https://blog.csdn.net/liuzhezhe111/article/details/82154673
理解Qt消息機制刻不容緩,那我們從對比傳統的windows消息處理機制對比來說起;
只有知道QT底層的消息處理、對我們理解並學習Qt有很大幫助;
下面我將對windows程序與Qt對比,並在核心代碼處並給出注釋進行對比、方便學習。
注意重點看代碼中的注視進行對比:!
注意重點看代碼中的注視進行對比:!
注意重點看代碼中的注視進行對比:!
一:windows程序的消息處理
windows程序的處理大概一致
如下:
1.0 windows 消息處理機制:
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("Hello");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
//fill wndclass
wndclass.lpfnWndProc = WndProc;
...
RegisterClass(&wndclass);
hwnd = CreateWindow( .... ); // creation parameters
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg, NULL, 0, 0)) { //這一塊位置得到消息
TranslateMessage(&msg);//轉換消息
DispatchMessage(&msg);//分發消息到系統處理
}
return msg.wParam;
}
1.1 這是分發消息的回調函數熟悉windows程序應該不難看懂
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch(message) {
case WM_CREATE:
return 0;
case WM_PAINT://重繪、比如窗口大小拉伸
...
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam); // windows 操作系統內部的消息機制、系統調用函數;
}
二 Qt消息處理機制
2.0 Qt的消息機制
QEventDispatcherWin32:
注冊窗口類別,並創建一個隱藏窗口 (QEventDispatcherWin32_Internal_WidgetXXXX)
窗口的回調函數 qt_internal_proc()
安裝WH_GETMESSAGE類型的鈎子函數 qt_GetMessageHook()
bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
if (!filterNativeEvent(QByteArrayLiteral("windows_generic_MSG"), &msg, 0)) 與上面的消息循環:的while一樣 、得到過濾所有消息
{
TranslateMessage(&msg);//轉換消息
DispatchMessage(&msg); //分發消息
}
DispatchMessage(&msg); //分發消息
分發消息的或回調函數、這個與windows程序的CALLBACK WndProc一樣
LRESULT QT_WIN_CALLBACK qt_internal_proc(HWND hwnd, UINT message, WPARAM wp, LPARAM lp)
2.1 下面就是從系統獲得的消息后Qt封裝消息后所作的事情
這個就是Qt的消息回調:
LRESULT QT_WIN_CALLBACK qt_internal_proc(HWND hwnd, UINT message, WPARAM wp, LPARAM lp)
{
if (message == WM_NCCREATE)
return true;
// MSG windows 消息結構:
MSG msg;
msg.hwnd = hwnd;
msg.message = message;
msg.wParam = wp;
msg.lParam = lp;
QAbstractEventDispatcher* dispatcher = QAbstractEventDispatcher::instance();
long result;
if (!dispatcher) {
if (message == WM_TIMER)
KillTimer(hwnd, wp);
return 0;
} else if (dispatcher->filterNativeEvent(QByteArrayLiteral("windows_dispatcher_MSG"), &msg, &result)) {
return result;
}
#ifdef GWLP_USERDATA
QEventDispatcherWin32 *q = (QEventDispatcherWin32 *) GetWindowLongPtr(hwnd, GWLP_USERDATA);
#else
QEventDispatcherWin32 *q = (QEventDispatcherWin32 *) GetWindowLong(hwnd, GWL_USERDATA);
#endif
QEventDispatcherWin32Private *d = 0;
if (q != 0)
d = q->d_func();
// 下面 WM_QT_SOCKETNOTIFIER socket Qt 事件底層的處理機制、處理網絡的消息事件
if (message == WM_QT_SOCKETNOTIFIER) {
// socket notifier message
int type = -1;
switch (WSAGETSELECTEVENT(lp)) { //在非阻塞模式下利用socket事件的消息機制,Server端與Client端之間的通信處於異步狀態下
case FD_READ: //socket 文件描述符 read 、有數據到達時發生
case FD_ACCEPT: //socket 文件描述符 接收連接 、 作為客戶端連接成功時發生
type = 0;
break;
case FD_WRITE: //socket 文件描述符寫 、有數據發送時產生
case FD_CONNECT: //socket 文件描述符發起連接 、 作為服務端等待連接成功時發生
type = 1;
break;
case FD_OOB: //socket 文件描述符收到數據 、 收到外帶數據時發生
type = 2;
break;
case FD_CLOSE: //socket 文件描述符關閉斷開連接 、套接口關閉時發生
type = 3;
break;
}
if (type >= 0) {
