osg加載.tif地形數據文件
#ifdef _WIN32 #include <Windows.h> #endif // _WIN32 #include <iostream> //#include <math.h> #include <osg/Node> #include <osg/Group> #include <osgDB/ReadFile> #include <osgViewer/Viewer> #include <osg/Geode> #include <osg/ShapeDrawable> #include <osg/Material> #include <osg/Image> #include <osg/Texture2D> #include <osg/BoundingSphere> #include <osg/LineWidth> #include <osg/Point> #include <osg/TexGen> #include <osg/TexEnv> //#include <osg/TessellationHints> //#include <osg/NodePath> #include <osgGA/GUIEventHandler> #include <osgGA/GUIEventAdapter> #include <osg/PositionAttitudeTransform> #include <osgViewer/ViewerEventHandlers> #include <osg/MatrixTransform> #include <OpenThreads/Thread> #include <osg/LightSource> #include <osg/Light> #include <gdal.h> osg::ref_ptr<osg::Node> CreateNode() { osg::ref_ptr<osg::Group> _root = new osg::Group; //定義並讀取高程文件 //真實高程文件名稱為:ASTGTM2_N34E110_dem.tif //屬於特殊的tiff格式,GEOTiff //讀取的時候使用osg的gdal插件進行讀取,所以在路徑后面加上了.gdal //.gdal后綴名只要在這里加就可以了,真實的高程文件后綴名不需要修改 //osg::ref_ptr<osg::HeightField> heightMap = osgDB::readHeightFieldFile("E:\\OpenSourceGraph\\osgearth_install20190830\\data\\world.tif.gdal"); osg::ref_ptr<osg::HeightField> heightMap = osgDB::readHeightFieldFile("E:\\OpenSourceGraph\\osgearth_install20190830\\data\\1\\1_0_0_5.tif.gdal"); //創建一個葉結點對象 osg::ref_ptr<osg::Geode> geode = new osg::Geode; if (heightMap != nullptr) { //由於原始數據過大,創建三維對象會失敗,所以重新構造一個對象 //相當於數據抽稀了一次。當然,可以直接把原圖使用特殊工具裁了 //創建一個新的HeightField對象,用來拷貝heightMap osg::ref_ptr<osg::HeightField> heightMap1 = new osg::HeightField; //從原對象中拷貝一些熟悉過來 heightMap1->setOrigin(heightMap->getOrigin()); heightMap1->setRotation(heightMap->getRotation()); heightMap1->setSkirtHeight(heightMap->getSkirtHeight()); //XY方向的間隔設置為原來的兩倍, heightMap1->setXInterval(heightMap->getXInterval() * 2); heightMap1->setYInterval(heightMap->getYInterval() * 2); //設置新的高程數據量的行列數目為原來的一半 heightMap1->allocate(heightMap->getNumColumns() / 2, heightMap->getNumRows() / 2); //把真實的數據值放進來 for (size_t r = 0; r < heightMap1->getNumRows(); ++r) { for (size_t c = 0; c < heightMap1->getNumColumns(); ++c) { //加載的數據中XY方向的間隔是0.0002左右(經緯度偏移),3600個格子,數量級太小,高程值動輒在千級別,如果沒有進行坐標轉換(GPS轉換成米),顯示出來之后結果會嚴重失常。所以此處簡單的給高度值除以50000(這個是按照這個tif文件來試出來的,不同高程文件可能不同) heightMap1->setHeight(c, r, heightMap->getHeight(c * 2, r * 2) / 500); } } //添加到葉子節點中 geode->addDrawable(new osg::ShapeDrawable(heightMap1)); osg::ref_ptr<osg::Material> material = new osg::Material; material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); material->setShininess(osg::Material::FRONT_AND_BACK, 60); osg::ref_ptr<osg::Texture2D> texture2D = new osg::Texture2D; //設置紋理 osg::ref_ptr<osg::Image> image1 = osgDB::readImageFile("D:\\image_1\\arm1.jpg"); if (image1.valid()) { texture2D->setImage(image1.get()); } geode->getOrCreateStateSet()->setAttributeAndModes(material.get(), osg::StateAttribute::ON); geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D, osg::StateAttribute::ON); } _root->addChild(geode.get()); return _root.get(); } osg::ref_ptr<osg::Light> createLight() { osg::ref_ptr<osg::Light> l = new osg::Light; l->setLightNum(0);//啟用第幾個光源 OpenGL有8個光源 l->setDirection(osg::Vec3(0, 0, -1));//方向 l->setPosition(osg::Vec4(10.0, 10.0, 0.0, 0.0f));//位置 //osg::LightSource* ls = new osg::LightSource();//此處用超級指針 返回會發生錯誤 //ls->setLight(l); return l; } int main() { osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer; osg::ref_ptr<osg::Group> group1 = new osg::Group; group1->addChild(CreateNode()); viewer1->setSceneData(group1.get()); viewer1->setUpViewInWindow(200, 200, 800, 600, 0); viewer1->setLight(createLight()); return viewer1->run(); }