 一開始我並沒有這個回調函數,會出現縮小的時候有瞬間被放大過程的bug // 當兩根手指放上去的時候,就將distance 初始化。 let xMove = e.touches[1].clientX - e.touches[0].clientX; let yMove = e.touches[1].clientY - e.touches[0].clientY; let distance = Math.sqrt(xMove * xMove + yMove * yMove); this.setData({ 'touch.distance': distance, }) }, touchmoveCallback: function(e) { let touch = this.data.touch // 單手指縮放我們不做任何操作 if(e.touches.length == 1) return console.log('雙手指運動') let xMove = e.touches[1].clientX - e.touches[0].clientX; let yMove = e.touches[1].clientY - e.touches[0].clientY; // 新的 ditance let distance = Math.sqrt(xMove * xMove + yMove * yMove); let distanceDiff = distance - touch.distance; let newScale = touch.scale + 0.005 * distanceDiff // 為了防止縮放得太大,所以scale需要限制,同理最小值也是 if(newScale >= 2) { newScale = 2 } if(newScale <= 0.6) { newScale = 0.6 } let scaleWidth = newScale * touch.baseWidth let scaleHeight = newScale * touch.baseHeight // 賦值 新的 => 舊的 this.setData({ 'touch.distance': distance, 'touch.scale': newScale, 'touch.scaleWidth': scaleWidth, 'touch.scaleHeight': scaleHeight, 'touch.diff': distanceDiff }) }, bindload: function(e) { // bindload 這個api是<image>組件的api類似<img>的onload屬性 this.setData({ 'touch.baseWidth': e.detail.width, 'touch.baseHeight': e.detail.height, 'touch.scaleWidth': e.detail.width, 'touch.scaleHeight': e.detail.height }) } })
WXML代碼如下
<view class="container"> <view bindtouchmove="touchmoveCallback" bindtouchstart="touchstartCallback"> <image src="../../resources/pic/cat.jpg" style="width: {{ touch.scaleWidth }}px;height: {{ touch.scaleHeight }}px" bindload="bindload"></image> </view> </view>