Q_ASSERT(d != 0);
QSNDict *sn_vec[4] = { &d->sn_read, &d->sn_write, &d->sn_except, &d->sn_read };
QSNDict *dict = sn_vec[type];
QSockNot *sn = dict ? dict->value(wp) : 0;
if (sn == nullptr) {
d->postActivateSocketNotifiers();
} else {
Q_ASSERT(d->active_fd.contains(sn->fd));
QSockFd &sd = d->active_fd[sn->fd];
if (sd.selected) {
Q_ASSERT(sd.mask == 0);
d->doWsaAsyncSelect(sn->fd, 0);
sd.selected = false;
}
d->postActivateSocketNotifiers();
// Ignore the message if a notification with the same type was
// received previously. Suppressed message is definitely spurious.
const long eventCode = WSAGETSELECTEVENT(lp);
if ((sd.mask & eventCode) != eventCode) {
sd.mask |= eventCode;
QEvent event(type < 3 ? QEvent::SockAct : QEvent::SockClose);
QCoreApplication::sendEvent(sn->obj, &event);
}
}
}
return 0;
} else if (message == WM_QT_ACTIVATENOTIFIERS) { // 處理postEvent事件
Q_ASSERT(d != 0);
// postEvent() 事件,因為是隊列的存儲的方式,郵遞發送消息、直接返回
// Postpone activation if we have unhandled socket notifier messages
// in the queue. WM_QT_ACTIVATENOTIFIERS will be posted again as a result of
// event processing.
MSG msg;//異步調用
if (!PeekMessage(&msg, d->internalHwnd,
WM_QT_SOCKETNOTIFIER, WM_QT_SOCKETNOTIFIER, PM_NOREMOVE)
&& d->queuedSocketEvents.isEmpty()) { // d->queuedSocketEvents 消息隊列如果消息有很多的時候都會加入這個隊列、這個就是關於Qt::connect();參數:地址
// register all socket notifiers
for (QSFDict::iterator it = d->active_fd.begin(), end = d->active_fd.end();
it != end; ++it) {
QSockFd &sd = it.value();
if (!sd.selected) {
d->doWsaAsyncSelect(it.key(), sd.event);
// allow any event to be accepted
sd.mask = 0;
sd.selected = true;
}
}
}
d->activateNotifiersPosted = false;
return 0;
} else if (message == WM_QT_SENDPOSTEDEVENTS // 處理 Qt sendPostEvent()發送事件
// we also use a Windows timer to send posted events when the message queue is full
// WM_QT_SENDPOSTEDEVENTS : 這個消息是我們Qt程序大部分走的事件,特殊情況除外。
|| (message == WM_TIMER
&& d->sendPostedEventsWindowsTimerId != 0
&& wp == (uint)d->sendPostedEventsWindowsTimerId)) {
const int localSerialNumber = d->serialNumber.load();
if (localSerialNumber != d->lastSerialNumber) {
d->lastSerialNumber = localSerialNumber;
q->sendPostedEvents();//因為sendevent是同步所以直接進入進行調用
}
return 0;
} else if (message == WM_TIMER) {//系統定時器超時
Q_ASSERT(d != 0);
d->sendTimerEvent(wp);
return 0;
}
return DefWindowProc(hwnd, message, wp, lp); // 這個與windows程序一樣的地方。
}
另外還有一點很重要的:大家都知道Qt消息處理比windows處理的塊,Qt程序通過一通處理才調用DefWindowProc傳給系統所以Qt系統的消息機制是比windows的消息慢的原因之一;
不過他也有它優點:qt的信號與槽函數讓我們讓我們編程更方便。
2.3 消息全局通知事件
另外我們都知道我們開發的系統、所有的消息都會到這個類QApplication::notify事件過濾所有的事件:
其實QApplication繼承QGuiApplication類;
bool QGuiApplication::notify(QObject *object, QEvent *event)
{
if (object->isWindowType())
QGuiApplicationPrivate::sendQWindowEventToQPlatformWindow(static_cast<QWindow *>(object), event);
return QCoreApplication::notify(object, event);
}
2.4 消息的組裝
下面是所有的消息類型處理:在我們開發的系統中別人使用processEvent發送消息是比較高效的。
原因:這個消息直達經過的處理的少。
void QGuiApplicationPrivate::processWindowSystemEvent(QWindowSystemInterfacePrivate::WindowSystemEvent *e)
