<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style> #container{ width: 80%; height: 600px; border: 2px solid red; background: #000; margin:20px auto; cursor: pointer; position: relative; left: 0; top: 0; overflow: hidden; } .fire{ width: 10px; height:10px; position: absolute; bottom: 0; } .small-fire{ width: 10px; height:10px; position: absolute; border-radius: 50%; } </style> </head> <body> <div id="container"></div> </body> <script src="../move.js"></script> <script> function Fire(options){ this.x = options.x; this.y = options.y; this.cont = options.parent; // 1.創建主體煙花,設置樣式,位置 this.init() } Fire.prototype.init = function(){ // 主體煙花,設置樣式,位置 this.ele = document.createElement("div"); this.ele.className = "fire"; this.ele.style.left = this.x + "px"; this.ele.style.background = randomColor(); this.cont.appendChild(this.ele) // 2.開始運動,運動結束 this.animate() } Fire.prototype.animate = function(){ // 開始運動。。。 move(this.ele,{ top:this.y },function(){ // 刪除主體煙花 this.ele.remove() // 3.創建小煙花 this.createSmall() }.bind(this)) } Fire.prototype.createSmall = function(){ // 創建小煙花,運動,刪掉 var num = random(10,20); // 1.隨機的半徑 var r = random(100,200); console.log(num) for(var i=0;i<num;i++){ let div = document.createElement("div"); div.className = "small-fire"; div.style.background = randomColor(); div.style.left = this.x + "px"; div.style.top = this.y + "px"; div.setAttribute("i",i); this.cont.appendChild(div); // 2.利用三角函數,計算出一個圓上面平均分布的點的坐標 // 注意三角函數的方法接收的是弧度:別忘記角度轉弧度 var l = parseInt(Math.cos( Math.PI/180 * (360/num * i)) * r) + this.x; var t = parseInt(Math.sin( Math.PI/180 * (360/num * i)) * r) + this.y; move(div,{ left:l, top:t },function(){ div.remove() }) } } // for(){ // ali[i] = i // ali[i].onclick = function(){ // this // } // } // 范圍隨機數 function random(max,min){ return Math.round(Math.random()*(max-min)+min); } // 隨機顏色 function randomColor(){ return "rgb("+random(0,255)+","+random(0,255)+","+random(0,255)+")"; } var ocont = document.getElementById("container"); ocont.onclick = function(eve){ var e = eve || window.event; new Fire({ x:e.offsetX, y:e.offsetY, parent:this }); } </script> </html>
//移動
function move(ele,json,callback){ clearInterval(ele.t); ele.t = setInterval(() => { var onoff = true; for(var i in json){ var iNow = parseInt(getStyle(ele,i)); var speed = (json[i] - iNow)/6; speed = speed<0 ? Math.floor(speed) : Math.ceil(speed); if(iNow != json[i]){ onoff = false; } ele.style[i] = iNow + speed + "px"; } if(onoff){ clearInterval(ele.t); callback && callback(); } }, 30); } function getStyle(ele,attr){ if(ele.currentStyle){ return ele.currentStyle[attr]; }else{ return getComputedStyle(ele,false)[attr]; } }