C# 用Redis實現的分布式鎖


Redis實現分布式鎖(悲觀鎖/樂觀鎖)

對鎖的概念和應用場景在此就不闡述了,網上搜索有很多解釋,只是我搜索到的使用C#利用Redis的SetNX命令實現的鎖雖然能用,但是都不太適合我需要的場景。

基於ServiceStack.Redis寫了一個幫助類

Redis連接池

        public static PooledRedisClientManager RedisClientPool = CreateManager();

        private static PooledRedisClientManager CreateManager()
        {
            var redisHosts = System.Configuration.ConfigurationManager.AppSettings["redisHosts"];
            if (string.IsNullOrEmpty(redisHosts))
            {
                throw new Exception("AppSetting redisHosts no found");
            }

            string[] redisHostarr = redisHosts.Split(new string[] { ",", "," }, StringSplitOptions.RemoveEmptyEntries);

            return new PooledRedisClientManager(redisHostarr, redisHostarr, new RedisClientManagerConfig
            {
                MaxWritePoolSize = 1000,
                MaxReadPoolSize = 1000,
                AutoStart = true,
                DefaultDb = 0
            });
        }

使用Redis的SetNX命令實現加鎖,

        /// <summary>
        /// 加鎖
        /// </summary>
        /// <param name="key">鎖key</param>
        /// <param name="selfMark">自己標記</param>
        /// <param name="lockExpirySeconds">鎖自動過期時間[默認10](s)</param>
        /// <param name="waitLockMilliseconds">等待鎖時間(ms)</param>
        /// <returns></returns>
        public static bool Lock(string key, out string selfMark, int lockExpirySeconds = 10, long waitLockMilliseconds = long.MaxValue)
        {
            DateTime begin = DateTime.Now;
            selfMark = Guid.NewGuid().ToString("N");//自己標記,釋放鎖時會用到,自己加的鎖除非過期否則只能自己打開
            using (RedisClient redisClient = (RedisClient)RedisClientPool.GetClient())
            {
                string lockKey = "Lock:" + key;
                while (true)
                {
                    string script = string.Format("if redis.call('SETNX', KEYS[1], ARGV[1]) == 1 then redis.call('PEXPIRE',KEYS[1],{0}) return 1 else return 0 end", lockExpirySeconds * 1000);
                    //循環獲取取鎖
                    if (redisClient.ExecLuaAsInt(script, new[] { lockKey }, new[] { selfMark }) == 1)
                    {
                        return true;
                    }

                    //不等待鎖則返回
                    if (waitLockMilliseconds == 0)
                    {
                        break;
                    }

                    //超過等待時間,則不再等待
                    if ((DateTime.Now - begin).TotalMilliseconds >= waitLockMilliseconds)
                    {
                        break;
                    }
                    Thread.Sleep(100);
                }

                return false;
            }
        }

  • 參數key:鎖的key
  • 參數selfMark:在設置鎖的時候會產生一個自己的標識,在釋放鎖的時候會用到,所謂解鈴還須系鈴人。防止鎖被誤釋放,導致鎖無效.
  • 參數lockExpirySeconds:鎖的默認過期時間,防止被永久死鎖.
  • 參數waitLockMilliseconds:循環獲取鎖的等待時間.

如果設置為0,為樂觀鎖機制,獲取不到鎖,直接返回未獲取到鎖.
默認值為long最大值,為悲觀鎖機制,約等於很多很多天,可以理解為一直等待.

釋放鎖

        /// <summary>
        /// 釋放鎖
        /// </summary>
        /// <param name="key">鎖key</param>
        /// <param name="selfMark">自己標記</param>
        public void UnLock(string key, string selfMark)
        {
            using (RedisClient redisClient = (RedisClient)RedisClientPool.GetClient())
            {
                string lockKey = "Lock:" + key;
                var script = "if redis.call('get', KEYS[1]) == ARGV[1] then return redis.call('del', KEYS[1]) else return 0 end";
                redisClient.ExecLuaAsString(script, new[] { lockKey }, new[] { selfMark });
            }
        }
  • 參數key:鎖的key
  • 參數selfMark:在設置鎖的時候返回的自己標識,用來解鎖自己加的鎖(此值不能隨意傳,必須是加鎖時返回的值

調用方式

  • 悲觀鎖方式
            int num = 10;
            string lockkey = "xianseng";

            //悲觀鎖開啟20個人同時拿寶貝
            for (int i = 0; i < 20; i++)
            {
                Task.Run(() =>
                {
                    string selfmark = "";
                    try
                    {
                        if (PublicLockHelper.Lock(lockkey, out selfmark))
                        {
                            if (num > 0)
                            {
                                num--;
                                Console.WriteLine($"我拿到了寶貝:寶貝剩余{num}個\t\t{selfmark}");
                            }
                            else
                            {
                                Console.WriteLine("寶貝已經沒有了");
                            }
                            Thread.Sleep(100);
                        }
                    }
                    finally
                    {
                        PublicLockHelper.UnLock(lockkey, selfmark);
                    }
                });
            }
  • 樂觀鎖方式
            int num = 10;
            string lockkey = "xianseng";

            //樂觀鎖開啟10個線程,每個線程拿5次
            for (int i = 0; i < 10; i++)
            {
                Task.Run(() =>
                {
                    for (int j = 0; j < 5; j++)
                    {
                        string selfmark = "";
                        try
                        {
                            if (PublicLockHelper.Lock(lockkey, out selfmark, 10, 0))
                            {
                                if (num > 0)
                                {
                                    num--;
                                    Console.WriteLine($"我拿到了寶貝:寶貝剩余{num}個\t\t{selfmark}");
                                }
                                else
                                {
                                    Console.WriteLine("寶貝已經沒有了");
                                }

                                Thread.Sleep(1000);
                            }
                            else
                            {
                                Console.WriteLine("沒有拿到,不想等了");
                            }
                        }
                        finally
                        {
                            PublicLockHelper.UnLock(lockkey, selfmark);
                        }
                    }
                });
            }

單機只能用多線模擬使用分布式鎖了

此鎖已經可以滿足大多數場景了,若有不妥,還請多多指出,以免誤別人!


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