{
switch(e->type) {
case QWindowSystemInterfacePrivate::FrameStrutMouse:
case QWindowSystemInterfacePrivate::Mouse:
QGuiApplicationPrivate::processMouseEvent(static_cast<QWindowSystemInterfacePrivate::MouseEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Wheel:
QGuiApplicationPrivate::processWheelEvent(static_cast<QWindowSystemInterfacePrivate::WheelEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Key:
QGuiApplicationPrivate::processKeyEvent(static_cast<QWindowSystemInterfacePrivate::KeyEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Touch:
QGuiApplicationPrivate::processTouchEvent(static_cast<QWindowSystemInterfacePrivate::TouchEvent *>(e));
break;
case QWindowSystemInterfacePrivate::GeometryChange:
QGuiApplicationPrivate::processGeometryChangeEvent(static_cast<QWindowSystemInterfacePrivate::GeometryChangeEvent*>(e));
break;
case QWindowSystemInterfacePrivate::Enter:
QGuiApplicationPrivate::processEnterEvent(static_cast<QWindowSystemInterfacePrivate::EnterEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Leave:
QGuiApplicationPrivate::processLeaveEvent(static_cast<QWindowSystemInterfacePrivate::LeaveEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ActivatedWindow:
QGuiApplicationPrivate::processActivatedEvent(static_cast<QWindowSystemInterfacePrivate::ActivatedWindowEvent *>(e));
break;
case QWindowSystemInterfacePrivate::WindowStateChanged:
QGuiApplicationPrivate::processWindowStateChangedEvent(static_cast<QWindowSystemInterfacePrivate::WindowStateChangedEvent *>(e));
break;
case QWindowSystemInterfacePrivate::WindowScreenChanged:
QGuiApplicationPrivate::processWindowScreenChangedEvent(static_cast<QWindowSystemInterfacePrivate::WindowScreenChangedEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ApplicationStateChanged: {
QWindowSystemInterfacePrivate::ApplicationStateChangedEvent * changeEvent = static_cast<QWindowSystemInterfacePrivate::ApplicationStateChangedEvent *>(e);
QGuiApplicationPrivate::setApplicationState(changeEvent->newState, changeEvent->forcePropagate); }
break;
case QWindowSystemInterfacePrivate::FlushEvents: {
QWindowSystemInterfacePrivate::FlushEventsEvent *flushEventsEvent = static_cast<QWindowSystemInterfacePrivate::FlushEventsEvent *>(e);
QWindowSystemInterface::deferredFlushWindowSystemEvents(flushEventsEvent->flags); }
break;
case QWindowSystemInterfacePrivate::Close:
QGuiApplicationPrivate::processCloseEvent(
static_cast<QWindowSystemInterfacePrivate::CloseEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ScreenOrientation:
QGuiApplicationPrivate::reportScreenOrientationChange(
static_cast<QWindowSystemInterfacePrivate::ScreenOrientationEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ScreenGeometry:
QGuiApplicationPrivate::reportGeometryChange(
static_cast<QWindowSystemInterfacePrivate::ScreenGeometryEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ScreenLogicalDotsPerInch:
QGuiApplicationPrivate::reportLogicalDotsPerInchChange(
static_cast<QWindowSystemInterfacePrivate::ScreenLogicalDotsPerInchEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ScreenRefreshRate:
QGuiApplicationPrivate::reportRefreshRateChange(
static_cast<QWindowSystemInterfacePrivate::ScreenRefreshRateEvent *>(e));
break;
case QWindowSystemInterfacePrivate::ThemeChange:
QGuiApplicationPrivate::processThemeChanged(
static_cast<QWindowSystemInterfacePrivate::ThemeChangeEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Expose:
QGuiApplicationPrivate::processExposeEvent(static_cast<QWindowSystemInterfacePrivate::ExposeEvent *>(e));
break;
case QWindowSystemInterfacePrivate::Tablet:
QGuiApplicationPrivate::processTabletEvent(
static_cast<QWindowSystemInterfacePrivate::TabletEvent *>(e));
break;
case QWindowSystemInterfacePrivate::TabletEnterProximity:
QGuiApplicationPrivate::processTabletEnterProximityEvent(
static_cast<QWindowSystemInterfacePrivate::TabletEnterProximityEvent *>(e));
break;
case QWindowSystemInterfacePrivate::TabletLeaveProximity:
QGuiApplicationPrivate::processTabletLeaveProximityEvent(
static_cast<QWindowSystemInterfacePrivate::TabletLeaveProximityEvent *>(e));
break;
#ifndef QT_NO_GESTURES
case QWindowSystemInterfacePrivate::Gesture:
QGuiApplicationPrivate::processGestureEvent(
static_cast<QWindowSystemInterfacePrivate::GestureEvent *>(e));
break;
#endif
case QWindowSystemInterfacePrivate::PlatformPanel:
QGuiApplicationPrivate::processPlatformPanelEvent(
static_cast<QWindowSystemInterfacePrivate::PlatformPanelEvent *>(e));
break;
case QWindowSystemInterfacePrivate::FileOpen:
QGuiApplicationPrivate::processFileOpenEvent(
static_cast<QWindowSystemInterfacePrivate::FileOpenEvent *>(e));
break;
#ifndef QT_NO_CONTEXTMENU
case QWindowSystemInterfacePrivate::ContextMenu:
QGuiApplicationPrivate::processContextMenuEvent(
static_cast<QWindowSystemInterfacePrivate::ContextMenuEvent *>(e));
break;
#endif
case QWindowSystemInterfacePrivate::EnterWhatsThisMode:
QGuiApplication::postEvent(QGuiApplication::instance(), new QEvent(QEvent::EnterWhatsThisMode));
break;
default:
qWarning() << "Unknown user input event type:" << e->type;
break;
}
}
2.5 常用的消息過濾事件
通過2.4組裝的消息最終到達、此處。經過這些之后:之前的windows消息現在都已映射為QT類型的消息、進入Qt消息處理機制中來、才有了我們的消息過濾等等消息事件鍵盤鼠標等等;
virtual void mouseDoubleClickEvent(QMouseEvent *event)
virtual void mouseMoveEvent(QMouseEvent *event)
virtual void mousePressEvent(QMouseEvent *event)
virtual void mouseReleaseEvent(QMouseEvent *event)
virtual void moveEvent(QMoveEvent *event)
virtual bool nativeEvent(const QByteArray &eventType, void *message, long *result)
virtual void paintEvent(QPaintEvent *event)
virtual void resizeEvent(QResizeEvent *event)
virtual void showEvent(QShowEvent *event)
virtual void tabletEvent(QTabletEvent *event)
virtual void wheelEvent(QWheelEvent *event)
重新實現上面的消息事件做我們的功能;
總結:
通過windows消息的運行機制與Qt的消息機制進行了對比。其實Qt在windows平台上的消息傳遞依賴的是windows消息機制。只不過在開始時進行注冊消息攔截等一些封裝處理、加工成Qt消息在Qt程序中進行傳遞。